Franken-Castle portrait
Skill class

Franken-Castle

SkillReleased 2025

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,35024,83029,460
2022,15027,04032,080
4023,00028,08033,310
6023,72028,95034,340
8024,35029,72035,260
10024,93030,43036,100
12025,48031,10036,890
14025,99031,72037,640
16026,48032,32038,340
18026,95032,89039,020
20027,40033,44039,680

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Petrify ImmunityPoison ImmunitySpectre Immunity
Abilities
AdrenalineBerserkCrushIncinerateRageUndyingUnstoppable
Fervor
Granted via synergy
#Legion of Monsters Champions: At the start of each fight, gain an indefinite 20% Fervor Passive.
Tags
#Defensive: Tank#Dinosaur#Forbearance#Hero#Legion Of Monsters#Metal#Offensive: Burst#Offensive: Damage Over Time#Psychic Shielding#Size: L#Stabilize
UNDEAD AND HATING IT — Always Active
  • When Frank activates a Special Attack, he gains an Undying Passive for 4.974874372 seconds. If this Undying prevents him from being Knocked Out, he gains his personal Rage Debuff for 2000.0 seconds.
  • Frank gains +4.9 Critical Rating for each non-Damaging Debuff he is suffering from, up to 10.
  • While the Opponent is Incinerated, Frank gains +14.8 Energy Penetration, doubled while fighting Science Champions.
DOCTOR MORBIN-STEIN'S MONSTER — ALWAYS ACTIVE
  • The reanimation process grants Immunity to Poison, Petrify, and Spectre effects. This also sets Frank’s Regeneration Rate to 65.0%, and prevents it from being reduced any further.
  • Being too angry to die grants Frank rank 100.0 of the Willpower Mastery.
  • When struck by a Basic Attack while Unstoppable, or when Shocked, Frank gains a non-stacking Rage Debuff for -1 seconds. With Rage, Frank’s Basic Attack hits Passively convert a flat 10.0% more Adrenaline to Health.
  • When Frank is inflicted with or Immune to a non-Damaging Debuff other than Rage, his Combo Meter gains 200.0 hits.
  • When Frank’s Combo Meter crosses a multiple of 15, he gains a +35.0 Berserk Passive for 20 seconds, paused during his Special Attacks. Max stacks: 15.
UNSTOPPABLE MACHINE — WHILE RUNNING
  • Frank does not idle after Dodging back, and gains an Unstoppable Passive for 0.7 seconds when he starts to run. This will not re-trigger while active, and is paused while running, charging Heavy Attacks, or attacking.
  • Frank’s Unstoppable also grants him +30.0% Combat Adrenaline, and it prevents incoming Basic Attacks from resetting his Combo Meter. As an Attacker, it also grants him Stun Immunity.
  • As an Attacker, Frank also gains his Unstoppable when he is struck by a Basic Attack immediately after Dodging back. He also gains it, plus the ability to run immediately, after Blocking the final hit of the Opponent’s Special Attacks.
  • This Unstoppable is immediately removed at the end of Frank’s Heavy or Special Attacks, and when the Opponent activates a Special Attack.
CRUSHING BLOWS — DURING FRANK'S UNSTOPPABLE
  • On hit or on Block as an Attacker, Frank’s second Basic Attack inflicts an indefinite Crush Passive until his Unstoppable expires.
  • When Frank’s Crush ends after being used to Break a Block, it goes on cooldown for 20 seconds, or until he gains 100.0 of his Berserk Passives.
EXTERNAL COMBUSTION — HEAVY ATTACK
  • On hit, Frank’s Heavy Attack inflicts an Incinerate Debuff that deals 70.0 Energy Damage over 20 seconds, paused during his Special Attacks. Max stacks: -1.
  • On hit or Block, Frank’s Heavy Attack also adds 400.0 hits to his Combo Meter.
SPECIAL ATTACK 1
  • The first hit grants Frank a personal Berserk Passive.
  • On the final -1 hits, Frank deals a burst of 50.0 Energy Damage with its base potency increased by +12.5% flat for each of his Incinerates on the Opponent.
SPECIAL ATTACK 2
  • The first -1 hits each grant Frank a personal Berserk Passive.
  • The final hit refreshes all of Frank’s Incinerates, and then inflicts -1 Incinerate Debuffs that each deal 70.0 Energy Damage over 30 seconds, paused during his Special Attacks. Max stacks: -1.
SPECIAL ATTACK 3
  • Frank gains 15.0% of missing Health as Adrenaline, and Passively Stuns the Opponent for -1 seconds.
  • For the next 10 seconds, Frank’s Light and Medium Attacks inflict 100.0 of the Incinerates from his Special Attack 2.

Team synergies(6)

Bloodgem Corruption

UNIQUE
  • Elsa Bloodstone: During Elsa's Heavy or Special Attacks while not Reloading Hellfire Rounds, double tapping Block swaps their effects between Incinerates and Coldsnaps.
  • Franken-Castle: While not Unstoppable, Frank gains +[115] Critical Damage Rating for each of his Berserk Passives.

Stapled Together Mess

UNIQUE
  • Venompool: Venompool's Illogical DNA abilities now work against all non-Mystic and non-Superior Champions.
  • Franken-Castle: Gaining Frank's Rage Debuff now also grants 2 hits to his Combo Meter.

What Real Monsters Are!

UNIQUE
  • #Legion of Monsters Champions: At the start of each fight, gain an indefinite 20% Fervor Passive.

Pull The Lever!

UNIQUE
  • Synergy Champions: 10% increased Shock and Incinerate Debuff duration.

You enable for other champions(2)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Horrible Cursed Night

UNIQUE
Benefit for Dracula
  • Annihilus: Gain +10% Special Damage.
  • Medusa: Gain +20% Combat Adrenaline.
  • Apocalypse: Gain +[500] Armor Rating.
  • Apocalypse: Gain +[500] Armor Rating.
  • Franken-Castle: Gain +10% Attack Rating.
  • Archangel: Gain +[200] Critical Rating.
  • Dracula: Gain the bonuses of other present Synergy Champions.

A Good Lie

UNIQUE
Benefit for Punisher
  • Punisher: Heavy Attack inflicts a non-stacking Incinerate Debuff dealing 120% of Attack as Energy Damage over 15 seconds.
  • Franken-Castle: When Franken-Castle drops to 1% Health, he gains an Indestructible Passive and deals Guaranteed Critical Hits for 5 seconds.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗