Bastion portrait
Tech class

Bastion

TechReleased 2025

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,03024,46029,010
2022,18027,08032,110
4023,01028,10033,320
6023,72028,96034,340
8024,34029,72035,240
10024,91030,42036,070
12025,45031,07036,850
14025,95031,69037,580
16026,44032,28038,280
18026,90032,84038,950
20027,34033,38039,590

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Armor UpBleed ResistanceDisintegrationDisintegration VulnerabilityFuryParry Non-contactPoison ResistancePower ReroutePursuitRegeneration
Tags
#Forbearance#Frightful#Metal#Offensive: Damage Over Time#Psychic Shielding#Robot#Size: M#Villain
THE FUTURE INCARNATE — Always Active
  • Bastion’s Offensive Ability Accuracy and Defensive Ability Accuracy reduction is expanded to affect non-personal effects.
  • Against Mutants, whenever the Opponent gains a Regeneration or Prowess effect, all of Bastion’s personal Abilities are paused for 0 seconds.
  • Personal Fury potency increased by +0.0%.
THE NEXT STEP IN EVOLUTION — ALWAYS ACTIVE
  • Bastion’s evolved Sentinel body provides him 100% Resistance against Bleed and Poison effects, and his Regeneration Rate cannot be reduced by Poison.
  • When inflicted with a Bleed, Poison, or Crush effect, Bastion gains a 10 second Self-Repair Buff healing 800.0% of missing Health or 3.0% of Max Health, whichever is greater. Max stacks: -1.
  • The Sentinel Relic increases the potency of personal Disintegration effects by 10.0%. This effect is doubled when fighting Mutants.
MECHANICAL ARMOR UP PASSIVE
  • Bastion starts each fight with an indefinite Armor Up Passive, granting +37.5 Armor Rating. If this ends for any reason it returns after 14 seconds. While active it provides the following effects:
  • Bastion can trigger the Parry Mastery against non-contact attacks.
  • When Bastion’s Block is broken due to Unblockable or Crush, he gains an Auto-Repair Passive for 2 seconds, paused during Special Attacks. While active, Bastion Instantly Regenerates 85.0% of all non-Special 3 damage taken. Cooldown: -1 seconds.
TECHNO-MECHANICAL VIRUS CHARGES
  • Bastion can inflict the Opponent with Techno-Mechanical Virus Charges. Virus Charges cannot be inflicted while Bastion’s Opponent has more than 3 unique Buffs.
  • When either Champion strikes with a Medium Attack, inflict 200.0 Techno-Mechanical Virus Charges.
  • When either Champion strikes with a Light Attack, inflict 100.0 Techno-Mechanical Virus Charge.
  • When Bastion performs a Well-Timed Block, inflict 200.0 Techno-Mechanical Virus Charges.
  • When Bastion hits his Opponent’s Block with his first Medium or Light Attack, inflict 100.0 Techno-Mechanical Virus Charge.
  • Each Techno-Mechanical Virus Charge decreases the Offensive Ability Accuracy and Defensive Ability Accuracy of the Opponent’s personal non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effects[/k] and Daunted Debuffs by -500.0% flat, down to -40.0%, or --1% against Mutants.
  • Whenever a non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effect[/k] fails due to Ability Accuracy reduction, inflict a 16.0% Disintegration Vulnerability Passive for 28 seconds. Potency doubled against Mutants. Max stacks: -1.
  • As a Defender, when Bastion’s Opponent activates a Special Attack, Techno-Mechanical Virus Charges are removed. Special 1: 5.0 Charges, Special 2: 12 Charges, Special 3: 2400.0 Charges.
TECHNO-MECHANICAL INFECTION
  • When the Opponent is inflicted with 3000.0 Techno-Mechanical Virus Charges, they are inflicted with an indefinite Techno-Mechanical Infection. When dropping below 15 Charges, Infection is removed.
  • While Infection is active, Virus Charges begin expiring one at a time every 1.2 seconds, paused during Special Attacks. When a Virus Charge expires, remaining Charges expire slightly faster.
  • While Techno-Mechanical Infection is active, Bastion’s Opponent has their Attack Rating decreased by -35.0% and they are inflicted with a Power Reroute Passive.
HEAVY ATTACKS
  • The first hit cannot be Evaded and grants a non-stacking Pursuit Passive for 10 seconds. Against Mutants this becomes -1 seconds.
  • The second hit inflicts a non-stacking -1% Disintegration Passive, dealing 97.0 Direct Damage over 16 seconds.
SPECIAL ATTACK 1
  • Each beam hit inflicts an Instant -1% Disintegration, dealing 65.0 Direct Damage. As a Defender, this damage is halved and scales with Base Attack only.
  • If Infection is active: For each personal Disintegration effect on the Opponent, inflict another Instant Disintegration.
SPECIAL ATTACK 2
  • On activation, Bastion’s inner turmoil grants him a +36.0 Fury Passive for 28 seconds, paused during the Opponent’s Special Attacks. Max stacks: -1.
  • If Infection is active: Gain an additional Fury Passive.
SPECIAL ATTACK 3
  • Inflict a -1% Disintegration Debuff, dealing 450.0 Direct Damage over 40 seconds.

Team synergies(5)

Need a Hand?

UNIQUE
  • Bastion: While Bastion's personal Pursuit is active, whenever an Evade fails to activate, inflict 4 Techno-Mechanical Virus Charges and pause Pursuit for 1.2 seconds.
  • Nightcrawler: Max stacks of Prowess increased by +5.
  • Cable: Personal Regeneration Buff Ability Accuracy increased by +10% flat. When a personal Regeneration is activated, gain a non-stacking 20% Power Efficiency Passive for 14 seconds.

This is my Family

UNIQUE
  • Bastion: Personal Disintegration effects gain 20% increased duration.
  • Nimrod: While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
  • Sentinel: At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent's Special Attacks.
  • Omega Sentinel: Personal non-Damaging Debuff durations are increased by +2.5 seconds.

Players of the Game

UNIQUE
  • Bastion: Special Attack Infection abilities trigger even if Infection is not active. This can only trigger 2 times per match.
  • Peni Parker: Special 3 sets the Sync-Shield's strength to 200%.

The Destiny Inside Me

UNIQUE
  • Bastion: For each defeated Synergy Champion on the team, gain +6% Attack Rating.
  • Mutant Champions: For each Mutant Champion on the team, gain +4% Attack Rating.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗