High Evolutionary portrait
Science class

High Evolutionary

ScienceAscendableReleased 2025

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
024,03029,35034,800
2026,32032,13038,120
4027,33033,36039,580
6028,17034,39040,800
8028,92035,31041,880
10029,61036,15042,870
12030,25036,93043,800
14030,86037,68044,680
16031,44038,37045,520
18031,99039,06046,320
20032,52039,71047,100

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Neutralize ImmunityRupture Immunity
Abilities
Aspect of EvolutionAuto-BlockCombo DetonationDevolveExhaustionSlowUnblockableWither
Special Concussion
Granted via synergy
Adamwarlock
Personal Reversed Controls Passive is replaced by a 25% Special Concussion Passive.
Tags
#Defensive: Guard#Fantastic#Offensive: Burst#Saga Champions#Size: M#Stone#Villain#Wrath
MASTER OF EVOLUTION
  • At the end of a fight against the High Evolutionary, each Debuff on the Opponent becomes a Cross-Fight 1.6% Devolve Debuff. These Cross-Fight Debuffs carry over to the next 3 fights. Max stacks: 10.0.
  • For each Debuff on the Opponent reduce their Regeneration Rate by 20.0%, up to a max of 100.0%. This effect replaces the Despair Mastery, and it is also granted to the Opponent of a Champion suffering from the Cross-Fight Devolve Debuff.
  • The potency of the bursts of damage granted by the Evolutionary Field are increased by 10.0%.
  • When inflicting a Devolve Debuff, 10.0% chance to gain an indefinite 1.6% Aspect of Evolution Passive. Max stacks: -1.
EVOLVED PHYSIOLOGY — ALWAYS ACTIVE
  • The High Evolutionary is Immune to Buffs granted by the Opponent and Immune to any Neutralize and Rupture.
  • The High Evolutionary’s Combat Power Rate can only be reduced by Skill Champions.
  • While the Opponent is suffering from a personal Debuff, they lose and cannot gain Undermine or True Sense effects.
  • When Blocked or when Blocking an attack, 25.0% chance to inflict a -10.0% Severe Wither Debuff for 15 seconds. 100% chance on Well-Timed Blocks and Auto-Blocks. Max stacks: -1.
  • Basic Hits have a 25.0% chance to inflict a 5.0 Exhaustion Debuff for 15 seconds. Max stacks: -1.
EVOLUTIONARY EXOSKELETON — AUTO-BLOCK
  • When the High Evolutionary would be struck with the same Basic Attack twice in a row, he removes any Stuns and gains a 10000.0% Auto-Block Passive, lasting until he’s attacked 3 more times.
  • Once it ends, this Auto-Block is disabled and cannot be gained again until the High Evolutionary is struck 1800.0 times by Basic Attacks. As a Defender, each personal Debuff on the Opponent when the Auto-Block ends reduces this count by 1 to a minimum of 5.0.
  • This Auto-Block does not count as a Well-Timed Block, resists Block Breaks from Heavy Attacks, and cannot be prevented by Ability Accuracy reduction.
COMBO DETONATION
  • While Combo Detonation is not active, when striking or when struck with Basic Attacks, gain -1 Combo Detonation Charge. When the High Evolutionary would inflict a personal Debuff, gain 500.0 Charges.
  • When the Opponent gains a Bar of Power, consume 50 Charges for a 150.0% chance to inflict a -1 hit 380.0 Combo Detonation Passive for 18 seconds. Unblockable hits from non-Skill Champions do not count towards this Combo Detonation. As a Defender, damage scales with Base Attack only.
  • As an Attacker, Combo Detonation is paused during the Opponent’s Special Attacks, but as a Defender, it only pauses during the High Evolutionary’s own Special Attack 2.
EVOLUTIONARY FIELD — SPECIAL 2 AND 3
  • The Evolutionary Field is an area of effect placed in the stage by the High Evolutionary around the Opponent for 12 seconds. The expiration rate decreases by 75.0% while either Champion is inside of it.
  • When the Opponent enters the field, they are inflicted with an indefinite -1.6% Devolve Debuff. Max Stacks: -1.
  • While the Opponent is inside of the field, all personal Debuffs are paused. Additionally, while suffering from a non-Damaging Debuff, they suffer a Reversed Controls Passive.
  • While the High Evolutionary is inside the field, all attacks deal a burst of 34.0% of the damage dealt as Direct Damage.
  • While either Champion is inside the field during the High Evolutionary’s Special Attack 1, he gains +100.0 Attack Rating, and the potency of his Combo Detonation increases by 4.5% per Debuff on the Opponent, up to a max of 25 Debuffs.
SPECIAL ATTACKS
  • While the Opponent is inside of the Evolutionary Field, they are not pushed back when struck by Special Attack hits and are Passively Slowed for the duration of the Special Attack.
SPECIAL ATTACK 1
  • On activation, inflict 500.0 personal Severe Wither Debuffs.
  • As an Attacker, the final hit immediately expires the High Evolutionary’s Combo Detonation, but if it expires naturally during this Special while the Opponent is inside the Evolutionary Field, it re-inflicts itself when the Special ends.
SPECIAL ATTACK 2
  • 0.7 seconds after activation, place the Evolutionary Field.
  • If the personal Auto-Block is disabled due to activation, it becomes enabled.
SPECIAL ATTACK 3
  • On activation, inflict 500.0 personal Severe Wither Debuffs and place the Evolutionary Field.

Team synergies(6)

Forced Mutation

UNIQUE
  • High Evolutionary: At the start of each fight, inflict 5 Devolve Debuffs.
  • Scarlet Witch: At the start of each fight, gain 3 Instability.
  • Quicksilver: Personal Trauma potency is increased by 15%.

I made you

UNIQUE
  • High Evolutionary: When the Opponent activates a Special Attack inside the Evolutionary Field, all personal Severe Wither Debuffs on them are refreshed.
  • Rocket Raccoon: At the start of each fight, gain 25 Scrap Metal.

Spider Experiment

UNIQUE
  • High Evolutionary: Personal Wither potency is increased by 25%.

Orphaned

UNIQUE
  • High Evolutionary: Personal Reversed Controls Passive is replaced by a 25% Special Concussion Passive.Adam Warlock: Special Attack 1 Stun cannot have its duration reduced.

Real Girl

UNIQUE
  • High Evolutionary: Gain +[240] Critical Rating and +40 Critical Damage Rating.
  • Viv Vision: Gain +[1,400] Block Proficiency.

Enemies

  • All Champions gain +[155] Critical Rating.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗