Domino portrait
Mutant class

Domino

MutantReleased 2018

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,30024,79029,400
2021,91026,76031,730
4022,69027,70032,850
6023,33028,49033,780
8023,90029,19034,610
10024,42029,82035,360
12024,91030,42036,070
14025,37030,98036,730
16025,80031,51037,360
18026,22032,02037,970
20026,62032,51038,550

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
BleedContact AttacksCritical Damage
Incinerate
Granted via synergy
Redhulk
Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack’s damage over 2 second(s).
Tags
#AW : Provocateur#AW : X - Magica#AW: Crush#AW: Subdue#EQ : It's Complicated#EQ : Romance#Hero#Mercenary#Offensive: Burst#RAIDS : Assault#Size: S#Valentine's#X-Force#X-Men
CRITICAL FAILURE — Passive
  • Opponents take up to 10.0 Energy Damage over 1.5 second(s) whenever their abilities fail to trigger. Damage scales with Base Attack only. Potency decreases temporarily for consecutive triggers.
PROBABILITY FIELD PASSIVE
  • At the start of the fight, opponents lose -10.0 Critical Rating and Domino gains the same amount.
  • Opponents lose 15.0% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
  • Whenever one of Domino’s abilities fails to trigger, she gains +10.0% Ability Accuracy for 8 seconds.
  • Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
  • Opponents’ Bleed Debuffs tend to graze and have a 50.0% chance to be Passively Purified after only 1 second(s). Whenever a Bleed is Purified this way, Domino is inspired and gains 10.0% of her maximum Power instantly.
ALL ATTACKS
  • Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit. These hits do not make contact with opponents.
  • Benefit from up to +40.0 Attack Rating selected at random.
  • Benefit from up to +200.0 Critical Damage selected at random.
  • A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 100.0 to 3 second(s).
BLOCKING
  • Benefit from up to +40.0 Block Proficiency selected at random.
  • A Well-Timed Block with a high roll in Block Proficiency results in a Perfect Block, reducing incoming attack damage to zero and granting 10.0% maximum Power instantly.
  • While Lucky, a Block with a maximum roll in Block Proficiency also results in a Perfect Block and bonus Power.
WHEN FILLING A BAR OF POWER
  • 30.0% chance for Domino to gain a Lucky Passive. 25.0% of Domino’s current Combo Meter count is added to this chance.
  • 30.0% chance for opponents to suffer an Unlucky Passive. 25.0% of the opponents’ current Combo Meter count is added to this chance.
  • Lucky and Unlucky effects last for a random duration between 1.0 and 500.0 seconds plus 1.5 additional second(s) for each full Bar of Power at the time of activation.
  • Skill Champions are always Unlucky.
  • Tech Champions are never Unlucky.
LUCKY PASSIVE
  • +12.0 Critical Rating.
  • +80.0 Critical Damage Rating.
  • +15.0% Ability Accuracy.
  • +15.0 Block Proficiency.
  • 10.0% chance to Evade attacks.
  • Stun expires -35.0% faster.
  • Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.
UNLUCKY PASSIVE
  • --12.0 Critical Rating.
  • --80.0 Critical Damage Rating.
  • --10.0 Critical Resistance.
  • --35.0% Ability Accuracy.
  • --15.0 Block Proficiency.
  • -100.0% chance for Evade or the Dexterity Mastery to fail.
  • Bleed abilities deal -50.0% less damage.
SPECIAL ATTACK 1
  • Each hit has 25.0% chance to inflict Bleed, dealing 110.0 Direct Damage over 7 seconds.
  • If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.
  • If the opponent is Unlucky, this attack has +20.0 Attack Rating for each second that passed since the last time Domino hit with a Special Attack this fight.
SPECIAL ATTACK 2
  • Each hit has 25.0% chance to inflict Bleed, dealing 240.0 Direct Damage over 7 seconds. This Bleed does not benefit from the Lucky bonus below.
  • If Domino is Lucky, this attack has +100.0 Attack Rating if Domino suffered from Bleed at least once this fight.
  • If the opponent is Unlucky, they’re inflicted with a Taunt passive by this flashy attack, reducing their Attack by 20.0% until they are no longer Unlucky.
SPECIAL ATTACK 3
  • 74.0% chance to inflict Bleed, dealing 240.0 Direct Damage over 7 seconds.
  • If Domino is Lucky, this attack has +3.0 Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent. (Max: 100 Critical Hits)
  • If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by -22.0 for 4 seconds.

Team synergies(8)

Six Pack

UNIQUE
  • Domino: +10% damage against Champions that aren't female or robots.
  • Deadpool: Special 1 has a 50% chance to Stun Champions that aren't female or robots for 2 second(s).

X-Force

UNIQUE
  • Domino: Each time Domino performs a well-timed Block, the chance for her to be Lucky increases by +10% the next time she fills a Bar of Power.
  • Deadpool (X-Force): Bleed deals 20% more damage.

Weapon X Strike Team

UNIQUE
  • Domino: Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
  • Old Man Logan or Sabretooth: Regeneration and Fury are 12% more effective.

Mercs for Money

UNIQUE
  • Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges.
  • Domino: Debuffs last 1 second(s) longer.

Code Red Revelations

UNIQUE
  • Domino: Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack's damage over 2 second(s).
  • Red Hulk: Special 2 Regeneration consumes 1 less Heat Charge and recovers 18% more Health.

Better Luck Next Time

UNIQUE
  • Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight.
  • M.O.D.O.K. or Taskmaster: Bleed abilities last 2 second(s) longer.

It's Complicated

  • All Champions gain +60 Armor Rating & 3% Power Gain.

You enable for other champions(12)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Probability Pals

UNIQUE
Benefit for Black Cat
  • Black Cat: Start the fight with 40 additional hits in Black Cat's Combo Meter.
  • Domino: Whenever an Opponent's ability fails to trigger, Domino adds +1 Combo to her Combo Meter.
  • Longshot: When Longshot gains Good Karma, he has a 39% chance to gain an additional 1 Good Karma.

It's Good to Be Lucky

UNIQUE
Benefit for Captain Britain
  • Synergy Champions: Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.

Probably OP

UNIQUE
Benefit for Longshot
  • Longshot: Pure of Heart lasts 4 seconds longer.
  • Domino: If an Opponent was not Struck over the Duration of a Stun, Domino gains 10% of a bar of Power.

Mercs for Money

UNIQUE
Benefit for Masacre
  • Masacre: At the start of the fight, and when Ignited expires, gain between 1 and 5 Ignition Charges.
  • Domino: Debuffs last 1 second(s) longer.

Genetic Recode - Probability

Benefit for Venom The Duck
  • +35% Ability Accuracy during Special Attacks.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗