Bullseye portrait
Skill class

Bullseye

SkillReleased 2024

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
018,84023,00027,280
2022,53027,50032,620
4023,31028,47033,760
6023,98029,27034,720
8024,56029,99035,570
10025,10030,65036,350
12025,61031,26037,080
14026,08031,84037,770
16026,53032,40038,420
18026,97032,93039,050
20027,39033,44039,660

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Fatigue ImmunityPrecision Immunity
Abilities
BleedCrueltyDisorientEvadeFuryImpactPhysical ResistancePurifyTrue Accuracy
Tags
#AW : Clarity#AW : Magic Thief#AW: Sturdy#Mercenary#Offensive: Burst#Size: M#Thunderbolts#Villain
HEIGHTENED CONCENTRATION
  • Activating a Special Attack Passively reduces damage caused by the Opponent by 10.0% for 0.06 seconds.
  • Whenever either Champion is Stunned or struck by a Heavy Attack, Bullseye has a 10.0% chance to Purify 50% of all Debuffs, up to a maximum of 10 Debuffs. The Stun Debuff from the Parry Mastery will not trigger this.
I NEVER MISS — ALWAYS ACTIVE
  • All hits bypass Miss, and all hits are Guaranteed Critical Hits. Critical Hits and personal effects can be inflicted through Blocks that are not Well-Timed.
  • Bullseye is Immune to Precision or Fatigue effects, and gains a non-stacking +10.0 Cruelty Buff for 8 seconds when this Immunity triggers. This Buff will not re-trigger while already active.
  • When the Opponent would be inflicted with a Bleed effect, gain a +10.0 Cruelty Passive for 8 seconds, paused during Special Attacks as a Defender. These are also paused for 3 seconds each time the Opponent avoids a Basic Attack with the Dexterity Mastery. Max stacks: -1.
  • For each personal Cruelty Passive, Physical Resistance is increased by +15.0.
  • Blade Attacks inflict instant Bleeds dealing 10.0 Direct Damage. These are also inflicted when any attack is Evaded, or a Special Attack is avoided with the Dexterity Mastery.
DIALED IN
  • During a Special Attack 1 or 2, press the Block Input after the first hit to slow down time. Releasing the Block Input precisely when the final projectile is thrown grants a Perfect Release bonus.
  • A Perfect result in the Special 3 Mini-Game also grants a Perfect Release bonus.
  • Activating a Perfect Release bonus grants an indefinite Dialed In Passive increasing the potency of personal Cruelty Passives by +4.0 flat, and retriggers all personal Cruelty Passives. Failing to activate a Perfect Release bonus removes 1 Dialed In Passive. Max stacks: -1.
  • As a Defender, 10% chance for each Cruelty Passive to activate a Perfect Release bonus after Special Attacks 1 and 2. Additionally, Special Attack 3 always triggers a Perfect Release bonus.
KILLER INSTINCT
  • Gaining a Bar of Power grants a non-stacking Killer Instinct Passive for 3 seconds, this will not trigger while already active. This is paused during Bullseye’s Special Attacks, and while over 1 Bar of Power or until a personal Evade triggers.
  • While Killer Instinct is active, Bullseye has a 100.0% chance to Evade incoming Basic Attacks, Purifying any Stun Debuffs in the process. This Evade will not trigger while Blocking. Killer Instinct and its effects are not affected by Ability Accuracy reduction.
  • When Killer Instinct expires as an Attacker, it goes on cooldown for 12 seconds or until Bullseye strikes the Opponent 10 times.
  • When Evading, Bullseye Counter-Attacks and inflicts an instant Bleed dealing 10.0 Direct Damage.
  • After Counter-Attacking as an Attacker, the ability to activate Special Attack 3 is disabled for 1 second. As a Defender, the chance to activate a Special Attack is increased for 100.0 second instead.
SPECIAL ATTACKS 1 AND 2
  • Activating Special Attack 1 or 2 immediately after a Counter-Attack makes the first hit of the Special Attack passively Unblockable and grants a +65.0 Fury Passive for 6 seconds. This Fury Passive will not re-trigger while already active, and is paused during Bullseye’s Special Attacks. Intercepting the Opponent with any Special Attack hit also grants this Fury Passive.
  • Special Attack hits landed against an Invisible, Phasing or Untouchable opponent grant no Power.
SPECIAL ATTACK 1
  • On activation, gain a True Accuracy Passive for 15 seconds, paused until the end of the Special Attack.
  • The final hit inflicts 2 additional instant Bleeds, each dealing 10.0 Direct Damage.
SPECIAL ATTACK 2
  • On activation, gain a non-stacking 25.0% Impact Passive and inflict a non-stacking 50% Bleed Vulnerability Passive. Both of these effects last 30 seconds, and are paused until the end of the Special Attack.
  • The final hit inflicts a Stun Passive for 1.5 seconds.
SPECIAL ATTACK 3
  • Inflict a non-stacking Disorient Passive reducing Block Proficiency and Defensive Ability Accuracy by -50.0% for 45 seconds. While this Disorient is active, all personal Cruelty Passives are paused.

Team synergies(5)

Eye for an Eye

UNIQUE
  • Synergy Champions: Dialed In Passives increase the duration of their associated effects by an additional +3%.

Black and White and Red all over

UNIQUE
  • Daredevil, Daredevil (Hell's Kitchen): If Elektra is Knocked Out, start each fight with an indefinite 20% Fury Buff.
  • Elektra: If Bullseye is Knocked Out, start each fight with an indefinite 20% Precision Buff.
  • Bullseye: If Daredevil or Daredevil (Hell's Kitchen) are Knocked Out, start each fight with an indefinite 10% Cruelty Buff.

Did We Just Become Best Friends

UNIQUE
  • Deadpool, Deadpool (X-Force): Start each fight with an indefinite Meat Armor Buff granting 20% Armor Rating and 10% Block Proficiency. This Buff is removed if Deadpool is struck by a projectile, or inflicted with Bleed.
  • Bullseye: Block Penetration increases by 5% for each personal Cruelty Passive.

Pitcher Perfect

UNIQUE
  • Cyclops (Blue Team), Cyclops (New Xavier School): Intercepting the Opponent with a Beam Attack grants a non-stacking 50% Fury Buff for 3 seconds.
  • Bullseye: If an attack doesn't Critically Hit a non-Mutant Opponent, gain a non-stacking 50% Fury Buff for 3 seconds. This Buff will not re-trigger while already active, and is not affected by Ability Accuracy reduction.

You enable for other champions(2)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Head Shot

UNIQUE
Benefit for Ruby Thursday
  • Ruby Thursday: Activating a Special Attack 1 grants a +[600] Armor Up Buff for 15 seconds. Max stacks: 2.
  • Wasp: When a personal Power Sting deals damage or expires naturally, it has a 25% chance to re-inflict itself.
  • Bullseye: When gaining a Bar of Power, Purify 1 non-Damaging Debuff. If Bullseye's Signature Ability prevents damage when activating a Special Attack, gain a non-stacking +[7,100] Fury Passive for 10 seconds.

Perfectly Placed Shots

UNIQUE
Benefit for Yelena Belova
  • Synergy Champions: Bleed effects that are inflicted during a non-contact attack gain 25% potency, excludes Special Attack 3.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗