Blue Marvel portrait
Science class

Blue Marvel

ScienceAscendableReleased 2026

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,90029,19034,610
2026,25032,04038,010
4027,25033,27039,460
6028,09034,29040,670
8028,83035,19041,750
10029,52036,03042,750
12030,15036,81043,660
14030,76037,55044,540
16031,34038,25045,380
18031,88038,92046,170
20032,41039,57046,930

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityPower Steal Immunity
Abilities
CrueltyCrushEnergy DamageEnergy PenetrationEnergy ResistanceIndestructibleOverloadPrecisionProvokeRegenerationWeaknessWither
Tags
#AQ: Ramp#Control: Counter#Defenders#Flying#Hero#Mighty Avengers#Offensive: Burst#Saga Champions#Size: M#Stone#Valentine's
THE MOST POWERFUL MAN IN AMERICA — Always Active
  • Before taking non-hit Direct Damage from Champions, gain an Indestructible Passive for 1.49607 seconds. Cooldown: -1 seconds. Cooldown is removed when Blue Marvel is Rooted.
  • Start each fight with a number of personal Cruelty Passives equal to 9.8% of Persistent Antimatter, rounded down.
LIVING ANTIMATTER REACTOR — ALWAYS ACTIVE
  • As a living stable antimatter reaction, Blue Marvel warps the laws of physics to his benefit. His attacks deal Energy Damage and do not make contact with non-Skill Opponents.
  • Due to his unique composition, Blue Marvel is Immune to Bleed and Power Steal, and his Combat Power Rate cannot be reduced below 80.0%.
  • Blue Marvel does not gain a Precision Buff when using the Dexterity Mastery. Instead he gains a +15.0 Energy Resistance Passive for 5 seconds. Max stacks: -1.
  • Blue Marvel’s thunderous blows will not be denied. His Heavy Attacks cannot Miss, and when Punishing a Mystic Opponent’s Heavy or Special Attack with a Medium Attack, he inflicts a Crush Debuff for 2.5 seconds.
  • Light Attacks 2, 3, and 4 inflict a 1.0% Weakness Debuff for 10 seconds. Max stacks: -1.
ANTIMATTER CHARGES — MAX: 60
  • +1 Charge when the Opponent is inflicted with a non-Stun Debuff.
  • +3 Charges when the Opponent fills a Bar of Power.
  • +1 Charge when taking Energy Damage or Blocking a hit while not in Stable Release. Cooldown: 0.5 seconds.
  • For every 20 Charges Blue Marvel gains while not in Stable Release, and for every 8 seconds he spends in Stable Release, gain an indefinite +25.0 Cruelty Passive.
  • At the end of a fight, store 1 Persistent Antimatter, plus an additional for each personal Cruelty gained after the start of the fight. Max stacks: -1.
  • At the start of each fight, gain dormant Charges equal to Persistent Antimatter. Activating a Special Attack converts up to 1000.0 dormant Charges into Antimatter Charges.
STABLE RELEASE
  • When Blue Marvel reaches max Antimatter Charges, he enters Stable Release and the Charges begin to expire one at a time. Charges last 50.0 seconds, paused during the Opponent’s Special Attacks. Stable Release grants the following benefits:
  • Gain +135.0 Attack Rating.
  • Gain +50.0 Energy Penetration.
  • Attacks cannot Miss.
  • Intercepting the Opponent with a Basic Attack inflicts a personal Crush Debuff.
  • When Blue Marvel has no Antimatter Charges remaining, Stable Release ends and its effects are removed.
HEAVY ATTACKS
  • Tapping Block while performing the final hit focuses the blast, refreshing personal Overload Debuffs. If all three have more than 50.0% duration remaining, pause them for 10 seconds.
SPECIAL ATTACK 1
  • The first hit inflicts a non-stacking Provoke Debuff for 5 seconds. While this Debuff is active, striking the Opponent re-inflicts it with its remaining duration, which is fixed.
SPECIAL ATTACK 2
  • The bursts of damage dealt by personal Overload effects gain 65.0% additional potency during this attack.
  • Before each beam blast, Blue Marvel taps into his hyper-cosmic awareness to slow time. Tapping Block during this slowed time grants a +30.0 Precision Passive for 25 seconds. This is easier during Stable Release.
SPECIAL ATTACK 3
  • Gain a non-stacking Regeneration Passive, healing 6.0% of Max Health over -1 seconds. While in Stable Release, this Passive pauses for 0.5 seconds when the Opponent is struck.
  • Inflict an indefinite 25.0% Overload Passive. Max stacks: -1.

Team synergies(5)

Alone Together

UNIQUE
  • Synergy Champions: During the Opponent's Special Attacks, personal Overload and Regeneration effects expire and tick 50% more slowly, respectively.

For Those Who Come After

UNIQUE
  • Blue Marvel: Gain +[1,000] Block Proficiency. If Awakened, Blue Marvel's Indestructible Passive can also trigger against a Special Attack 3. When it does, the cooldown is doubled.
  • Luke Cage: While the Opponent is Sundered, Luke gains +1000 Physical Penetration.

Heralds of Life

UNIQUE
  • Galan: The Harvest lasts 50% longer, and the potency of Galan's Regeneration Buff is increased by 50%.
  • Other Synergy Champions: Once per fight when falling below 50% Health, gain a Regeneration Passive, healing 20% of missing Health over 10 seconds.

Romance

  • All Champions: +5% Combate Power Rate.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗