Mantis portrait
Skill class

Mantis

SkillReleased 2022

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,37024,88029,500
2021,97026,82031,810
4022,82027,86033,040
6023,53028,74034,070
8024,16029,51034,990
10024,75030,22035,840
12025,30030,89036,630
14025,81031,52037,370
16026,30032,11038,080
18026,77032,69038,760
20027,22033,24039,410

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
CleanseContact AttacksCrueltyFuryInfuriateIntimidateSleepTranquilize
Precision
Granted via synergy
Rocketracoon
While at least 1 personal Cruelty Buff is active, gain a Precision Passive, increasing Critical Rating by 350.
Precision
Granted via synergy
Doctor Strange Portrait
Start each fight with an indefinite +500 Precision Buff.
True Accuracy
Granted via synergy
Gain a True Accuracy Buff for 10 seconds when the Opponent is inflicted with Sleep.
Tags
#AW: Prowess Power#AW: Sturdy#Avengers#Defensive: Utility#EQ : It's Complicated#EQ : Romance#Genesis#Guardians of the Galaxy#Hero#Offensive: Burst#Size: S#Valentine's
CELESTIAL MADONNA — Always Active
  • All Tranquilize effects under 100% potency have their potency increased by 0.0% flat.
  • Inflicting a Mixed Emotion Passive while the Opponent is inflicted with Tranquilize effect pauses all Tranquilize effects for 0 seconds.
TRANQUILIZE
  • While not performing an action, rather than running, Mantis stands still to inflict a -25.0% potency Tranquilize Passive, or 100% against Science Champions. This Tranquilize begins paused and lasts for 1 second when Mantis performs an action.
  • Mantis can toggle her ability to stand still when not performing an action by double tapping Block.
  • As a Defender, Mantis’ Opponent is permanently inflicted with a -25.0% potency Tranquilize Passive, or 100% against Science Champions. While the Opponent has a Regen effect active, this Tranquilize is removed. The Salve and Willpower Masteries do not remove this Ability.
  • Whenever the Opponent fails to inflict a Debuff due to Ability Accuracy Reduction while inflicted with Tranquilize, the Opponent gains 100.0 indefinite Mixed Emotion Passive.
MIXED EMOTIONS — MAX: 20
  • Dashing backwards after landing the first, second, or third Light Attack inflicts a non-stacking Infuriate Debuff for 7 seconds, making the Opponent more aggressive and reducing their Offensive Ability Accuracy by 50.0%. This ability has a 14 second Cooldown.
  • Intercepting the Opponent while they are inflicted with this Infuriate Debuff inflicts 200.0 indefinite Mixed Emotion Passives.
  • Landing a Light Combo Ender inflicts a non-stacking -20.0 potency Intimidate Debuff for 7 seconds. This ability has a 14 second Cooldown.
  • Hitting the Opponent's Block while they are inflicted with this Intimidate Debuff inflicts 200.0 indefinite Mixed Emotion Passives.
  • Opponents can only be inflicted with either an Infuriate or Intimidate. Inflicting one will remove the other or its cooldown.
  • For each Mixed Emotion on the Opponent, they lose -3.4 Block Proficiency. Whenever Mantis is knocked down, she loses her focus and the Opponent loses 1 Mixed Emotion Passive.
HEAVY ATTACKS
  • Charging a Heavy Attack while close to the Opponent consumes all Mixed Emotions on the Opponent to inflict a Sleep Passive for 0.5 seconds, increased up to 4 seconds based on the amount of Mixed Emotions consumed. This ability cannot be activated with no Mixed Emotions on the Opponent and cannot be activated on Defense.
  • Mantis’ Heavy Attack can be charged for an extended duration. While charging, Mantis builds up Fury Passives over time, each increasing Attack Rating by 30.0. When Mantis releases her Heavy attack, these Furies remain for 5 seconds. Max: 10.
  • Each hit grants Mantis a Cruelty Buff, increasing her Critical Damage Rating by 19.0 for 12 seconds. Max: 2.
SPECIAL ATTACK 1
  • Mantis waves her hand to inflict an Encroaching Sleep Passive for 14 seconds. Upon expiry, inflict a Sleep Passive for 2 seconds. This Encroaching Sleep can be removed early if Mantis is struck by a Special Attack while the Opponent has a Prowess effect.
  • On activation, Mantis attempts to Purify up to 2 Debuffs. For each Purify that does not remove a Debuff, Mantis gains a Cleanse Passive for 16 seconds. Each Cleanse will consume itself to instantly Purify the next Debuff applied to Mantis.
  • Whenever a Debuff is purified due to these effects, Mantis inflicts 200.0 indefinite Mixed Emotion Passives on the Opponent.
SPECIAL ATTACK 2
  • If this Special Attack was activated during Mantis’ Heavy Attack, this Special Attack deals Guaranteed Critical Hits.
SPECIAL ATTACK 3
  • Inflict a -100.0% potency Tranquilize Debuff for 26 seconds.

Team synergies(7)

This One Also Has Mixed Emotions!

UNIQUE
  • Mantis: Whenever Mantis inflicts a Mixed Emotion Passive, there is a 25% chance to inflict another.
  • Psycho-Man: Whenever Psychoman cycles his Control Box Mode, he gains 20% of a Bar of Power over 1 second.

This One Can Sense That Things Are Complicated

UNIQUE
  • Mantis: The duration of personal Infuriate and Intimidate Debuffs are increased by 2 seconds flat.
  • Gamora: While Gamora has at least 6 Personal Buffs active, her Special 2 becomes passively Unblockable.
  • Star-Lord: Elemental Guns are no longer random, effects can be cycled by double tapping Block. Effects are cycled: Fire, Air, Water, Earth.

This One Won't Let Anything Go Over Your Head!

UNIQUE
  • Mantis: Mantis' Sleep inflicted by charging a Heavy Attack has its duration increased by 0.5 seconds flat.
  • Drax: Drax can now Parry non-contact hits.

This One Thinks That Violence Is Not The Answer

UNIQUE
  • Mantis: While at least 1 personal Cruelty Buff is active, gain a Precision Passive, increasing Critical Rating by [350].
  • Rocket Raccoon: Inflicting Power Drains with Special 1 now consumes 12 scrap instead of 15.

You enable for other champions(7)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Boogie Boogie Uprising

UNIQUE
Benefit for Baron Zemo
  • Synergy Members: Dodging back and holding Block activates a 1.2 second timer. Releasing Block just as the timer expires grants a Jiggy With It Buff for 20 seconds, increasing Critical Rating by +[150] and granting an Unstoppable Passive while Dodging backwards or Dashing forwards.

Possible Futures

UNIQUE
Benefit for Doctor Strange
  • Doctor Strange: Gain 40% increased Nullify Ability Accuracy.
  • Iron Man, Spider-Man: Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
  • Star Lord, Mantis, Drax: Start each fight with an indefinite +[500] Precision Buff.
  • Synergy Champions: There is a 1 in 14,000,605 chance to also start with an indefinite +1,000% Fury Buff.

Psycho-Mantis

UNIQUE
Benefit for Moondragon
  • Moondragon: While Psionic Transcendence is not active, gain a +[750] Energy Resistance Buff.
  • Mantis: Start each fight with a dormant Physical Resistance Charge. When struck, the charge is removed and replaced with a +[1,400] Physical Resistance Buff for 6 seconds.

Bring Me A Dream

UNIQUE
Benefit for Sandman
  • Mantis: Gain a True Accuracy Buff for 10 seconds when the Opponent is inflicted with Sleep.
  • Sandman: After Special Attack 3, Sandman gains a Fury Passive granting 30% Attack Rating for 10 seconds.

WAKE ME UP

UNIQUE
Benefit for Vox
  • Synergy Champions: Incoming Sleep effects gain 30% increased duration, but grant a 50% Fury Buff for 10 seconds when they expire.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗