Terrax portrait
Cosmic class

Terrax

CosmicReleased 2020

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,88024,27028,790
2022,00026,87031,860
4022,84027,88033,070
6023,54028,73034,080
8024,16029,49034,980
10024,72030,19035,800
12025,26030,84036,570
14025,76031,45037,300
16026,24032,03037,990
18026,69032,59038,650
20027,13033,13039,290

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityShock Immunity
Abilities
Armor BreakContact AttacksIndestructiblePower Gain
Cruelty
Granted via synergy
The Serpent
Striking the Opponent while their back is against the wall grants a 500 potency Cruelty Buff for 6 seconds. This does not reapply if active.
Tags
#AW : Clarity#AW: Conduit#AW: Decay#AW: Planetary Endurance#AW: Unsteady Ground#Cabal#Control: Counter#Fantastic#Genesis#Size: L#Stabilize#Villain
GALACTUS' FAVOR — Passive
  • If Terrax has less than 1 Power Cosmic at the start of a fight, he gains 200.0.
  • Terrax starts each fight with his Rock Field active and 33.0% of his max Power.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Terrax is immune to Shock and Bleed effects due to his rocky body.
GEOKINESIS
  • Terrax is immune to Shock and Bleed effects due to his rocky body.
  • Terrax is immune to Power Drain, Power Steal, Power Burn, Power Lock, and Enervate effects from #Metal Champions due to his control over rock and earth.
POWER COSMIC - PERSISTENT CHARGE — MAX 6 STACKS
  • Terrax gains 100.0 Attack Charge(s) whenever he attacks the Opponent and 2 Attack Charge(s) whenever the Opponent attacks him. Terrax gains 10.0 Attack Charge(s) whenever his attack misses the Opponent. Terrax gains 1 Attack Charge(s) every 0.5 seconds while the Opponent is inside his Rock Field.
  • When Terrax gains 5000.0 Attack Charges he converts them into 1 Power Cosmic. Max 2 per fight.
  • For each Power Cosmic, Terrax gains an additional +10.0% Combat Power Rate when struck while Indestructible. Max +60%.
  • For each Power Cosmic, Terrax gains an additional +110.0% Defensive Combat Power Rate when blocking an attack while Indestructible. Max +660%.
  • When Terrax starts a Rock Field, he gains 1 Indestructible Charge Buff for each Power Cosmic. 1 Indestructible Charge is removed each time Terrax is attacked. All remaining Indestructible Charges are removed when the Rock Field expires. Max 10 Indestructible Charges.
  • Terrax’s Indestructible Charge Buffs only ignore damage from attacks and do not ignore damage from Special 3 Attacks.
ROCK FIELD
  • While the Rock Field is active, Terrax’s attacks gain an additional 170.0 Attack Rating.
  • While the Rock Field is active, nearby Opponents take up to 42.0 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
  • Every 0.5 second(s) there is a 35.0% chance to inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by -20.0 for 15 second(s). Max 10.
  • While the Rock Field is active, Terrax is more aggressive.
LIGHT ATTACKS
  • Terrax’s fourth Light Attack refreshes the duration of all personal Armor Break Debuffs on the Opponent.
HEAVY ATTACKS
  • The Rock Field power drain is paused while Terrax is charging his Heavy Attack.
  • If the Rock Field is active, this attack is a guaranteed Critical Hit, Terrax does not gain power from this attack and he gains up to 120.0 increased Attack Rating based on how long the Rock Field was active. On hit, the Rock Field ends and consumes 50% of a bar of Power.
SPECIAL ATTACKS
  • Special Attacks cost --100.0% less power, but after each Special Attack, Terrax’s Power Bar drains until he reaches 0 power. During this time, Terrax cannot use Special Attacks and his Rock Field is active.
  • Terrax loses power faster the longer his Rock Field has been active.
SPECIAL ATTACK 1
  • If Terrax has less than 6 Power Cosmic, he gains 2000.0 Attack Charges.
  • If Terrax has 6+ Power Cosmic, he gains 300.0 Indestructible Charge(s) until the Rock Field expires after this Special Attack.
  • The Rock Field triggered after this Special Attack has a flat +40.0% increased chance to Armor Break the Opponent.
SPECIAL ATTACK 2
  • The last hit grants Terrax a Power Gain Buff, generating 40.0% of his Max Power over 12 seconds. Max 1.
SPECIAL ATTACK 3
  • Inflict a Stun Debuff, lasting 2 second(s).
  • Inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by -40.0 for 25 second(s). Max 1.

Team synergies(4)

Death & Resurrection

UNIQUE
  • Terrax: Well-timed blocks give Terrax +3% of a Bar of Power.
  • Phoenix: The durations of the Buffs granted by Rite of the Phoenix are increased by 50%.

Elders' Game

UNIQUE
  • Terrax: Gain +15% chance to Armor Break during his Rock Field.
  • Red Hulk: When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent's Armor Rating by 50% for 8 seconds.
  • Mordo: While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.

Prisoner

UNIQUE
  • Terrax: +15% Attack Rating
  • Annihilus: All Fury Buffs last an additional 1 second(s).

You enable for other champions(9)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Herals of Galactus

UNIQUE
Benefit for Air-Walker
  • Air-Walker: Cross Fight Ability - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +[450] for that fight and the next 2 fights he participates in.

Heralds across the Battlerealm - III

UNIQUE
Benefit for Galan
  • Terrax: If this Champion is a Herald, Terrax gains +60% Combat Power Rate while Rock Field is active.

Fantastic Fiends

UNIQUE
Benefit for Mole Man
  • Mole Man: While Frenzied, Mole Man's attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
  • Doctor Doom, Diablo, Annihilus, Terrax: 20% chance to Purify a Debuff.

Herald of Galactus

Benefit for Silver Surfer
  • Silver Surfer: Once per fight, if Silver Surfer were to lose more than 25% of his life in a single hit he instead consumes the Power Cosmic Buff and gains an Indestructible Buff for 6.0 seconds.

Cosmic Control

UNIQUE
Benefit for The Overseer
  • The Overseer: Increase Cosmic Mode duration by 0.66 second(s) per Gamma Power.
  • Terrax, Air-Walker: When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗