Havok portrait
Mutant class

Havok

MutantReleased 2019

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,86024,25028,760
2021,82026,64031,590
4022,65027,66032,800
6023,34028,51033,800
8023,96029,26034,700
10024,53029,96035,520
12025,06030,61036,290
14025,57031,22037,020
16026,04031,80037,710
18026,50032,36038,370
20026,94032,90039,010

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Incinerate Immunity
Abilities
Energy DamageEnergy ResistanceProwess
Tags
#AW : Provocateur#AW : X - Magica#AW: Crush#AW: Prowess Power#Hero#Offensive: Burst#Rising Power#Size: M#X-Men
PLASMA AMPLIFICATION — Passive
  • Each time Havok gains a Plasma Charge, from any source other than this ability he has a 25.0% chance to gain another one.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Havok is Immune to all forms of Incinerate.
PASSIVE
  • Havok is Immune to all forms of Incinerate.
  • Havok’s mutation gives him +50.0 Energy Resistance.
  • Havok Passively generates 2.5% of a Bar of Power each second.
  • Havok gains -25.0% less Power from landing and receiving Hits.
WHEN STRUCK BY CRITICAL HITS
  • Havok reduces the Opponent's Critical Damage Rating by -50.0%.
ALL ATTACKS
  • Havok’s Medium Attacks, Heavy Attacks, and Light combo ending attacks do not make Contact, and deal Energy Damage.
PLASMA CHARGES — PASSIVE
  • Havok generates a Plasma Charge every 5 seconds, and can have a maximum of 1000.0 Plasma Charges.
  • While Power Locked Havok’s Plasma Charge generation increases to 200.0 Charges every 5 seconds.
  • Each time Havok receives Energy Damage or a Critical Hit he gains +100.0 Plasma Charge(s).
  • If affected by a Power Drain or Power Burn Havok loses all his Plasma Charges.
PLASMA BUILD UP — DEBUFF
  • When Havok would generate a Plasma Charge beyond his maximum, he instead places a Plasma Build Up on the Opponent. Plasma Build Ups last until removed by another ability.
  • If made to Bleed Havok puts a Plasma Build Up on the Opponent.
  • At 1100.0 Stacks all Plasma Build Ups are Removed.
  • When a Plasma Build Up is removed, it detonates Passively causing 15.0 Energy Damage.
  • If a Plasma Build Up is removed due to a Purify effect its Passive Damage is increased to 40.0.
  • Champions with an Armor Up Buff, and Havok, receive no damage from this ability.
WHEN CHARGING A HEAVY ATTACK
  • Convert 2 Plasma Charge(s) to 1 Prowess, each increasing Special Attack Damage by 10.0% and lasting until Havok's next Special Attack ends. Max 5 stacks.
HEAVY ATTACKS
  • Places a Feedback Debuff on the Opponent for 10 seconds, causing 5.0 Energy Damage over its duration, for each Plasma Build Up on the Opponent.
SPECIAL ATTACKS
  • If Havok has +700.0 Stacks of Prowess all hits of his Special Attacks become Unblockable.
  • Converts up to 5.0 Plasma Charge(s) into Passive Prowess Effects, each increasing Special Attack Damage by 10.0% and lasting for 13 seconds.
SPECIAL ATTACK 1
  • On activating this Special Attack Havok gains a Overcharge Passive Effect for the next 9 seconds, granting +100.0 Plasma Charge(s) per second.
SPECIAL ATTACK 2
  • +175.0 Attack as long as the Opponent doesn’t have an active Armor Up Buff.
SPECIAL ATTACK 3
  • Convert all Plasma Charges into Prowess Passive Effects.
  • +40.0 Attack for each Plasma Charge converted.
  • Purifies all Plasma Build Ups on the Opponent.

Team synergies(3)

Runs in the Family

UNIQUE
  • Havok: Gain 2 Plasma Charge(s) after each Special Attack.
  • Mister Sinister: Well timed Blocks against contact attacks inflict Degeneration, dealing 30% of Attack as Direct Damage over 1 second(s).
  • Cyclops (Blue Team), Cyclops (New Xavier School): Armor Break effects increase their Duration by 100%.

Old Teammates

UNIQUE
  • Havok: Each time Havok deals Energy Damage to the Opponent he has a 10% Chance to gain 1 Plasma Charge.
  • Wolverine: Passively increases Attack by 20% of Base Attack while under the effect of a Regeneration Buff.
  • Nightcrawler: Begin the fight in Swashbuckling Mode, and while in this mode his chance to Deep Wound is increased by a flat 30%.

Uncanny Avengers

UNIQUE
  • Havok: Well Timed Blocks grant +1 Plasma Charge.
  • Captain America: Passively increases Attack by 20% of Base Attack when Striking a Debuffed Opponent.
  • Wasp: When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, she gains a Passive Fury Effect increasing her Attack by 50% of her Base Attack for 3 seconds.

You enable for other champions(6)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Energy Absoption

UNIQUE
Benefit for Mangog
  • All Synergy Champions: Once per fight when struck by an energy attack inflict the Opponent with a Stun Debuff for 1.2 seconds.
  • Bishop: +25% Regeneration Rate and +30% Prowess potency.
  • Havok: +5% Combat Power Rate and +20% Ability Power Rate.

Maximum Output

UNIQUE
Benefit for Nova
  • Nova: Gain 1 Nova Charge each time Nova receives Energy Damage.
  • Bishop: Receiving Energy Damage generates 1 additional stack of Prowess.
  • Havok: 10% chance to place a new Plasma Build Up Debuff on the Opponent when it is Removed or Purified.

Leeching Thy Friend

UNIQUE
Benefit for Sauron
  • Sauron: Upon gaining 1 Power Bar, gain a 20% Armor Up Passive for 6 seconds.
  • Havok: Upon consuming 1 Power Bar, gain a 20% Prowess Passive for 6 seconds.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗