Sandman portrait
Science class

Sandman

ScienceAscendableReleased 2023

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
022,05026,91031,920
2025,95031,67037,570
4026,87032,80038,910
6027,64033,74040,020
8028,33034,58041,020
10028,96035,36041,930
12029,54036,08042,780
14030,11036,75043,590
16030,63037,40044,360
18031,15038,01045,100
20031,63038,62045,800

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityPoison ImmunityShock Immunity
Abilities
DecelerateFuryHeavy ProficiencyPetrifyPhysical DamagePhysical VulnerabilityResistance UpRootSuppressionUnstoppable
Fury
Granted via synergy
After Special Attack 3, Sandman gains a Fury Passive granting 30% Attack Rating for 10 seconds.
Tags
#AQ: Ramp#AW : Secutor#AW: Crush#AW: Decay#Fantastic#Offensive: Burst#Saga Champions#Sinister Six#Size: L#Stone#Villain
THE RUDE SANDSTORM
  • While Unstable, Sandman gains an indefinite Fury Passive granting +20.0 Attack Rating.
  • Sandman's Heavy Proficiency Passives grant an additional +6.3 Attack Rating.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Sandman is Immune to Bleed, Poison, and Shock effects.
ALWAYS ACTIVE
  • Sandman is Immune to Bleed, Poison, and Shock effects.
  • Sandman's Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.
  • Knocking Down the Opponent with a Heavy Attack grants Sandman an indefinite Heavy Proficiency Passive increasing his Attack Rating by +100.0 during Heavy Attacks. Max Stacks: 8.
RESISTANCE UP PASSIVES — MAX: 20
  • Sandman gains an indefinite +5.0 Resistance Up Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he gains 3 of these when striking the Opponent’s Block with a Light or Medium Attack.
  • Striking Sandman or his Block with a Critical Hit removes 100.0 Resistance Up. When Sandman would receive a Bleed, Incinerate, or Shock effect from a Skill champion, he also loses 1 Resistance Up.
  • Sandman's Resistance Ups are unaffected by Ability Accuracy Modification.
UNSTABLE
  • At 20 Resistance Ups Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups, and Unstable is paused during all Special Attacks. While Unstable Resistance Ups can no longer be gained and Sandman loses 1 Resistance Up when he or his Block is struck, increased to 2 as a Defender. All Resistance Ups are lost when Unstable expires.
  • While Unstable, Sandman gains an indefinite Unstoppable Passive. When becoming Unstable, Sandman also inflicts 1000.0 Suppression Debuffs of 5% potency.
  • Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. If the attack strikes the Opponent or a Block that is not Well-Timed, deal a burst of 5.0 Physical Damage.
  • The final hit of Sandman’s Heavy Attack consumes up to 5 Resistance Ups, and the final hits of his Special Attack 1 and 2 consume up to 3 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 4.0 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Max Debuffs: 20.
QUICKSAND! — HEAVY ATTACK WHILE UNSTABLE
  • If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively Indestructible.
  • Striking the Opponent with the first hit of his Heavy Attack Passively Roots them for 2.25 seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted.
  • Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or until he Dodges back.
SPECIAL ATTACK 1
  • On activation, Sandman gains 100.0 Resistance Up, then gains 100.0 Resistance Up on each hit. As a Defender, he instead gains 5 Resistance Ups on activation.
  • On activation, inflict 200.0 Petrify Debuffs of 8% potency, then each hit inflicts 200.0 additional Petrify Debuffs.
SPECIAL ATTACK 2
  • On activation, Sandman gains 2 Resistance Ups, then gains 100.0 Resistance Up on each hit. As a Defender, he instead gains 10 Resistance Ups on activation.
  • On activation, inflict 600.0 Decelerate Debuffs of 7% potency, then each hit inflicts 3 additional Decelerate Debuffs.
SPECIAL ATTACK 3
  • Inflict 30 Physical Vulnerability Debuffs of -1.0 potency.
  • Gain 2000.0 Resistance Ups. While Unstable, instead of gaining Resistance Ups, Sandman inflicts an additional 2000.0 Physical Vulnerability Debuffs.

Team synergies(5)

Bring Me A Dream

UNIQUE
  • Mantis: Gain a True Accuracy Buff for 10 seconds when the Opponent is inflicted with Sleep.
  • Sandman: After Special Attack 3, Sandman gains a Fury Passive granting 30% Attack Rating for 10 seconds.

Interested?

UNIQUE
  • Venom: Each hit of Special Attack 1 gains an additional 10% chance to steal a Buff and feed it to the Symbiote.
  • Green Goblin: Power Drain effects from Green Goblin's Bag of Tricks also deal a burst of 20% Energy Damage.
  • Sandman: Sandman's Petrify Debuffs gain 2% potency.

I Just Want To Go Home

UNIQUE
  • Spider-Man (Stark Enhanced): Increases the EMP Webshot's Power Drain potency by 15%
  • Spider-Man (Stealth Suit): +5% Physical Resistance per unspent Web Cartridge.
  • Sandman: While the Opponent is Decelerated by Sandman's Special Attack 2, Sandman cannot Miss.

You enable for other champions(5)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

The Outlaws

UNIQUE
Benefit for Silver Sable
  • Prowler: While Prowler's personal Pursuit Passive is active, attacks that cause Evade abilities to fail grant a non-stacking +50% Fury Buff for 20 seconds.
  • Sandman: While Unstable and performing a Heavy Attack, personal Debuffs are paused.
  • Silver Sable: Increase the duration of personal Disorient effects by +5 seconds.

WAKE ME UP

UNIQUE
Benefit for Vox
  • Synergy Champions: Incoming Sleep effects gain 30% increased duration, but grant a 50% Fury Buff for 10 seconds when they expire.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗