Onslaught portrait
Mutant class

Onslaught

MutantReleased 2023

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,95025,57030,330
2022,62027,62032,760
4023,51028,69034,040
6024,24029,58035,100
8024,89030,38036,040
10025,49031,11036,910
12026,05031,80037,720
14026,58032,44038,490
16027,09033,06039,220
18027,57033,65039,920
20028,03034,21040,590

BHR scaling

20,00025,00030,00035,00040,00045,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
CrushDauntedDeliriumNeuroshockOrgnaic Magnetism
Tags
#AW: Crush#Defensive: Tank#Offensive: Damage Over Time#Psychic Shielding#Size: XL#Villain
PURE PSIONIC ENTITY
  • Onslaught can Block Unblockable Special Attacks from Skill Champions.
  • Daunted Potency is increased by 3.0%.
  • For each non-Damaging Debuff or personal non-Damaging Passive on the Opponent, Onslaught’s Special Attacks gain +0.1 Block Penetration.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Incoming Bleed, Incinerate, and Shock potency is reduced by 150%.
ALWAYS ACTIVE
  • First Light and first Medium Attacks do not make contact with the Opponent.
  • Incoming Bleed, Incinerate, and Shock potency is reduced by -150.0%.
  • Onslaught’s Debuffs gain 50.0% increased Ability Accuracy against Skill Champions.
  • If a personal Debuff or the Stun from the Parry Mastery is Purified or prevented due a Debuff Immunity, re-inflict the Debuff as a Passive.
CRUSH
  • When the Opponent’s Combo Meter passes a multiple of 1000.0, gain a non-stacking Crush Charge. When starting an attack consume the Charge and inflict a Crush Debuff for 3 seconds. When struck by a Special Attack the Crush Charge is removed.
DAUNTED
  • When either Champion Well-Timed Blocks, inflict an indefinite Daunted Debuff of 15.0% potency. Max: -1.
  • While Daunted is active, Onslaught disables the Opponent's Willpower Mastery.
NEUROSHOCK
  • Either Champion’s attacks have 15.0% chance to inflict a Neuroshock Passive, dealing 16.0 Energy Damage over 12 seconds. Critical Hits and Unblockable Special Hits have their chance increased by +-1% flat, or double against Skill Champions.
  • If Onslaught is the Defender, Dodging backward removes one Neuroshock. #Metal Champions cannot remove Neuroshocks. This effect has a 2.5 second cooldown.
  • While suffering from Shock, Incinerate, Plasma, or Coldsnap, inflict a Neuroshock every 100.0 second.
HEAVY ATTACKS
  • The first hit pauses all personal Damaging effects for 1.5 seconds. If the Opponent is not suffering from a Stun Debuff, inflict a Daunted Debuff and the pause lasts for 1000.0 seconds instead.
SPECIAL ATTACK 1
  • Each hit has a 100% chance plus a flat 50.0% chance to inflict a personal Neuroshock Passive, and an Organic Magnetism Debuff of 2.6% potency for 16 seconds. These can be inflicted through Block. Max: -1.
  • While Organic Magnetism is active, this Special costs -33.0% less Power and is more likely to be activated.
  • If the duration of Organic Magnetism Debuff is reduced by any means, on expiration it re-inflicts itself as a Passive.
SPECIAL ATTACK 2
  • On activation, inflict a Delirium Debuff of 30.0% potency for the duration of the Special. This will not trigger when fighting an Opponent with #Psychic Shielding.
  • On hit, replace all Neuroshocks with Degeneration Passives, each dealing 65.0 Direct Damage over 6 seconds. On the first hit of this Special, this effect can trigger through Block. Max -1.
SPECIAL ATTACK 3
  • Inflict a Stun Passive for 3 seconds.
  • This Special cost 4.5% less Power for each personal Neuroshock on the Opponent, to a max of 33% less Power.
  • Inflict 2000.0 Neuroshock Passives and refresh all existing stacks.

Team synergies(6)

Takeover

  • Onslaught: Gain +[1,075] Block Proficiency.

Final Boss

  • Onslaught: When Onslaught's Combo Meter passes a multiple of 20, gain a non-stacking Crush Charge.

Red Onslaught

  • Onslaught: Against Skill Champions, while attacking, Onslaught Passively Regenerates 85% of incoming Physical Damage.

Close Enough

  • Onslaught: Striking an Opponent or their Block while they are Unstoppable consumes 3 personal Daunted effects and removes the Unstoppable. Cooldown: 20 seconds.

You enable for other champions(1)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗