Joe Fixit portrait
Science class

Joe Fixit

ScienceReleased 2015

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,44023,73028,150
2021,68026,47031,400
4022,50027,47032,580
6023,18028,30033,570
8023,79029,04034,450
10024,34029,72035,250
12024,86030,35036,000
14025,35030,95036,710
16025,82031,52037,390
18026,27032,07038,040
20026,70032,59038,660

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Poison Immunity
Reverse Control Immunity
Granted via synergy
Theoverseer
Abilities
BleedContact AttacksDisorientPetrifyWeakness
Tags
#AW : Secutor#AW: Crush#AW: Defiance#AW: Unsteady Ground#Defensive: Utility#Gamma#Ricochet#Size: XL#Villain#Villain of the Contest#Wrath
STACKED DECK — Passive
  • After using cards to play a Dead Man’s Hand Debuff, instead of being removed, all slots are randomly assigned 1 matching suit.
  • Additionally, suits gain a stackable bonus during Special Attacks.
  • Hearts: +5.0% Debuff Duration.
  • Spades: +9.9 Critical Rating.
  • Clubs: +9.9% of a bar of Power over 2 seconds.
  • Diamonds: +9.9% Armor Penetration.
  • Jackpot: Counts as all 4 Suits.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
ALWAYS ACTIVE
  • An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
GAMBLERS DRAW
  • Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
  • Cards are drawn even if the attack was blocked.
  • Hearts: End a Combo with Light, +7.0% Life Steal.
  • Spades: End a Combo with Medium, +40.0 Attack Rating.
  • Clubs: Heavy Hit, +25.0% Combat Power Rate.
  • Diamonds: Well-Timed Block, +25.0% Block Penetration.
  • When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
DEAD MAN’S HAND — ON SPECIAL ACTIVATION:
  • If Joe's hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent.
  • One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by -40.0%.
  • Three of a Kind: Weakness, reducing Attack Rating by 30.0%.
  • Flush: Petrify with a potency of 60.0%.
  • Playing a hand removes all cards on the last hit of the Special Attack.
SPECIAL ATTACK 1
  • On Hit, 50.0% chance to Inflict a Bleed Debuff dealing 35.0 Direct Damage over 10 seconds. +1 per Dead Man’s Hand Debuff.
SPECIAL ATTACK 2
  • Final hit has a 100.0% chance to inflict a 2.75 second Stun Debuff.
  • Replay the last Dead Man’s Hand Debuff that was played.
SPECIAL ATTACK 3
  • Inflict a random Dead Man’s Hand Debuff.
  • Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gamblers Draw card effects have +30.0% Potency.

Team synergies(5)

After Hours

UNIQUE
  • Synergy Champions: Gain up to +30% Ability Accuracy and up to +[600] Critical Damage Rating based on the current Moon Phase. Highest Potency at the New Moon.

Banner Horde

UNIQUE
  • Synergy Champions: For each Synergy Champion on the team, gain up to +6% Attack Rating and up to +500 Armor Rating based on lost Health.

Nemesis

  • All Champions gain +%5 Attack.

Friends

  • All Champions gain +[130] Armor Rating.

Enemies

  • All Champions gain +[155] Critical Rating.

You enable for other champions(12)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

What You Don't Know, You'll Fear

UNIQUE
Benefit for Chee'ilth
  • Chee'ilth: When Blocking a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
  • Synergy Champions: +8% Attack Rating.

Competition

UNIQUE
Benefit for Kingpin
  • Kingpin: +100% Rage Purify Ability Accuracy.
  • Joe Fixit: Hits gain +20% Attack Rating if the opponent has 1 or more Debuffs.
  • he Hood: +25% Invisibility duration.

Big and Tall

UNIQUE
Benefit for Solvarch
  • Solvarch: The first time each fight Solvarch's ISO Core reaches 0 Charge, they gain 25 Charge.
  • Kingpin: At the start of each fight, gain a Rage Debuff.
  • Joe Fixit: Dead Man's Hand Debuffs last an additional 2 seconds per Bar of Power spent.

Crime Bosses

UNIQUE
Benefit for The Hood
  • Villain Champions: +[150] Armor Rating, +[150] Critical Rating, +5% Perfect Block Chance & +5% Health Rating.

Teammates

Benefit for Venom
  • All Champions gain +5% Perfect Block Chance.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗