Kraven portrait
Skill class

Kraven

SkillReleased 2021

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,25024,72029,320
2021,97026,82031,810
4022,82027,85033,040
6023,53028,72034,070
8024,16029,49034,980
10024,74030,20035,820
12025,28030,86036,600
14025,79031,48037,340
16026,28032,08038,050
18026,74032,65038,720
20027,19033,19039,370

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed Immunity
Granted via synergy
Gain Bleed Immunity. Personal Bleeds last 50% longer, but lose 33% potency.
Abilities
BleedContact AttacksCrueltyDisorientPrecisionRootSuppression
Fragility
Granted via synergy
On a Critical Hit, inflict a Fragility Debuff for 5 seconds. When attacking a Fragile Opponent, increase Critical Damage Rating by [200, 230] and decrease their Block Proficiency by 15%.
Infuriate
Granted via synergy
When a trap activates, inflict an Infuriate Debuff on the Opponent for 4 second(s), causing them to become more aggressive and reducing their Offensive Ability Accuracy by 25%.
Poison
Granted via synergy
Squirrelgirl
Bleed Immune Champions are inflicted by a Poison Debuff instead, reducing Health Recovery by 30% and Dealing 17% of Attack in Direct Damage over 10 second(s). Poison pauses and refreshes just as Bleed.
Pursuit
Granted via synergy
When fighting against #Spider-Verse Heroes, on Special Attack activation, gain a Pursuit Passive for 13 seconds.
Tags
#AW : Magic Thief#Dinosaur#Genesis#Offensive: Damage Over Time#Silver#Sinister Six#Size: L#Thunderbolts#Villain
ENTRAPMENT
  • While the Opponent is rooted Dash Attacks grant a Trample Passive, making the attack Unblockable except against Well-Timed Blocks
  • While the Opponent is rooted all Bleeds are Critical Bleeds, multiplying their Potency by 100.0% of Kraven’s Critical Damage.
JUNGLE FIGHTER
  • Heavy Attack: First hit inflicts a non-stacking Disorient Debuff, decreasing Block Proficiency and Defensive Ability Accuracy by 40.0% for 16 second(s).
  • Critical Hits: Inflict a Bleed Debuff, dealing 24.0 Direct over 8 second(s).
WHEN DEBUFFED — ENDURANCE PASSIVE
  • Each time Kraven receives a non-damaging Debuff, reduce the duration of future non-damaging Debuffs by -10.0% for the rest of the fight. Max 8 stacks.
TRAP — SPECIAL 1
  • If the Opponent moves into a Trap, it springs and deals a Burst of 75.0 Direct Damage and Roots them for 5 second(s). Damage scales with Base Attack only. If the Opponent moves into the Trap during a special, the Trap is removed.
  • If the Opponent is pushed into the Trap by a Heavy or Special 2, Kraven has a 100.0% chance to place a new Trap when the Root expires.
  • Rooted Champions cannot move, but can still attack, block, and dodge. Activating a Special Attack removes Root and prevents it from applying.
  • While the Opponent is rooted, Kraven's Dash Attacks become Unstoppable, his damage over time Debuffs are paused and he gains 40.0 Critical Rating.
  • While the Opponent is rooted, their Combat Power Rate is reduced by -37.5%.
SUPPRESSION — CROSS-FIGHT
  • Traps also inflict a Cross-Fight Suppression Passive on the Opponent, reducing Combat Power Rate by -6.3% for this and the next 5 fights. Max 2.0 stacks. Traps cannot suppress Opponents with Natural Class Advantage.
  • In the following fights Suppression Potency is increased by 10000.0%.
SPECIAL ATTACKS
  • Root Debuff and Precision Buff are paused.
SPECIAL ATTACK 1
  • Kraven sets a Trap at the Opponent location, the Trap arms after 5 second(s) and lasts until triggered. New Traps replace existing ones. As a Defender Traps are placed at his location and arms immediately. Traps are not affected by Ability Accuracy reduction.
  • If the Opponent is already rooted by a Trap, Critical Damage Rating is increased by 40.0 for the duration of this Attack instead.
  • Bleed effects are paused.
  • Gain a non-stacking True Accuracy Buff for 20 second(s). Triggering a Trap refreshes this effect.
SPECIAL ATTACK 2
  • On activation, gain a Precision Buff, increasing Critical Rating by 34.0 for 20 second(s). Triggering a Trap refreshes this effect. Max 5 stacks.
  • The first hit is Unblockable and inflicts a Poison Debuff, reducing Health Recovery by 30% and Dealing 100.0 Direct Damage over 3 second(s).
  • If the Opponent is rooted, refresh all Bleed effects.
SPECIAL ATTACK 3
  • Gain a Cruelty Buff, increasing Critical Damage Rating by 50.0 until Kraven is knocked down.
  • If the Opponent is rooted they gain no Power during the Special and the potency of the Cruelty Buff is increased by 100.0%.
  • If the Opponent is not rooted but a Trap is placed, even if not armed, the Trap springs regardless of the Opponent’s position.

Team synergies(6)

Fun Adventures

UNIQUE
  • Kraven: Bleed Immune Champions are inflicted by a Poison Debuff instead, reducing Health Recovery by 30% and Dealing 17% of Attack in Direct Damage over 10 second(s). Poison pauses and refreshes just as Bleed.Squirrel Girl: When the Opponent is afflicted by an Injury Debuff, Squirrel Girl has 50% chance to gain a Precision Buff, increasing Critical Rating by [1,500], and 50% chance to gain a Cruelty Buff, increasing Critical Damage Rating by [700] both effects lasts for 10 second(s).

Big Game

UNIQUE
  • Sasquatch, Beast, Dragon Man: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).

Misunderstanding

UNIQUE
  • Kraven: Kraven's True Accuracy also ignores the effects of Miss.
  • Venompool: When fighting Bleed immune Champions, when inflicting Bleeds, inflict a matching Degeneration instead.
  • Agent Venom: On Critical Hits or when the Opponent fails to Evade inflict a Bleed Debuff, dealing 50% of Attack in Direct Damage over 4 second(s).

Pressure Points

UNIQUE
  • Kraven: On a Critical Hit, inflict a Fragility Debuff for 5 seconds. When attacking a Fragile Opponent, increase Critical Damage Rating by [200] and decrease their Block Proficiency by 15%.
  • Tigra: While the Opponent is Neutralized Tigra gains [1,500] Critical Rating.

Obsession

UNIQUE
  • Kraven: Once per Fight when receiving damage that would result in a knockout, gain an Immortality Buff preventing death for 8 second(s).
  • Spider-Man(Classic), Spider-Man(Symbiote): Armor Break Debuffs are paused during Specials and their duration is increased by 7 second(s).

You enable for other champions(7)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Claws

UNIQUE
Benefit for Arcade
  • Arcade: Successful Auto-Blocks grant a +80% Fury Buff for 3 seconds, paused during Arcade's Special Attacks.
  • Black Cat: Start each fight with a 3 second Combo Shield Passive. This starts paused and is unpaused when Black Cat Evades or is struck while no other Combo Shields are active.
  • Kraven: Gain Bleed Immunity. Personal Bleeds last 50% longer, but lose 33% potency.
  • Wolverine: For each personal Bleed on the Opponent, they suffer -20% Evade Ability Accuracy.

Legion Accursed

UNIQUE
Benefit for Diablo
  • Diablo: Poison effects on the opponent reduce healing effects by 50% each instead of 30%.
  • Mephisto: Gain 50% of a bar of Power when a Poison Debuff would be gained. Cooldown: 10 seconds.
  • Juggernaut: While Unstoppable, Juggernaut doubles his Armor Rating.
  • Kraven: Traps deal an additional +40% Direct Damage.

Into the Villain-Verse

UNIQUE
  • Spider-Man (Supreme): Blessing of the Spider Totem also grants [1,400] Critical Rating.
  • Kraven: When a trap activates, inflict an Infuriate Debuff on the Opponent for 4 second(s), causing them to become more aggressive and reducing their Offensive Ability Accuracy by 25%.
  • Vulture: Basic Attacks have 25% chance to grant +10 Chitauri Charges.
  • Carnage: Increase the Permanent Mutation Buffs' max stack to 8.
  • Electro: When attacking, 20% chance to inflict a Shock Passive on himself and the Opponent, dealing 30% of Attack as Energy Damage over 10 second(s).

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗