Gladiator portrait
Cosmic class

Gladiator

CosmicReleased 2023

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,85024,23028,740
2022,23027,14032,190
4023,07028,15033,400
6023,76029,00034,400
8024,38029,76035,300
10024,94030,45036,120
12025,48031,10036,890
14025,97031,71037,610
16026,45032,29038,300
18026,91032,85038,960
20027,35033,39039,600

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Power Burn ImmunityPower Drain Immunity
Abilities
ColdsnapConfidenceContact AttacksEmboldenIncinerateIntimidatePhysical DamagePower GainStunTrue DamageUnblockableUnstoppableVigilance
Fury
Granted via synergy
Add White Tiger : Charging a Heavy Attack while the Opponent’s back is against the wall grants a Fury Buff increasing Attack Rating by +50.5% for 2 seconds, paused during Gladiator’s Special Attacks. Max stacks: 3. Add Prowler : Special Attack 2 grants a +20% Fury Buff for 6 seconds.
Root
Granted via synergy
Isophyne Latest
Heavy Attacks grant +1 additional Confidence Buff. Furthermore, while the Opponent is suffering from Intimidate, Dashing forward inflicts a Root Passive for the duration of the Dash. Cooldown: 8 Seconds.
Tags
#AQ: Ramp#AW : Clarity#AW : Magic Thief#AW: Decay#Defensive: Tank#Flying#Genesis#Hero#Offensive: Damage Over Time#Offensive: Raw Damage#Size: L
EVEN FURTHER BEYOND
  • Winning a fight as an Attacker with more than 90.0% Health adds 4 to Gladiator’s Persistent Confidence Limit. Max: 8. When starting a fight, increase Confidence Limit by that value.
  • Gladiator starts each fight with a Vigilance Buff for 1.57 seconds. While benefiting from a personal Vigilance effect, all hits deal Passive True Damage and the Opponent’s Armor Up effects suffer 100% reduced Ability Accuracy.
STRONTIAN PHYSIOLOGY — ALWAYS ACTIVE
  • Strontian physiology grants 200.0% increased Ability Accuracy to personal Buffs, plus Immunity to Power Drain and Power Burn effects.
  • Gladiator’s personal Damage Over Time effects can not have their durations changed.
STUNNING INTIMIDATION — HEAVY ATTACKS
  • Charging a Heavy Attack after landing a non-Combo ending Basic Attack inflicts a Stun Passive for 0.6 seconds.
  • On hit while the Opponent has less than 2 Bars of Power, inflict a non-stacking 30.0% Intimidate Passive for 2.5 seconds. This Intimidate is paused for 0.35 seconds each time Gladiator Dashes forward, strikes the Opponent, or hits their Block. This pause does not activate during Special Attacks.
CONFIDENCE BUFFS — LIMIT: 25
  • Confidence Buffs are indefinite and have 5.0% potency. Potency is increased by +1% flat when fighting on a Final Boss Node. New Confidence Buffs cannot be gained while at the Confidence Limit.
  • Striking the Opponent with a Heavy Attack grants 200.0 Confidence Buffs.
  • While the Opponent is suffering from Gladiator's personal Intimidate Debuff, gain 100.0 Confidence Buff each time the Opponent or their Block is struck by a Light or Medium Attack.
  • As a Defender, gain 100.0 Confidence Buff every 2 seconds. Being knocked down by a Special Attack pauses this for 8 seconds.
  • When struck by any attack other than the final hit of a Special Attack, remove 100.0 Confidence Buff.
  • When struck by the final hit of a Special Attack, remove 400.0 Confidence Buffs per level of the Special. This removal will not trigger while Gladiator is Unstoppable.
SUPER CONFIDENCE — WITH 10 OR MORE CONFIDENCE BUFFS
  • On Special Attack activation, gain an Embolden Passive for 5 seconds, paused until the end of the Special Attack.
  • Striking the Opponent with a Heavy Attack grants an Unblockable Buff for 2 seconds, paused during Gladiator’s Special Attacks. Cooldown: 5 seconds, unless Gladiator does not strike the Opponent.
  • While benefiting from an Unblockable Buff, Heavy and Special Attacks deal an additional 90.0% of the damage recently dealt as a burst of Energy Damage.
ULTRA CONFIDENCE — WITH 20 OR MORE CONFIDENCE BUFFS
  • Personal Unstoppable Buffs are paused during the Opponent’s Special Attacks. While this pause is active, Gladiator is immune to the Opponent's Stun effects.
  • While attacking the Opponent within striking distance during or immediately after their Special Attacks, incoming damage from hits is reduced by 80% and Basic Attacks deal bursts of 200.0 Energy Damage.
SPECIAL ATTACK 1
  • On activation, gain an Unstoppable Buff for 4 seconds, paused until the end of the Special Attack. While this Unstoppable is active, Gladiator can not lose Confidence during Special Attacks, or on Basic Attacks during Ultra Confidence.
  • Each Frost Breath hit inflicts a Coldsnap Debuff dealing 100.0 Energy Damage over 12 seconds. As a Defender, Coldsnaps can also be inflicted through Block but at 25% potency.
SPECIAL ATTACK 2
  • On activation, gain a Vigilance Buff for 20 seconds, paused until the end of the Special Attack.
  • Each Eye Beam hit inflicts an Incinerate Debuff dealing 200.0 Energy Damage over 20 seconds. As a Defender, Incinerates can also be inflicted through Block but at 25% potency.
SPECIAL ATTACK 3
  • Increase Confidence Limit by 400.0. This can only trigger once per fight.
  • Gain a Power Gain Buff granting 100% of a Bar of Power over 5 seconds.

Team synergies(5)

Praetor Of The Imperial Guard

UNIQUE
  • All Champions except Gladiator: Gain 5% Attack Rating and 5% Armor Rating.

Punk's Pizzazz

UNIQUE
  • Synergy Champions: Heavy Attacks are Passively Unblockable if Gladiator is alive, and they gain +10% Attack Rating if Sorcerer Supreme is alive, +[750] Critical Rating if Hulk (Ragnarok) is alive, and +[400] Critical Damage Rating if Spider-Punk is alive.

Flarking Annihilators

UNIQUE
  • Synergy Champions: When gaining a Bar of Power, gain a non-stacking 5% Fury Buff for 10 seconds. Each other living Synergy Champion increases this potency by +5% flat.

Great Guys

UNIQUE
  • Synergy Champions: While far from the Opponent, gain an indefinite Unstoppable Buff. This Buff will not trigger while being struck by the Opponent, and is removed if either Champion re-enters striking distance.

You enable for other champions(5)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Blue Boy Scouts

UNIQUE
  • Cyclops (Blue Team): For the first 1 second of each fight, Cyclops has a 100% chance to Evade and Counter-Attack dealing 200% of Attack as a burst of Energy Damage on hit. Additionally, he Evades the first time he would be struck during a Medium Attack.
  • Gladiator: increase Confidence Limit by +3, and each hit of Special Attack 2 gains +30% Attack Rating.

Those that are truly confident

UNIQUE
Benefit for Isophyne
  • Isophyne: Isophyne starts with 4 Ego and their Max Ego is increased by +2.
  • Gladiator: Heavy Attacks grant +1 additional Confidence Buff. Furthermore, while the Opponent is suffering from Intimidate, Dashing forward inflicts a Root Passive for the duration of the Dash. Cooldown: 8 seconds.

Mano A Mano

UNIQUE
Benefit for White Tiger
  • Gladiator: Charging a Heavy Attack while the Opponent's back is against the wall grants a Fury Buff increasing Attack Rating by +50.5% for 2 seconds, paused during Gladiator's Special Attacks. Max stacks: 3.
  • White Tiger: Power Steal has a 49.5% chance of not going on cooldown.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗