Red Skull portrait
Tech class

Red Skull

TechReleased 2018

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,16023,40027,740
2021,80026,63031,570
4022,63027,64032,770
6023,33028,49033,780
8023,94029,24034,670
10024,51029,93035,490
12025,04030,58036,260
14025,54031,19036,980
16026,01031,77037,670
18026,47032,33038,330
20026,91032,87038,960

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Fate Seal ImmunityNullify ImmunityStagger Immunity
Abilities
ArmorContact AttacksCritical ResistanceEnergy ResistanceHeal BlockPower DrainShockUnstoppable
Tags
#AW : Secutor#AW: Sturdy#AW: Sugar Pill#Cabal#Control: Denial#Frightful#Hydra#Metal#RAIDS : Vanguard#Size: M#Villain
CUBE AFFINITY
  • While charging a Heavy Attack, generate 3.0% Power per second and Red Skull’s Heavy Attack can be charged for an extended duration.
  • Every 10th Basic Attack grants Red Skull 1 Armor Up Buff.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Red Skull is Immune to Nullify, Fate Seal, and Stagger effects from Champions.
ALWAYS ACTIVE
  • Red Skull is Immune to Nullify, Fate Seal, and Stagger effects from Champions.
  • Against Mutants, Red Skull’s Ability Accuracy cannot be modified.
ARMOR UP — MAX: 10
  • Start each fight with 5 indefinite Armor Up Buffs, each increasing Armor Rating by 10.0.
  • When either Champion fills a Bar of Power, gain 1 Armor Up Buff.
OVERWHELMING PRESENCE — PASSIVE
  • For each Armor Up Buff, Red Skull gains the following bonuses:
  • +5.0 Attack Rating.
  • +5.0 Critical Resistance.
  • +5.0 Energy Resistance.
  • --10.0% Opponent Stun Ability Accuracy.
BLOCKING A BASIC ATTACK
  • Consume 1 Personal Armor Up Buff to Power Drain 10% of the Opponent’s Max Power and deal 10.0 Direct Damage for each Armor Up Buff on Red Skull.
HEAVY ATTACKS
  • Inflict a non-stacking Heal Block Debuff for 12 seconds.
SPECIAL ATTACK 1
  • On activation, gain an Auto-Block Passive granting a 100% chance to Auto-Block Basic Attacks for 3 seconds. Duration is paused until the Special Attack ends, and is consumed when triggered. Auto-Block will not trigger while Red Skull is Unstoppable.
  • The first hit pauses all Shock Debuffs on the Opponent for 6 seconds.
  • Each hit deals a burst of 60.0 Energy Damage. Deal an additional burst of Energy Damage if the Opponent is suffering from a Shock Debuff.
SPECIAL ATTACK 2
  • On activation, gain an Unstoppable Buff for 2 seconds, plus 0.5 seconds per Armor Up Buff on Red Skull. Duration is paused until the Special Attack ends, and is consumed when struck.
  • Each hit inflicts a Shock Debuff dealing 18.0 Energy Damage over 6 seconds, plus 1 second per Armor Up Buff on Red Skull.
SPECIAL ATTACK 3
  • Drain 100% of the Opponent’s Power. For every 10.0% of Max Power Drained this way, gain an Armor Up Buff.

Team synergies(3)

Eternal Adversaries

UNIQUE
  • Red Skull: Well-Timed Blocks have +10% chance to Perfect Block for each Buff on Red Skull.
  • Captain America (WWII): Well-Timed Blocks generate a Fury Buff increasing Base Attack by 20% for 5 seconds.

Hail Hydra!

UNIQUE
  • Red Skull: Intercepting the opponent, Heal Blocks them for 7.5 seconds.
  • Punisher 2099: Duration of Heal Block, Armor Break, and Power Lock Debuffs are increased by 50%.

You enable for other champions(12)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Immortal Rulers

UNIQUE
  • Abomination (Immortal): The Basic Attacks required to trigger a Self-Poison are reduced by 2.
  • Red Skull: Each Armor-Up Buff grants +5% Attack Rating. Additionally, every 10th Basic Attack triggers 1 personal Armor-Up Buff, these count toward Red Skull's Armor cap.

Two More Shall Take Its Place

UNIQUE
Benefit for Arnim Zola
  • #Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
  • Captain America: While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.

Hydra Recruitment

UNIQUE
Benefit for Crossbones
  • Mercenary & Villains: +5% Health & +[400] Critical Damage Rating.
  • Crossbones: [Contempt] Gain Immunity to Nullify & Stagger.

Unending Ambition

UNIQUE
Benefit for Diablo
  • Diablo: Personal Poison Debuffs become Passive and gain +10% Potency.
  • Loki: +35% Curse Debuff duration.
  • Red Skull: +35% Shock Debuff Potency.
  • Kingpin: Gain 1 Rage each time the opponent Nullifies a Buff.

Big Bads

UNIQUE
Benefit for Maestro
  • Synergy Champions: Gain +[100] Armor Rating, +[100] Critical Rating, +[100] Critical Damage Rating, and +3% Perfect Block Chance, doubled when fighting the final node in a Quest.

Seeing Red

UNIQUE
Benefit for Omega Red
  • Omega Red: Well Timed Blocks have a 100% chance to inflict 1 Death Spore up to a max of 30 Spores total.
  • Red Skull: While under 1 Bar of Power, Charging Red Skull's Heavy Attack grants an Unstoppable Buff for 2 seconds. If Hit while Unstoppable, the Buff is removed and Red Skull immediately executes the Heavy Attack.
  • Red Hulk: +25% Power Rate against Incinerated Opponents.

Red Onslaught

Benefit for Onslaught
  • Onslaught: Against Skill Champions, while attacking, Onslaught Passively Regenerates 85% of incoming Physical Damage.

Hydra Rebel

UNIQUE
Benefit for Spider-Woman
  • Spider-Woman: Against Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
  • Zola: The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
  • Red Skull: On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
  • Crossbones: While Overrun is on cooldown, Intercepts trigger Crossbones' Fury pause ability.

Cube Wielders

UNIQUE
Benefit for The Overseer
  • The Overseer: 50% chance to gain an Indefinite Gamma Power when the Opponent launches a Special while taunted.
  • Red Skull: 8% chance per Armor Up to inflict Armor Break on Special 2 attacks, reducing Armor Rating by [525].
  • Thanos: Fury also grants a Power Gain Buff, gaining half of a bar of Power over 7 second(s).

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗