Dust portrait
Mutant class

Dust

MutantAscendableReleased 2024

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,23028,36033,640
2025,76031,44037,290
4026,72032,63038,700
6027,54033,62039,880
8028,26034,50040,920
10028,93035,31041,890
12029,54036,08042,780
14030,14036,78043,640
16030,69037,47044,440
18031,23038,12045,220
20031,74038,76045,960

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityPoison ImmunityShock Immunity
Abilities
GlanceGritPhysical VulnerabilityPower EfficiencyProwessPurifySandSteadfast
Tags
#AW : Provocateur#AW : X - Magica#AW: Crush#Champions#Coda#Control: Denial#Defensive: Utility#Hero#Offensive: Burst#Psychic Shielding#RAIDS : Assault#Saga Champions#Size: S#Stone#Wrath#X-Men
TURAAB — Always Active
  • When either Champion’s Combo Meter reaches a multiple of 10, Dust has a 0.0% chance to inflict a Sand Debuff for 6 seconds.
  • When fighting against Skill Champions and while Sandstorm is active, Dust gains a Steadfast Passive.
  • Whenever Dust prevents a Bleed effect via Immunity, there is a 0.0% chance to inflict 1 Sand Debuff on the Opponent for -1 seconds.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Dust is Immune to Bleed, [k=glossary/poison]Poison[/k], and [k=glossary/shock]Shock[/k] effects.
SENTIENT STORM — ALWAYS ACTIVE
  • Dust is Immune to Bleed, Poison, and Shock effects.
  • Dust’s Light and Heavy Attacks do not make contact with the Opponent.
  • Incoming attacks during Dust's Well-Timed Block window have a 100.0% chance to Glance. As a Defender, this triggers for any incoming Basic Attack as long as Dust is Blocking.
  • If the Opponent has the Willpower Mastery active, it is removed.
SAND EFFECTS
  • Whenever the Opponent or their Block is struck by a Medium Attack or has a hit Glance, they are inflicted with a Sand Debuff for 6 seconds.
  • Punishing a Heavy Attack or Special Attack with a Light or Medium Attack inflicts 200.0 Sand Debuffs for 6 seconds.
  • When the Opponent Purifies a Debuff, Dust deals a burst of 10.0 Physical Damage and inflicts 1 indefinite Sand Passive. If the Purified Debuff was a Sand Debuff, 2 additional Sand Passives are inflicted.
  • As an Attacker, Dust’s Light Attacks Purify her most recently inflicted personal Debuff on the Opponent on hit.
  • Inflicting Dust with an Incinerate or Plasma effect will crystalize her sand, removing 100.0 Sand effect from her Opponent.
SANDSTORM
  • As an Attacker, when Dust performs a Heavy Attack, she spins up a Sandstorm for 16 seconds. When finished, Sandstorm goes on cooldown for -1 seconds.
  • As a Defender, when Dust’s Opponent reaches -1 Sand effects, Dust spins up a Sandstorm for 8 seconds. This Sandstorm does not have a cooldown.
  • When a Sandstorm is spun up, Dust removes all Sand effects on the Opponent. For each effect removed, Dust gains a 3.5% Prowess Passive until the Sandstorm ends. Sandstorm and its Prowess effects are not affected by Ability Accuracy modification. Max Prowess: -1.
WHILE SANDSTORM IS ACTIVE
  • Whenever Dust would inflict a Sand effect, she instead gains an additional Prowess Passive, and a Power Efficiency Passive reducing the cost of Special Attacks by 300.0% for 8 seconds. Dust’s Light Attacks pause these Power Efficiency Passives for 0.3 seconds.
  • As an Attacker, the Opponent’s Basic Attacks have a 60.0% chance to Glance when hitting Dust’s Block.
  • Opponents are dealt 14.0 Physical Damage every second. This damage scales with Base Attack only and is reduced by -1% while the Opponent is Blocking.
  • Dust gains a Grit Passive.
  • Sandstorm is paused during the Opponent’s Special Attacks and expires -50.0% slower during Dust’s Special Attacks. Additionally, Sandstorm cannot end during Dust’s Special Attacks.
SPECIAL ATTACK 1
  • Each hit inflicts 1 Sand Debuff for 6 seconds. These can be inflicted through Block. The final 2 hits inflict an additional Sand Debuff.
SPECIAL ATTACK 2
  • The final 3 hits each inflict a -8.0 Physical Vulnerability Debuff for 20 seconds. If these Debuffs are Purified, they are replaced with Passive versions with their potency increased by 50%.
  • If Sandstorm is active, the final hit inflicts a Stun Passive for 2 seconds.
SPECIAL ATTACK 3
  • This Special Attack does not consume Power, but cannot be activated while Sandstorm or its cooldown are active.
  • This Special Attack spins up a Sandstorm for 22 seconds. This Sandstorm does not have a cooldown.

Team synergies(5)

Connected Faith

UNIQUE
  • Dust: After spinning up a Sandstorm, Dust's next Special Attack is Passively Unblockable.
  • Ms. Marvel (Kamala Khan): When Kamala's Poison Immunity is triggered, she gains a Fury Buff, increasing her Attack Rating by +15% for 5 seconds. Max stacks: 3.

The Shallow Twins

UNIQUE
  • Dust: Whenever the Opponent activates a Purify, there is a 35% chance to inflict 1 Sand Passive.
  • Jubilee: When Jubilee's Opponent Purifies a Debuff, pause the current Fireworks Surge for 3.5 seconds.

Roommates

UNIQUE
  • Dust: Striking an Unstoppable Opponent while Sandstorm is active grants Dust a personal Prowess Passive.
  • Wolverine (X-23): Start each fight with a Disguised Charge. When struck by an attack that would deal more than 5% of Wolverine's Max Health, consume the Charge to lower the damage to 0. This ability does not work against Special Attack 3.

You enable for other champions(1)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗