Hit-Monkey portrait
Skill class

Hit-Monkey

SkillAscendableReleased 2020

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,22028,35033,620
2025,56031,23037,020
4026,53032,41038,420
6027,35033,41039,600
8028,07034,29040,650
10028,74035,10041,610
12029,35035,86042,500
14029,94036,57043,350
16030,50037,26044,160
18031,03037,91044,940
20031,55038,54045,680

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
BleedContact AttacksCritical DamageDisorientEvadePurify
Armor Break
Granted via synergy
BeastRocketracoonSquirrelgirl
Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by 700.
Tags
#AW : Clarity#AW : Magic Thief#AW: Defiance#AW: Subdue#Genesis#Mercenary#Offensive: Raw Damage#RAIDS : Assault#Saga Champions#Size: S#Water
THE MONKEY, THE MYTH, THE LEGEND — Passive
  • While the Opponent is above or at 25.0% Health or is a #Mercenary, Assassin’s Cunning and Primal Rage last 45.6 second(s) longer.
  • While the Opponent is below 25.0% Health or is a #Mercenary, Hit-Monkey Passively reduces their Defensive Ability Accuracy by 9.6%.
NUNCHAKU
  • Hit-Monkey’s nunchaku attacks are guaranteed Critical Hits against Opponents who are not Blocking. He uses them for his first Medium Hit, first Light Hit, and second Medium Hit.
  • Landing 3 Critical Hits in a row deals internal damage to the Opponent and inflicts a Bleed Debuff, dealing +50.0 Direct Damage over 4.5 second(s).
MONKEY SCHEME, MONKEY DO
  • Landing 300.0 Critical Hits in a row grants Hit-Monkey a Monkey Scheme. This is unaffected by Ability Accuracy.
  • Blocking or Dodging an attack converts a Monkey Scheme into Assassin’s Cunning, lasting 8 second(s).
  • Attacking or being Struck converts a Monkey Scheme into Primal Rage, lasting 8 second(s).
  • Against #Mercenary Opponents, Monkey Schemes are always converted into both Assassin’s Cunning and Primal Rage.
  • While Assassin’s Cunning or Primal Rage are active, Monkey Schemes cannot be gained.
WHEN KNOCKED DOWN
  • Activate both Assassin’s Cunning and Primal Rage for 6 second(s).
ON OPPONENT EVADE
  • Activate Assassin’s Cunning and refresh Primal Rage. This is unaffected by Ability Accuracy, but can’t trigger more than once every 15 second(s).
ASSASSIN’S CUNNING — PASSIVE
  • Prevent the Opponent’s Evade effects.
  • Gain a 60.0% chance to Evade an incoming Basic Attack while not Blocking. Evading removes Assassin’s Cunning.
  • The Bleed Debuffs from Hit-Monkey’s Nunchaku can be Critical Bleeds, multiplying their Potency by his Critical Damage Multiplier. The chance for a Critical Bleed is equal to his Critical chance.
  • The chance for Critical Bleeds to occur is further increased for every 3 Critical Hits landed in a row during Assassin’s Cunning.
PRIMAL RAGE — PASSIVE
  • Ignore the Opponent’s Armor and Resistances.
  • Gain a 100.0% chance to Purify one of each Stun and Damage over Time Debuff on Hit-Monkey when one is gained, or when Primal Rage activates. Purifying removes Primal Rage.
  • Light hits have a 20.0% chance to Disorient the Opponent, decreasing their Block Proficiency and Defensive Ability Accuracy by 40% for 6 second(s). The chance to Disorient is increased by 2.50% flat for each Hit landed during Primal Rage, up to 45.0% total.
  • Special Attack hits have the same chance to Disorient, for 300.0 additional second(s).
SPECIAL ATTACK 1
  • If Assassin’s Cunning is active, this attack has Vigilance and cannot Miss.
  • If Primal Rage is active, this attack is Unblockable.
  • If this attack causes a Miss to fail or it breaks through a Block, refresh Assassin’s Cunning and Primal Rage, and Hit-Monkey gains Vigilance and Unblockable until Assassin’s Cunning or Primal Rage expires.
SPECIAL ATTACK 2
  • If activated immediately after Hit-Monkey lands a Critical Hit, all hits in this attack are guaranteed to be Critical.
  • Assassin’s Cunning and Primal Rage are paused during this attack.
SPECIAL ATTACK 3
  • Gain a Cruelty Buff for 27 second(s), increasing Critical Damage Rating by +225.0.
  • While this Cruelty is active, striking the Opponent pauses Assassin’s Cunning and Primal Rage for 0.3 second(s).

Team synergies(6)

Not The Face!

UNIQUE
  • Hit-Monkey: If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack.
  • Deadpool, Deadpool (X-Force): Special Attack 1 has a 100% chance to Bleed, dealing damage over 6 second(s) equal to 120% of his Attack Rating.

Spider-Monkey

UNIQUE
  • Hit-Monkey: When fighting #Mercenary Opponents, gain the effects of the level 1 Assassin Mastery. If the Assassin Mastery is already acquired, it instead activates when the Opponent is below 25% of their Maximum Health.
  • Spider-Man (Classic): The chance for Critical Rate to be increased by Special Attacks is increased by +92% flat. Additionally, his Spider-Sense Evade does not trigger while Blocking.

Furry Frenemies

UNIQUE
  • Hit-Monkey, Rocket Raccoon: Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by [700].
  • Squirrel Girl, Beast: Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight.

No Evil

UNIQUE
  • Hit-Monkey: The last 3 Hits of each Heavy Attack are Guaranteed Critical Hits.
  • Daredevil (Classic): Chance to dodge Projectile attacks is increased by 70% flat.
  • Hawkeye: Arrow strikes are Guaranteed Critical Hits against Bleeding Opponents who are not Blocking.
  • Black Bolt: Critical Rating is increased by [300] for each Buff on Black Bolt.

You enable for other champions(6)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Mercenary Competition

UNIQUE
Benefit for Crossbones
  • Mercenary & Villains: +5% Attack Rating & +[400] Critical Damage Rating.
  • Crossbones: [Contempt] is expanded to include any Non-Villain Champion.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗