Human Torch portrait
Science class

Human Torch

ScienceReleased 2019

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,74024,11028,590
2021,80026,62031,560
4022,62027,63032,760
6023,31028,48033,760
8023,94029,23034,660
10024,50029,92035,470
12025,03030,56036,240
14025,52031,17036,960
16026,00031,75037,650
18026,45032,30038,300
20026,89032,84038,940

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Coldsnap ImmunityFrostbite ImmunityIncinerate Immunity
Abilities
Contact AttacksEnergy DamageIncineratePower Sting
Bulwark
Granted via synergy
When Immune to an Incinerate effect, gain a non-stacking +15% Bulwark Passive for 15 seconds.
Slow
Granted via synergy
Blackwidowvlairevoyant
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Tags
#AW: Conduit#AW: Unsteady Ground#EQ : Romance#Fantastic#Fantastic Four#Flying#Hero#Offensive: Damage Over Time#Size: M#Valentine's
REKINDLE — Fight Start
  • If Human Torch has 0 Persistent Charges and his Pre-Fight Ability is not active, he has a 1000.0% chance to gain 1 Persistent Charge(s).
  • This chance increases by a flat 1200.0% every time the ability fails to activate.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Immune to Incinerate, [k=glossary/coldsnap]Coldsnap[/k] and Frostbite.
  • Whenever Human Torch would be Incinerated, he places a Smoulder Passive on himself. Smoulder Passives deal 0 damage and last indefinitely.
  • Immune to Incinerate, Coldsnap and Frostbite.
PASSIVE
  • Basic attacks deal Energy Damage instead of Physical.
FLAME ON! — PRE-FIGHT ABILITY
  • Human Torch starts the Quest with 100.0 Persistent Charge(s).
  • If Human Torch has at least 100.0 Persistent Charge(s), he can consume them to activate this ability before the Fight.
  • For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75.0% damage. This ability does not stack.
TEMPERATURE
  • While Charging a Heavy Attack, Human Torch increases his Temperature.
  • Temperature decreases constantly over time. Temperature decreases slower for each Incinerate or Smoulder on either Champion.
  • At 1000.0 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss.
  • At 2000.0 Temperature, Temperature cannot decrease for 6.5 second(s), then it is set to 18.0.
  • The duration of all of Human Torch's Incinerate effects increases by up to 400.0 second(s) depending on his Temperature.
INCINERATES
  • Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal 20.0 damage over 3 seconds.
  • Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
  • The potency of all Incinerate and Nova Flames on the Opponent is increased by 12.0% for each Incinerate or Smoulder on either Champion.
  • For each Incinerate on the Opponent, their Regeneration Rate is reduced by -20.0%.
  • While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by -400.0 second(s).
NOVA FORM
  • When Temperature is at 20.0 and the Opponent has 700.0 Incinerate effects, for the next 7 second(s) instead of placing Incinerate Debuffs on the Opponent, Human Torch places Nova Flame Passives instead.
NOVA FLAME
  • Human Torch's personal Nova Flame reduces Block Proficiency by 100%, and inflicts a Power Sting Passive.
  • An Opponent with Power Sting takes 60.0 Direct Damage when activating a Special Attack. Power Sting is removed when Nova Flame expires.
  • All of Human Torch's abilities treat Nova Flames as Incinerates.
WHEN ATTACKED — CONTACT
  • 0% chance to Incinerate the Opponent for 20.0 damage over 4 seconds. This chance increases by a flat 10.0% for each Incinerate or Smoulder on either Champion.
WHEN BLOCKING OR ATTACKED
  • If the hit dealt Energy Damage, Temperature increases by 500.0, and Human Torch Smoulders.
  • All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.
SPECIAL ATTACK 1
  • The first hit of this attack increases Temperature by 500.0, and it cannot decrease for 6.5 second(s).
  • If the last hit is blocked, it places a Smoulder Passive on Human Torch.
SPECIAL ATTACK 2
  • The last two hits of this Attack each have a 100.0% chance to Incinerate the Opponent, dealing 30.0 damage over 5 seconds.
  • If the last two hits are blocked, they each place a Smoulder on Human Torch instead.
SPECIAL ATTACK 3
  • Inflict a Nova Flame, dealing 100.0 damage over 5 seconds.
  • Human Torch enters his Nova Form for 7 second(s) and places 200.0 Smoulder Passives on himself.

Team synergies(5)

Rain of Fire

UNIQUE
  • Other Synergy Champions: The last hit of Special Attack 1 Incinerates the opponent for 6 second(s).
  • This also inflicts Heal Block if all other Champions in this Synergy are present.

Turn Up the Heat

UNIQUE
  • Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.

A Song of Fire and Ice

UNIQUE
  • Human Torch and Iceman: When the Opponent takes Energy damage, they take an additional burst of Energy damage equal to 15% of the original damage.

Familiar Faces

UNIQUE
  • Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
  • Human torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.

Romance

  • All Champions: +5% Combate Power Rate.

You enable for other champions(29)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Fire and Forget

UNIQUE
  • Whenever the Opponent is immune to Incinerate they're inflicted with a Slow Debuff for 8 seconds reducing the Ability Accuracy of Unstoppable and Evade effects by 100%. This Debuff does not stack and will not trigger if the Opponent has natural Class advantage.

Disco Inferno

UNIQUE
Benefit for Dazzler
  • Dazzler: Performing a Dazzling Dash inflicts an Incinerate Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
  • Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.

Force Block

UNIQUE
Benefit for Invisible Woman
  • Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
  • If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).

Trust Issues

UNIQUE
  • Iron Man (Infamous): Gains +[4,900] Critical Rating while the Opponent has 2 or more Bars of Power.
  • Thing: When Rock Stacks are removed, Thing gains an extra Fury Passive.
  • Human Torch: Chance to Incinerate when Struck increased by a flat 100%.
  • Mister Fantastic: Imprison the Opponent's Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.

H.E.R.B.I.E.

UNIQUE
Benefit for Mister Fantastic
  • Other Synergy Members: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.

The Fantastic Four

UNIQUE
Benefit for Mister Fantastic
  • If all other Champions in this Synergy are present:
  • Thing: Whenever you would gain a Rock Stack, gain an additional one.
  • Human Torch: Incinerate and Nova Flame duration increased by 30%.
  • Invisible Woman: Invisibility only has a 15% chance to unpause during a Well-Timed Block.
  • Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic's current Attack Rating as Direct Damage per second.

Amazing Detectives Slash Geniuses

UNIQUE
Benefit for Misty Knight
  • Misty Knight: Misty starts with an extra 2 Anti Metal and Cryogenic Charges.
  • Human Torch: Special 2's Stun duration increased by 33%.

High Thermal Calibration

UNIQUE
Benefit for Solvarch
  • Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
  • Other Synergy Champions: 15% increased Incinerate Debuff potency.

H.E.R.B.I.E.

UNIQUE
Benefit for Super-Skrull
  • Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 seconds(s) instead.

Force Block

UNIQUE
Benefit for Super-Skrull
  • Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).

The Brave and the Boulder

UNIQUE
Benefit for Super-Skrull
  • Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.

Rock and Scorch

UNIQUE
Benefit for The Maker
  • The Maker: Plasma Mines also inflict a Plasma Debuff dealing 20% of Attack Rating as Energy Damage over 8 seconds.
  • Thing: When reaching 0 Rock Stacks, gain a Grit Passive for 8 seconds.
  • Human Torch: At 20 Temperature, Temperature cannot decrease for an additional 4 seconds.

The Brave and the Boulder

UNIQUE
Benefit for Thing
  • Champions other than Thing: If the Opponent is hit by the first hit of Special Attack 1, gain a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack.
  • This effect is doubled if all other Champions in this Synergy are present.

Passive Aggressive

UNIQUE
Benefit for Thing
  • Thing: When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.

5. Fry in Skillet

UNIQUE
Benefit for Venompool
  • Venompool: Illogical DNA grants Immunity to Incinerate effects.
  • Synergy Champions: +4% Health & Attack Rating.

The Void's Resistance

UNIQUE
Benefit for Wolverine (X 23)
  • Wolverine (X-23): Gain +[150] Critical Damage Rating.
  • Blade: Gain +6% Attack Rating.
  • Elektra: Gain +[150] Critical Rating.
  • Gambit: Gain +7.5% Special Damage.
  • Human Torch: +10% Combat Adrenaline.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗