Punisher 2099 portrait
Tech class

Punisher 2099

TechReleased 2017

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,45023,75028,160
2022,05026,93031,930
4022,87027,92033,110
6023,55028,75034,100
8024,16029,49034,980
10024,71030,17035,780
12025,23030,81036,530
14025,72031,41037,240
16026,19031,98037,920
18026,64032,52038,570
20027,06033,05039,190

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Armor BreakContact AttacksDisintegrationHeal BlockRegenerationStun
Fury
Granted via synergy
Cosmicghostrider
Heavy Attacks have a 100% chance to grant a Fury Buff increasing Attack Rating by 25% for 10 seconds.
Tags
#AW: Armor Burn#AW: Planetary Endurance#AW: Sturdy#AW: Sugar Pill#Cabal#Control: Denial#Forbearance#Hydra#Metal#Size: M#Villain
RETRIBUTION 2099 — Passive
  • A last-minute upgrade to the Punisher’s arsenal allows him to begin each fight with an additional 2500.0% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
  • Opponent hits 3 Bars of Power - 40.0% of the Battery is drained to drain 60.0 Bars of Power and inflict a Power Lock Debuff for 2 seconds.
NANO-TECH — CHARGING
  • The Nano-Tech Battery begins the fight with 4000.0% of max charge.
  • Every 3.5 seconds, the Battery triggers a recharge.
  • If the opponent has 0 Buffs, the Battery recharges 900.0%.
  • If the opponent has 1 Buff, the Battery recharges 700.0%.
  • If the opponent has 2 or more Buffs, the Battery recharges 400.0%.
NANO-TECH — AUTOMATIC EFFECTS
  • Opponent activates a Regeneration Buff - 1500.0% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 10 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
  • Punisher drops below 15.0% Health - the Battery is drained entirely to grant a Regeneration Buff lasting 10 seconds and healing up to 35.0 Health based on how full the Battery was. This effect can only activate once per fight.
  • Punisher lands a Heavy Attack - 1000.0% of the Battery is drained to inflict a 1.5 second Stun Debuff.
NANO-TECH — OVERDRIVE
  • When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
  • While in Overdrive: Punisher gains +150.0 Attack Rating and his attacks cause his opponent to gain 90.0% less Power.
SPECIAL ATTACK 1
  • The Punisher momentarily switches his battery into Overcharge mode, gaining 2000.0% charge over 10 seconds.
SPECIAL ATTACK 2
  • 15.0% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain 40.0 additional Critical Rating.
  • Grenade Launcher: 100% chance to inflict a stacking Armor Break Debuff removing an Armor Up and reducing Armor Rating by -60.0 for 15 seconds. If the Battery has at least 10.0% charge, it expends that amount to double the duration of this Armor Break.
SPECIAL ATTACK 3
  • 40.0% of the Battery is drained, to inflict a non-stacking 90% potency Disintegration Debuff, dealing 220.0 Direct Damage over 20 seconds.

Team synergies(5)

Teammates

  • All Champions gain +5% Perfect Block Chance.

Believer

UNIQUE
  • Punisher 2099: The first use of the Nano-Tech Battery is immediately recharged.
  • Thor: +10% Fury Potency.

Cross Training

UNIQUE
  • Punisher 2099: Begins the fight with 20% Power Meter.
  • Punisher (Classic): +20% Fury and Bleed Ability Accuracy.

You enable for other champions(10)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Two More Shall Take Its Place

UNIQUE
Benefit for Arnim Zola
  • #Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
  • Captain America: While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.

Punishments of Infinite Variety

UNIQUE
Benefit for Cosmic Ghost Rider
  • Cosmic Ghost Rider: The first time your Opponent reaches Max Power each fight, drain 5% of their Power and trigger a Power Lock Debuff lasting 2 seconds.
  • Punisher 2099: Heavy Attacks have a 100% chance to grant a Fury Buff increasing Attack Rating by 25% for 20 seconds.

Hydra Recruitment

UNIQUE
Benefit for Crossbones
  • Mercenary & Villains: +5% Health & +[400] Critical Damage Rating.
  • Crossbones: [Contempt] Gain Immunity to Nullify & Stagger.

Hail Hydra!

UNIQUE
Benefit for Red Skull
  • Red Skull: Intercepting the opponent, Heal Blocks them for 7.5 seconds.
  • Punisher 2099: Duration of Heal Block, Armor Break, and Power Lock Debuffs are increased by 50%.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗