M.O.D.O.K. portrait
Science class

M.O.D.O.K.

ScienceReleased 2017

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,76024,11028,610
2022,11026,98032,020
4022,94028,00033,220
6023,63028,84034,220
8024,25029,59035,120
10024,82030,28035,940
12025,35030,92036,700
14025,84031,53037,420
16026,32032,11038,110
18026,77032,67038,770
20027,21033,20039,400

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Armor BreakAuto-BlockBleedConcussionContact AttacksExhaustionFatigueHeal BlockIncineratePoisonWeakness
Petrify
Granted via synergy
At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.
Poison Resistance
Granted via synergy
Abomination
Take 50% less Poison Damage.
Power Lock
Granted via synergy
Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
Tags
#AW : House of Mirrors#AW: Defiance#Cabal#Defensive: Guard#EQ : Romance#Metal#RAIDS : Vanguard#Size: XL#Valentine's#Villain#Wrath
MASTER PLAN — Always Active
  • M.O.D.O.K.’s personal Debuffs gain 15.0% increased Ability Accuracy.
  • When M.O.D.O.K. is attacked while the Force Field is active, he removes all Stun effects on himself. Personal Auto-Blocks are considered Well-Timed Blocks and can trigger the Parry Mastery
  • When the Opponent activates a Special Attack, M.O.D.O.K. removes all of their True Strike and True Sense effects.
FLUX PASSIVE
  • M.O.D.O.K.’s attributes fluctuate throughout the fight in a complex and seemingly unpredictable manner. It would take a super-genius to calculate the pattern…
  • Up to +120.0 Attack Rating.
  • Up to +28.0 Block Proficiency.
  • Up to +190.0 Critical Damage.
  • Up to +40.0% Combat Power Rate.
  • Up to +100.0% increased Defensive Ability Accuracy.
  • Reduce the Ability Accuracy of Opponent’s True Strike and True Sense effects by a Flat -1%, up to -100.0%.
FORCE FIELD
  • M.O.D.O.K. starts each fight with a Force Field active. When removed or caused to fail, it goes on cooldown for 8 seconds, then reactivates. If fighting a Skill Champion, the Force Field starts on cooldown.
  • The Force Field’s Ability Accuracy cannot be reduced, unless fighting a Skill Champion.
  • While the Force Field is active, M.O.D.O.K. gains +8.0 Block Proficiency and has a -1% chance to Auto-Block incoming attacks. Triggering this Auto-Block removes the Force Field.
  • While the Force Field is active, the Opponent's Ability Power Rate is reduced by up to -100.0% based on Flux.
  • As a Defender the Force Field also grants a Steadfast Passive.
ALL ATTACKS
  • Modok’s Critical Rating is set to -1, and cannot be increased by outside sources.
  • Every -1th Hit gains +80.0 Critical Rating. If triggered during a Special Attack, the bonus persists for the rest of the Special.
SPECIAL ATTACK 1
  • During each hit, the Opponent’s current Combat Power Rate is reduced by -100.0%.
  • During this attack, the Opponent suffers --250.0% Ability Power Rate and Regeneration Rate.
SPECIAL ATTACK 2
  • Each hit has a 60.0% chance to inflict a Bleed Debuff dealing 60.0 Direct Damage over 6 seconds. Max stacks: 3.
  • Bleed duration is increased by up to 100.0% based on Flux.
SPECIAL ATTACK 3
  • Each rocket has an -1% chance to inflict one of the following Debuffs:
  • Bleed dealing 60.0 Direct Damage over 8 seconds
  • Incinerate dealing 60.0 Energy Damage over 4 seconds.
  • -10.0 Fatigue for 12 seconds.
  • 22.0 Exhaustion for 9 seconds.
  • A 6 second Weakness with 45.0% potency.
  • Poison dealing 75.0 Direct Damage over 10 seconds.
  • -66.0 Armor Break for 11 seconds.
  • Heal Block for 7 seconds.
  • -85.0% Concussion for 11 seconds.

Team synergies(7)

Singularity

UNIQUE
  • M.O.D.O.K: Every 7th hit, Increase Critical Rating by an additional 25%.
  • Ultron: Triggering Function (Critical) also triggers Function (Damage).
  • Ultron (Classic): +[200] Critical Damage Rating & +10% Perfect Block Chance.

Masterminds

  • All Champions gain +15% Attack once a Combo of 15 or more hits is reached.

Romance

  • All Champions: +5% Combate Power Rate.

Advanced Idea Mechanics

UNIQUE
  • M.O.D.O.K.: Force Field recharges 1 second faster.
  • Taskmaster: Deal 15% more Bleed damage.

Chair Larceny

UNIQUE
  • M.O.D.O.K: Flux is paused while at max for an additional 1 second.
  • Gwenpool and Deadpool: +10% Bleed duration.

Cubicle Mates

UNIQUE
  • M.O.D.O.K.: Take 50% less Poison Damage.
  • Abomination: Deal 50% more Poison Damage.

You enable for other champions(19)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Madcap Experimentalists

UNIQUE
Benefit for Diablo
  • Diablo: Special Attacks have a 70% chance to inflict a Stun Debuff, lasting 1.5 second(s) per level of Special Attack used.
  • Green Goblin: +1.5% Attack Rating per Cunning / Madness Charge.
  • Doctor Octopus: +35% Heal Block Debuff duration.
  • M.O.D.O.K.: +20% personal Debuff Duration.

Better Luck Next Time

UNIQUE
Benefit for Domino
  • Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight.
  • M.O.D.O.K. or Taskmaster: Bleed abilities last 2 second(s) longer.

Crazy Scientists

UNIQUE
Benefit for Lizard
  • Lizard: Personal Unstoppable lasts +2 seconds.
  • M.O.D.O.K.: At the end of Special 1, inflict a non-stacking 100% Petrify Debuff for 4 seconds.
  • Mister Sinister: When the Opponent fails to Purify one or more Debuffs due to reduced Ability Accuracy, self-inflict a personal Bleed Debuff.
  • The Overseer: Against Mystic Champions, gain a Steadfast Passive while at or above 3 Gamma Power.

Masterminds

UNIQUE
Benefit for Mister Sinister
  • Mister Sinister, Kingpin, Ultron, M.O.D.O.K.: Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.

Without a Leg to Stand On

UNIQUE
Benefit for Mojo
  • Mojo: Heavy attacks Incinerate the Opponent, dealing 80% of Mojo's Attack Rating as Energy damage over 6 seconds.
  • M.O.D.O.K.: 20% increased Power Gain Rate while below 1 Bar of Power.

Enhanced Adamantium

UNIQUE
Benefit for Old Man Logan
  • M.O.D.O.K.: +[1,000] Energy Resistance if Force Field is active
  • Old Man Logan: +10% Attack rating and attacks have a 20% chance to remove 1 Rock Stack or Rock Shield
  • Wolverine (X-23): Enemy Bleed Debuffs suffer -25% potency

Unacceptabull

UNIQUE
Benefit for Rintrah
  • Rintrah: Inflict 4 Rupture Debuffs dealing 15% Attack Rating as Physical Damage over 15 second(s) on last hit of Special 1.
  • M.O.D.O.K.: On landing a Critical Hit, if both a personal Incinerate and Bleed on Opponent, pause them for 6 second(s).

Beat Up the Universe

UNIQUE
Benefit for Squirrel Girl
  • Squirrel Girl: When Tippy Toe would Purify all non-damaging Debuffs on Squirrel Girl, also Purify 1 damaging Debuff. This can only be used once per fight.
  • Doctor Doom: Doctor Doom's Aura of Haazareth lasts an additional 2 seconds.
  • M.O.D.O.K., Thanos, Mordo: Gain 10% Attack Rating while fighting Hero Champions.

A.I.M Technology

UNIQUE
Benefit for Sunspot
  • Science Champions: Increase the Duration and Ability Accuracy of any Exhaustion, Fatigue, Heal Block, Petrify, Slow, and Weakness Debuffs by 10%. Increased to up to 40% based on Sunspot's Signature Level.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗