Count Nefaria portrait
Science class

Count Nefaria

ScienceReleased 2024

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,41024,92029,560
2022,09026,97031,990
4022,95028,01033,230
6023,66028,88034,260
8024,30029,66035,180
10024,88030,37036,030
12025,43031,04036,820
14025,94031,67037,560
16026,43032,27038,270
18026,91032,84038,960
20027,35033,39039,610

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityPower Steal Immunity
Abilities
Degenration ResistanceEnergy DamageEnergy VulnerabilityEvadeFuryIncinerateIncinerate ResistanceNon Contact AttacksShock Resistance
Decelerate
Granted via synergy
Whenever an Energy Build Up is inflicted, also inflict a 15% Decelerate Debuff lasting 18 seconds.
Tags
#AW : Secutor#AW: Decay#Fantastic#Flying#Offensive: Burst#Size: M#Villain
IONIC RECHARGE — Always Active
  • During Ionic Overcharge, Passively Regenerate 9.3% of the Health denied to the Opponent due to any reduced Regeneration Rate. Each tick of this healing cannot exceed 0.2 Health, scaling with Base Health.
  • When the Opponent gains 180.7% of a Bar of Power from a Passive or Buff within 0.5 seconds, instantly gain 50.0 Ionic Charges. Then activate Ionic Overcharge.
  • This also triggers when they gain 32.1% of their Max Health for any reason within 0.5 seconds.
ALWAYS ACTIVE
  • Count Nefaria’s body is composed of Ionic Energy, granting Immunity to Power Steal and Bleed effects, and -90.0% Shock and Incinerate Resistance.
ENERGY BUILD UP
  • Whenever the Opponent fills a Bar of Power, they gain 1500.0 Stored Energy.
  • For every 1.0% of the Opponent's Max Health or Power they would gain from a Buff or Passive, they gain 200.0 Stored Energy. This is unaffected by reduced Regeneration or Ability Power Rates.
  • Every -1000.0 Stored Energy is automatically converted into an indefinite Energy Build Up Debuff.
WELL-TIMED BLOCKS — EVADE
  • When Count Nefaria would Block a Basic Attack or the final hit of a Special Attack with or just after a Well-Timed Block, he has a 100.0% chance to Evade instead.
  • This Evade has a cooldown of 11 seconds, but the cooldown is ignored for Evading Special Attacks.
  • When Evading, Count Nefaria Counter-Attacks. On hit this deals a burst of 30.0 Energy Damage and inflicts 2 Energy Build Ups.
  • If the Opponent's Special Attack is punished after Evading it, inflict a -50.0 Energy Vulnerability Debuff for 18 seconds.
IONIC CHARGES
  • Gain 1000.0 Ionic Charges when performing a Well-Timed Block.
  • Lose 2000.0 Ionic Charges when Count Nefaria would be inflicted with a Bleed effect while fighting a non-Mystic Champion.
  • Ionic Charges grant up to +110.0 Attack Rating, maxing out at 100 Charges.
  • They also grant up to +70.0 Physical and Energy Resistance and 90.0% Degeneration Resistance, maxing out at 100 Charges.
IONIC OVERCHARGE
  • At 10000.0 Ionic Charges, activate Ionic Overcharge for 17 seconds. It is paused during Count Nefaria’s Special Attacks. Lose 10000.0 Charges when it expires.
  • During Ionic Overcharge, all of Count Nefaria’s attacks are non-contact and deal Energy Damage instead of Physical.
  • Additionally, the Opponent’s Regeneration and Ability Power Rates are reduced by 95.0%, and when they gain Ability Power he gains 60.0% of the Power denied this way.
SPECIAL ATTACK 1
  • The final 4 hits each devour 200.0 Energy Build Ups. This can trigger through Block and is unaffected by Ability Accuracy.
  • Each devoured Energy Build Up grants 16 Ionic Charges, 2.0% of his missing Health, and 9.0% of a Bar of Power.
SPECIAL ATTACK 2
  • On activation, gain a +12.0 Fury Passive per 10 Ionic Charges, each lasting 16.0 seconds. Max stacks: -1.
  • The final hit inflicts an Incinerate Debuff, dealing 130.0 Energy Damage over 6 seconds.
  • Against Mystic Champions, inflict a Plasma Debuff instead.
SPECIAL ATTACK 3
  • Gain 5000.0 Ionic Charges, then activate Ionic Overcharge.
  • Pause Ionic Overcharge for 10 seconds.

Team synergies(5)

Two Sides of a Coin

UNIQUE
  • Count Nefaria: Whenever an Energy Build Up is inflicted, also inflict a 15% Decelerate Debuff lasting 18 seconds.
  • Iron Man: Whenever a Prowess is Invalidated, gain an Armor Up Buff.

Colleagues in Crime

UNIQUE
  • Count Nefaria: At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.
  • Baron Zemo: Light Hits pause Zemo's Root for 0.2 seconds.
  • The Hood: Once per fight when the Hood has 0 Bullets, he loads 12 Bullets.

You enable for other champions(2)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗