Ant-Man (Future) portrait
Tech class

Ant-Man (Future)

TechReleased 2023

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,39023,68028,080
2022,29027,21032,280
4023,10028,21033,450
6023,78029,04034,440
8024,39029,77035,310
10024,94030,45036,120
12025,46031,08036,870
14025,95031,68037,580
16026,42032,25038,250
18026,86032,80038,900
20027,29033,32039,520

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
ArmorContact AttacksDisintegrationGlancePower DetonationPower DrainRegenerationStun
Infuriate
Granted via synergy
Imperiosa Portrait
At the start of each fight, inflict a 60% Infuriate Passive for 5 seconds.
Tags
#AW : House of Mirrors#AW: Armor Burn#Control: Denial#Defensive: Tank#Dimensional Being#Forbearance#Frightful#Hero#Metal#RAIDS : Vanguard#Ricochet#Size: M
SWARM ACCELERATOR — Always Active
  • Incoming Bleed and Incinerate effects suffer -10.0% duration.
  • When a Bleed or Incinerate effect (including instant effects) expires naturally on Ant-Man, gain a non-stacking Self-Repair Buff healing 1.0% of missing Health over 6 seconds. Self-Repair Buffs are lost when Ant-Man is stunned.
  • When Ant-Man would lose more than 10% of his Max Health from a single source other than a Special Attack 3, reduce the damage to 10% of his Max Health and gain a Self-Repair Buff healing 1.0% of Max Health over 12 seconds.
ALWAYS ACTIVE
  • 10.0% chance for all incoming attacks that land or strike into Block to Glance.
  • Personal Glancing Abilities do not work on Opponents with an active Pierce effect.
  • When the Opponent glances Ant-Man, he lowers Glancing's Attack Rating reduction by a flat 20.0% and Offensive Ability Accuracy reduction by a flat 60.0%.
POWER DETONATION
  • At the start of each fight inflict an Encroaching Power Detonation Passive for 14 seconds which cannot be affected by Ability Accuracy. Upon expiry, drain 40.0% of their current Power and inflict a Power Detonation Passive for 14.0 seconds. Whenever this effect expires for any reason, reinflict the Encroaching Power Detonation.
  • The Encroaching Power Detonation is indefinitely paused and is unpaused while Ant-Man is landing hits. As a Defender, it is also unpaused while Ant-Man is being attacked.
  • While the Opponent is suffering from a Power Detonation Passive, all hits inflict a 15.0% potency instant Disintegration, dealing 18.0 Direct Damage.
  • When the Power Detonation expires naturally, inflict a 15.0% potency Disintegration Debuff, dealing 125.0 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks.
NANO-ARMOR UP
  • Start each fight with 1 Nano-Armor Up Buff, increasing Armor Rating by 5.0 and increasing the chance for incoming attacks to Glance by 6.0%. Nano-Armor Up effects count as Armor Up effects.
  • Nano-Armor Up effects are indefinite up to 5.0 while Attacking. Any additional Nano-Armor Ups last for 4 seconds and expire one at a time, up to a total of 1000.0 Nano-Armor Up effects. Additionally, all Nano-Armor Up effects are paused during either Champion’s Special Attacks.
  • Intercepting the Opponent grants 200.0 Nano-Armor Up Buffs.
  • Hitting the Opponent during their Heavy Attack grants 100.0 Nano-Armor Up Buff.
  • Each time a hit Glances Ant-Man, gain 100.0 Nano-Armor Up Buff.
  • Attacks that Intercept Ant-Man cannot Glance and remove 100.0 Nano-Armor Up Buff.
  • Whenever a Nano-Armor Up Buff fails to trigger or is removed for any reason except by the Opponent's Intercept, replace it with a Passive of the same potency. Nano-Armor Up Passives count as Armor Up Buffs for all of Ant-Man’s personal abilities and are not removed by Armor Break effects.
SURGING SWARM
  • While Ant-Man has more than 500.0 Armor Up Buffs his Surging Swarm activates, granting the following effects:
  • +75.0 Attack Rating.
  • The Encroaching Power Detonation expires 200.0% faster.
  • The Opponent is more aggressive while Surging Swarm is active.
  • When the Opponent’s Combo Ender Glances, inflict a Stun Debuff for 1.5 seconds.
ON FOURTH LIGHT ATTACK
  • If you have a Special Attack 2 or 3 available, the highest level Special Attack is disabled for 0.5 seconds.
  • This attack is non-contact.
SPECIAL ATTACK 1
  • When the second hit lands or strikes into Block, inflict a 15.0% potency Disintegration Debuff, dealing 125.0 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks. This ability scales with Base Attack only. Max stacks: 2.
  • The final hit does not grant Power and drains 15.0% of a Bar of Power for each Disintegration Debuff on the Opponent.
SPECIAL ATTACK 2
  • While the Power Detonation Passive is active, each hit inflicts a -10.0% potency instant Disintegration, dealing 167.0 Direct Damage. This ability gains +100% potency for each Disintegration Debuff on the Opponent.
SPECIAL ATTACK 3
  • Gain 1000.0 Nano-Armor Up Buffs.
  • Inflict a non-stacking 15.0% potency Disintegration Debuff, dealing 125.0 Direct Damage over 60 seconds.

Team synergies(3)

Bugspeak

UNIQUE
  • Ant-Man (Future): While the Opponent is suffering from a personal Power Detonation effect, Ant-Man (Future) cannot Miss his Opponent.
  • Ant-Man: +25% Unsteady Debuff duration.
  • Wasp: +25% Shock Debuff potency.
  • Yellowjacket: Each time the Opponent is inflicted with a Power Sting Debuff, inflict a Physical Vulnerability Debuff, lowering Physical Resistance by 10% for 10 seconds.

Deadliest Menace of Yesterday

UNIQUE
  • Ant-Man (Future): Incoming Shock effects suffer -60% duration.
  • Odin: When inflicted with a Shock effect, gain an indefinite Shock Resist Buff, increasing Shock Resistance by 50%.
  • Ultron: +30% Bleed and Degeneration Debuff duration.

Call of the Past

UNIQUE
  • Ant-Man (Future): When the Opponent gains a Prowess effect, gain a Nano-Armor Up Buff.
  • Cable: Future Incinerate effect durations are reduced by 10% (up to 50%) when an Incinerate effect is inflicted on Cable.
  • Bishop: +20% Incinerate Debuff potency.

You enable for other champions(3)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Hive Minds Think Alike

UNIQUE
Benefit for Imperiosa
  • Imperiosa, Ant-Man (Future): At the start of each fight, inflict a 60% Infuriate Passive for 5 seconds.
  • Ant-Man: When Ant-Man is Immune to one or more Damaging effects, he gains 1 Pym Particle.
  • Knull: Armor Break Debuff duration increased by 50%.
  • Shathra: Start each fight with 30 Astral Wasps on the Opponent.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗