Mr. Knight portrait
Skill class

Mr. Knight

SkillReleased 2025

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,30024,79029,390
2022,13027,03032,050
4022,98028,07033,280
6023,69028,93034,310
8024,33029,71035,230
10024,91030,42036,070
12025,45031,08036,850
14025,97031,70037,600
16026,45032,30038,300
18026,92032,87038,980
20027,37033,42039,630

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
InjuryLight ProficiencyPanicRecklessRegenerationSleepTranquilizeUnstoppable
Tags
#Forbearance#Hero#Mercenary#Midnight Sons#Offensive: Raw Damage#RAIDS : Vanguard#Size: M
CASE CLOSED — Always Active
  • Whenever one or more of the Opponent’s Debuffs fail to trigger due to reduced Ability Accuracy, they gain 479.8 Sleep Charges (rounded down). As a Defender, this includes Debuffs from Quest Nodes on Mr. Knight.
  • 1.5 seconds after reaching 10000.0 Charges, inflict a Sleep Passive for 3 seconds and remove 10000.0 Charges. Cooldown: -1 seconds. The timer to inflict this Sleep is paused during any Special Attack.
  • As a Defender, when the Attacker activates a Special Attack, they lose 2500.0 Sleep Charges per level of the Special Attack.
  • As an Attacker in Battlegrounds, at the start of each fight inflict -1 -10.0% Injury Passives for 3.9195 seconds.
KHONSHU’S PROTECTION
  • While Mr. Knight is Blocking, the Opponent’s Attack Rating during hits is capped at 90.0% of what it was at the start of the fight. While he is Dodging back, the cap is 30%.
  • Whenever Mr. Knight's Dexterity Mastery fails to activate from an incoming attack, he gains an Unstoppable Passive for 0.75 seconds.
  • While the Opponent is Sleeping, Mr. Knight does not idle. He doesn’t want to waste the opportunity.
PHASES OF COMBAT
  • Mr. Knight cycles through different Moon Phases during combat. Each Phase lasts 12 seconds before moving to the next Phase. The order of the Phases are: Waning Moon, New Moon, Waxing Moon, Full Moon, then back to Waning Moon.
  • While the Moon is Full, Light Attacks and Special Attacks are Guaranteed Critical Hits, and Critical Hits land through Block.
  • While the Moon is Waxing or Waning, Light Attacks gain +20.0 Critical Rating.
  • Whenever the Moon Phase changes, gain a +67.0 Light Proficiency Passive for 18 seconds. Max: -1.
TRANQUILIZE
  • Mr. Knight's Well-Timed Blocks inflict a -10.0% Tranquilize Debuff for 15 seconds. Max: -1.
  • As a Defender, whenever the Moon Phase changes, inflict a -10.0% Tranquilize Passive for 15 seconds.
  • If the Opponent is not a Mutant, the Ability Accuracy of their non-Damaging Debuffs is further reduced by -25.0% per personal Tranquilize on them. Only affects Champion Abilities and Masteries.
CRACK THE CASE
  • Attacking the Opponent while they are Sleeping, or are charging or performing a Heavy or Special Attack inflicts an indefinite -10.0% Injury Passive. Doing so with a Light Attack inflicts 1.0 additional Injury. Max: -1.
  • Inflicting 1 or more Injury in this way triggers a cooldown of 10 seconds. When a personal Injury would be inflicted while the cooldown is active, instead shorten the cooldown by 400.0 seconds per attempted Injury.
  • When the Opponent is Inflicted with an Injury effect, if they have at least…
  • 100.0+, refresh 2 personal Light Proficiency Passives.
  • 200.0+, inflict a Panic Debuff for 15 seconds.
  • 400.0+, inflict 1.0 personal Tranquilize Debuff. Against Science Champions, this triggers at 3 or more Injuries instead.
  • 500.0+, inflict a non-stacking 30.0% Reckless Debuff for 10 seconds. This Reckless is removed the next time the Opponent charges a Heavy attack.
SPECIAL ATTACK 1
  • If the Moon Phase changed during this attack, the final hit inflicts a Sleep Passive for 3 seconds.
SPECIAL ATTACK 2
  • On activation, the next time Full Moon activates or if it is already active, pause it and all personal Light Proficiency Passives for 12 seconds.
  • As a Defender, on activation inflict 200.0 personal Tranquilize Passives.
SPECIAL ATTACK 3
  • Gain a non-stacking Regeneration Buff, restoring 1.0% of Max Health over 9 seconds. Potency is increased by -1% while below 50.0% Health. This is refreshed when the Moon Phase changes or a personal Injury is inflicted.
  • Refresh all personal Tranquilize and Light Proficiency effects.

Team synergies(5)

It's Crowded in Here

UNIQUE
  • Mr. Knight: While Mr. Knight's current Moon Phase matches the real-world Moon, personal Injury Passives have no cooldown.
  • Moon Knight: If the real-world Moon is Full or Waxing, it is considered to be both. If it is New or Waning, it is considered to be both.

Midnight Mission

UNIQUE
  • Mr. Knight: Intercepting the Opponent with a Light Attack inflicts a personal indefinite Injury. Does not trigger the Injury cooldown.
  • Jessica Jones: At the start of each fight, gain 3 Investigation.
  • Misty Knight: Equilibrium Buff durations are increased by 50%.
  • Tigra: If both Senses are active, activating Special Attack 1 pauses both of them for 6 seconds.

A Debt is Owed

UNIQUE
  • Mr. Knight: Personal Tranquilize duration is increased by +2 seconds flat.
  • Dracula: When the Opponent's Unblockable, Unstoppable, or Evade effects fail fue to reducing Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗