Captain America (Infinity War) portrait
Science class

Captain America (Infinity War)

ScienceReleased 2018

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,83024,21028,720
2024,29029,66035,170
4024,73030,20035,810
6025,08030,62036,310
8025,37030,98036,740
10025,64031,30037,120
12025,88031,59037,470
14026,09031,86037,780
16026,30032,11038,080
18026,50032,35038,370
20026,68032,58038,640

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Armor BreakBleedContact AttacksEnergy ResistanceFuryGlancePetrifyPhysical ResistanceWeakness
Stagger
Granted via synergy
Captainamericasw
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
Tags
#AW : Secutor#AW: Defiance#Avengers#Carina's Challengers#Defensive: Utility#EQ : Romance#Hero#Size: M
LEADERSHIP
  • An excellent leader, Captain America learns from his teammates gaining a unique effect, while Kinetically Charged, for each class represented on his team, excluding himself.
  • Mutant: 40.0% chance on triggering a Special Attack to gain +100.0 Kinetic Potential.
  • Skill: 40.0% chance whenever a Debuff is gained, Consume 100.0 Kinetic Potential to Purify it.
  • Science: 40.0% chance on a Well-Timed Block to place a 10.0% Weakness Debuff on the Opponent for 10 seconds.
  • Mystic: 40.0% chance to gain 100.0 Kinetic Potential each time a Buff Expires or is Nullified on the Opponent.
  • Cosmic: 40.0% chance on a Well Timed Block to place an Armor Break Debuff on the Opponent, reducing their Armor by -10.0 for 10 seconds.
  • Tech: 40.0% chance on a Well Timed Block to place a 25.0% Petrify Debuff on the Opponent for 10 seconds.
KINETIC POTENTIAL — PASSIVE
  • Captain America’s vibranium vambraces can store up to 500.0 Kinetic Potential charges. He will not generate any new Kinetic Potential while at this limit.
  • 15.0% Chance when Struck to gain 100.0 Kinetic Potential(s).
  • 50.0% Chance when Blocking to gain +100.0 Kinetic Potential. This chance increases to 100% on a Well Timed Block.
  • 100.0% Chance when Stunned to gain +100.0 Kinetic Potential.
  • Kinetic Potential falls off over time, falling off faster the longer its been since it last increased.
KINETICALLY CHARGED — PASSIVE
  • As long as Cap has at least 100.0 Kinetic Potential, he is considered to be Kinetically Charged, and gains the following bonuses as Passive effects:
  • +50.0 Attack
  • +25.0 Physical Resistance
  • +25.0 Energy Resistance
  • 100.0% chance to Nullify all Unstoppable Buffs when striking the Opponent.
  • +30.0% chance to cause Opponent’s attacks to Glance. This chance increases by 100.0% against Mystic Champions.
WHEN CHARGING A HEAVY ATTACK
  • Beginning to charge a Heavy Attack grants a Passive Fury granting +50.0 Attack per Kinetic Potential, lasting for 5 seconds.
SPECIAL ATTACKS
  • After any special Attack, Cap consumes all Kinetic Potential.
SPECIAL ATTACK 1
  • 100.0% chance to inflict Bleed, dealing 25.0 Direct Damage over 3.5 seconds.
  • Reduces Opponent’s Defensive Ability Accuracy by -100.0% if Kinetically Charged.
SPECIAL ATTACK 2
  • 100.0% chance to inflict a 1 second Stun Debuff.
  • Each Kinetic Potential charge grants +50.0 Attack and +0.5 second(s) Stun Duration.
SPECIAL ATTACK 3
  • If Kinetically Charged gain +100.0 Attack for each different Class on Cap’s team, not including himself, up to 2 Classes.
  • Gain 100.0 Non-Consumable Kinetic Potential charge which lasts 30 seconds.

Team synergies(6)

Mutant Evolution

UNIQUE
  • Mutant Champions gain a permanent Passive +20% Prowess.

Science Experiment

UNIQUE
  • Science Champions place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them.

You enable for other champions(22)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Super Specimen

UNIQUE
Benefit for Arnim Zola
  • Arnim Zola: Start each fight with an indefinite +[500] Armor Up Buff.
  • Captain America (Infinity War): Signature Ability Debuffs have a 100% chance to be inflicted an additional time, reduced by -25% flat for each instance of this Debuff already present.

On Your Left

UNIQUE
  • Captain America (Sam Wilson): On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks.
  • Captain America (Infinity War), Captain America (WWII): On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.

Vibranium Club

UNIQUE
Benefit for Gentle
  • Gentle: Increase the Ability Accuracy of Muscle Mass by 25%.
  • Captain America (Sam Wilson): Increase the Ability Accuracy of personal Armor Ups by 25%.
  • Captain America (Infinity War): Increase the Ability Accuracy of personal Debuffs by 25%.
  • Misty Knight: Increase the Ability Accuracy of personal Purifies and Evades by 25%.

I Require Thy Shield

UNIQUE
Benefit for Hercules
  • Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 70 for 10 seconds.
  • Captain America (Infinity War): Gain +7% Fury Potency.

Familiar Faces

UNIQUE
Benefit for Human Torch
  • Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
  • Human torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.

Civil War Stories

UNIQUE
Benefit for Longshot
  • Longshot: Start a Fight with 5 Good Karma when fighting Villain Champions.
  • Captain America (Infinity War): Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers.
  • Captain America: While the Opponent is Fatigued their Power Gain Rate is reduced by 110%.

Maybe Avenger

UNIQUE
Benefit for QuickSilver
  • Quicksilver: Increase Block Proficiency by [1,000].
  • Captain America (Infinity War): Increase the potency of Fury effects by 25%.
  • Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff.
  • Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗