Stryfe portrait
Mutant class

Stryfe

MutantReleased 2021

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,03024,45029,000
2021,95026,80031,780
4022,80027,84033,010
6023,51028,71034,050
8024,15029,49034,970
10024,73030,20035,810
12025,28030,86036,600
14025,79031,49037,340
16026,28032,09038,050
18026,75032,66038,730
20027,20033,21039,390

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
ConcussionEnergy DamageGlanceInvisibilityMissShock
Tags
#AQ: Ramp#AW : X - Magica#AW: Crush#Coda#Defensive: Guard#Metal#Offensive: Burst#Psychic Shielding#Size: L#Villain#Wrath
SUBSTANTIAL PSIONIC POWER — Special Attack 3
  • When gaining Telepathic Charges from any source other than this ability Stryfe has a 0.0% chance to gain +1 additional charge.
  • Whenever causing a Basic Attack to Glance, Stryfe has a 9.0% chance to Activate his Special 1 Invisibility for 300.0 seconds.
  • Winning a fight converts 30.0% of Telepathic Charges into Persistent Telepathic Charges.
PSIONIC BLASTS
  • Psionic blasts occur on Medium, Heavy and several hits in Special 2, these attacks are Psychic, deal Energy Damage instead of Physical and cannot be Evaded.
  • Reduce the Potency of incoming Passive Direct Damage by -100.0%.
TELEPATHIC CHARGES — MAX 20
  • Telepathic Charges are unaffected by Ability Accuracy reduction but cannot be gained while suffering Power Lock, Burn or Drain.
  • Champion Attacks gain +3.0 Attack Rating per Telepathic Charge.
  • 55.0% chance to gain +100.0 Telepathic Charge when landing a Heavy Attack. Chance increased by a flat 15% for each full Bar of Power.
  • Gain +100.0 Telepathic Charge when struck by a Critical Hit.
  • Gain +100.0 Telepathic Charge each time Stryfe or his Opponent Misses.
  • When Struck at 500.0+ Telepathic Charges, consume 500.0 charges to cause the attack to Glance.
  • Striking an Opponent or into their Block while they are Unstoppable consumes +2 Telepathic Charges to remove the effect and inflict a Passive Stun for 1.2 seconds. Cooldown 8.0 seconds.
ON FOURTH LIGHT ATTACK
  • Consume 1 Telepathic Charge to inflict a Passive Concussion for 12 seconds reducing the Opponent's Ability Accuracy by -20.0%.
  • While the Opponent is suffering from a personal Concussion, Stryfe can block Unblockable attacks.
HEAVY ATTACKS
  • Deal a burst of 25.0 Energy Damage. +500.0% potency if Invisible.
SPECIAL ATTACK 1
  • The second hit in this attack inflicts a non-stacking Passive Shock, dealing 105.0 Energy Damage over 8 seconds. This Shock is removed and reapplied on each Psionic Blast.
  • After this attack ends, activate a telepathic cloak to go Invisible for 3 seconds, giving the Opponent a 100.0% chance to Miss. This will not trigger when fighting an Opponent with #Psychic Shielding.
  • If Stryfe lands an Attack, Blocks an attack, or the Opponent activates a Special Attack, his position is revealed and Invisibility is removed.
SPECIAL ATTACK 2
  • The first hit and final 2 hits in this attack are Psionic Blasts, each dealing a burst of 30.0 Energy Damage. +80.0% potency if the Opponent is Shocked.
  • Psionic blasts gain +6.0 Attack Rating per Telepathic Charge.
SPECIAL ATTACK 3
  • Gain +500.0 Persistent Telepathic Charges, these last for the rest of the quest but are capped at 100.
  • Consume all Telepathic Charges, each becoming +1 additional Persistent Telepathic Charge.
  • Persistent Telepathic Charges cannot be consumed to trigger abilities, but still grant Attack Rating bonuses.
  • If the Opponent is Shocked, inflict a Passive Concussion for 30 seconds reducing the Opponent's Ability Accuracy by -30.0%.

Team synergies(6)

Miss Me?

UNIQUE
  • Stryfe: Once per fight after being struck by a Basic Attack the Opponent is inflicted with a Passive Falter for 3 seconds giving them a 100% chance to Miss.
  • Ebony Maw: While the Opponent is suffering Black Tongue they are inflicted with a 3 second Falter Debuff every 13 seconds. Additionally, while the Opponent is Faltered, Gain +40% Attack Rating.

Bull Targets

UNIQUE
  • Stryfe: Start the fight with Invisibility active.
  • Hood: gain +50% Attack Rating while Invisible.
  • Guillotine: Souls last 30% longer and are paused during either Champions Special Attacks.
  • Thor: Activating a Special Attack grants +3 Fury Buffs each granting 10% Attack Rating for 6 seconds.

Cloned at Birth

UNIQUE
  • Stryfe: Start the fight with +5 Telepathic Charges.
  • Cable: While the Opponent is suffering from a Degeneration effect Special Attacks grant 50% less power in the Opponent.

Big Bad Dad

UNIQUE
  • Stryfe: The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds. If this Champion is a Horseman of Apocalypse, become Passively Unblockable as long as 20 Telepathic Charges are active.
  • Apocalypse: Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.

You enable for other champions(2)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Close Enough

Benefit for Onslaught
  • Onslaught: Striking an Opponent or their Block while they are Unstoppable consumes 3 personal Daunted effects and removes the Unstoppable. Cooldown: 20 seconds.

Re: The Apocalypse

UNIQUE
Benefit for Spiral
  • Synergy Champions: The duration of personal Damaging effects is increased by 2 seconds.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗