Longshot portrait
Mystic class

Longshot

MysticReleased 2020

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,89024,28028,800
2021,93026,78031,760
4022,77027,80032,970
6023,47028,65033,980
8024,09029,41034,880
10024,65030,10035,700
12025,19030,75036,470
14025,69031,36037,200
16026,17031,95037,890
18026,62032,51038,550
20027,06033,04039,190

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Contact AttacksFate SealIncinerateNullify
Tags
#AW : X - Magica#AW: Sugar Pill#Carina's Challengers#Hero#Offensive: Burst#Size: M#Valentine's#X-Men
FORTUNE FAVORS THE LUCKY — Passive
  • 17.9% Chance to Nullify any Buff and replace it with a Bad Karma.
  • If Longshot Nullifies a True Strike, Unstoppable, or Unblockable Buff, Longshot gains a matching Buff for 1.99132 seconds.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • This attack cannot Miss or be Auto-Blocked.
PASSIVE
  • Due to Longshot’s innate luck his Ability Accuracy can only be reduced through the effects of Debuffs.
  • Longshot's base Ability Accuracy is 300%. Modified chances are already displayed for Longshot’s abilities.
GOOD KARMA — MAX 5:
  • Longshot cannot gain Good Karma while under the effects of Stun.
  • 51.0% Chance to gain 1 Good Karma when attacked. Increased to 10200.0% if the attack was Dodged.
  • 75.0% Chance to lose 100.0 Good Karma whenever inflicted with a Non-Damaging Debuff or Struck while Stunned. If the Opponent has Bad Karma active, remove 100.0 Bad Karma instead.
  • Whenever reaching 5 stacks of Good Karma, gain Pure of Heart for 14 seconds. Granting bonus effects from Special Attacks. This effect does not stack, but can be refreshed.
  • When Pure of Heart ends all remaining Good Karma is applied to the Opponent as Bad Karma.
BAD KARMA — MAX 5:
  • When consuming Good Karma while the Opponent is below max stacks of Bad Karma, apply a Bad Karma on the Opponent for 12 seconds and refresh all existing stacks.
  • For each Bad Karma, Longshot gains 12.0% of Power generated by the Opponent.
  • Whenever the Opponent launches a Special Attack or a Heavy Attack all Bad Karma effects are refreshed.
HEAVY ATTACKS
  • While Charging a Heavy Attack gain 100.0 Good Karma every 0.4 seconds.
  • Each hit consumes 100.0 Good Karma.
SPECIAL ATTACK 1
  • Consume 200.0 Good Karma.
  • This attack cannot Miss or be Auto-Blocked.
  • Pure of Heart is active: The first hit inflicts 7 instant Bleeds each dealing 40.0 Direct Damage. This damage benefits from Longshot's Critical Damage multiplier.
SPECIAL ATTACK 2
  • The Final Hit inflicts Incinerate dealing 15.0 damage over 12 seconds. Incinerate also removes Perfect Block chance and lowers Block Proficiency by 50%.
  • While this Incinerate is active the Opponent is Fate Sealed, Nullifying all Buffs. This Fate Seal also removes Bad Karma effects.
  • Each Buff and Bad Karma removed by Fate Seal combusts and inflicts Passive Incinerates dealing 90.0 energy Damage over 1 second(s). This damage benefits from Longshot's Critical Damage Rating. Max 10 stacks.
  • Pure of Heart is active: Instead of inflicting incinerate on the Final hit, the Incinerate triggers on activation of this Attack with it's expiry paused until the Attack ends.
SPECIAL ATTACK 3
  • Stun the Opponent for 3.5 seconds.
  • Pure of Heart is active: This attack gains up to 100.0 Attack Rating based on Longshot's Good Karma.

Team synergies(4)

Civil War Stories

UNIQUE
  • Longshot: Start a Fight with 5 Good Karma when fighting Villain Champions.
  • Captain America (Infinity War): Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers.
  • Captain America: While the Opponent is Fatigued their Power Gain Rate is reduced by 110%.

Mojoverse

UNIQUE
  • Mojo: 50% chance to not lose Followers when failing a Prompt.
  • Longshot: If the Opponent is Immune to Bleed, Longshot's Special 1 inflicts Degenerate Damage instead.

Heartthrob

UNIQUE
  • Longshot: Longshot's Special 2 has a 42% chance to inflict an additional Incinerate for each Bad Karma removed by Fate Seal.
  • Rogue: Whenever stealing a Buff Rogue deals 20% of her Base Attack as Degeneration damage for each Buff stolen.
  • All Female Champions: Gain [200] Critical Rating and 12% increased Ability Accuracy.

Probably OP

UNIQUE
  • Longshot: Pure of Heart lasts 4 seconds longer.
  • Domino: If an Opponent was not Struck over the Duration of a Stun, Domino gains 10% of a bar of Power.

You enable for other champions(13)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Superstars

UNIQUE
Benefit for America Chavez
  • America Chavez: Utopian Parallel reduces Unstoppable Buff duration by 50%.
  • Mystic Champions: For each Buff that expires or is Nullified, the next hit deals +[300] damage. Max 1,500.

Probability Pals

UNIQUE
Benefit for Black Cat
  • Black Cat: Start the fight with 40 additional hits in Black Cat's Combo Meter.
  • Domino: Whenever an Opponent's ability fails to trigger, Domino adds +1 Combo to her Combo Meter.
  • Longshot: When Longshot gains Good Karma, he has a 39% chance to gain an additional 1 Good Karma.

It's Good to Be Lucky

UNIQUE
Benefit for Captain Britain
  • Synergy Champions: Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.

Forget Me Nots

UNIQUE
Benefit for Dazzler
  • Dazzler: Build +1 additional Tempo when Dodging a Special Attack hit.
  • Longshot: While the Opponent is Fate Sealed, Longshot's Basic Attacks have a 10% chance to grant them an Ignition Buff for 1 second.

The Lucky One

UNIQUE
Benefit for Jubilee
  • Jubilee: While Blue Fireworks are active, whenever the Opponent's abilities fail to trigger, Jubilee gains a Prowess Passive, increasing Special Attack Damage by 25% for 12 second(s). Max 1 stack(s).
  • Synergy Members: +10% Max Health.

Fire Cleanses

UNIQUE
Benefit for Kushala
  • Synergy champions except Kushala: Incinerate effects are 15% more potent.
  • Kushala: For each Damaging effect on the Opponent, Heavy Attacks deal extra damage equal to 5% of Kushala's base attack.

Mojoverse

UNIQUE
Benefit for Mojo
  • Mojo: 50% chance to not lose Followers when failing a Prompt.
  • Longshot: If the Opponent is Immune to Bleed, Longshot's Special 1 inflicts Degenerate Damage instead.

Parents of Gaveedra

UNIQUE
Benefit for Shatterstar
  • Shatterstar: The Uncanny Passive gained at 6+ Daunteds gains 25% increased potency.
  • Longshot: Personal Incinerate Debuffs cannot be Purified by non-Science Champions.
  • Dazzler: At the start of each fight, gain High Tempo for 12 seconds. Using a Special with this effect removes it and grants 10 Tempo.

Co-Workers

UNIQUE
Benefit for Spider Man 2099
  • Spider-Man 2099: Spider-Man 2099 gains 85 Critical Rating per Unique Debuff on the Opponent.
  • Sabretooth: Blocking an attack has 10% to grant a Regeneration Passive that heals 25% of the damage taken from the block over 25 second(s).
  • Longshot: When Longshot Nullifies a Regeneration Buff, gain a Regeneration Buff, healing 5% of base health over 10 second(s).
  • Psylocke: Attacking an Opponent with 0 Power reduces their Defensive Ability Accuracy by 50%.

Tormentee to Tormentor

UNIQUE
Benefit for Spiral
  • Spiral: Weapon Attacks Instantly Regenerate 1 Health for each Fervor Spiral has gained consecutively, up to 50.
  • Mojo: Prompts expire 5% slower per million Followers.
  • Longshot: The first hit of Longshot's Heavy Attack prevents him from using his Special Attack 3 until the Heavy finishes. Once triggered, disabled until Special Attack 3 is used.

Perfectly Placed Shots

UNIQUE
Benefit for Yelena Belova
  • Synergy Champions: Bleed effects that are inflicted during a non-contact attack gain 25% potency, excludes Special Attack 3.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗