Rhino portrait
Science class

Rhino

ScienceReleased 2015

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
017,86021,80025,860
2022,72027,73032,900
4023,47028,65033,990
6024,10029,41034,890
8024,65030,09035,700
10025,17030,71036,440
12025,64031,30037,130
14026,09031,85037,780
16026,52032,37038,400
18026,93032,87039,000
20027,33033,36039,570

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Bleed ResistanceBreachCritical ResistanceFuryIntimidatePhysical ResistanceStunTauntTraumaUnblockableUnstoppable
Tags
#Defensive: Tank#Gamma#RAIDS : Vanguard#Ricochet#Sinister Six#Size: XL#Thunderbolts#Villain
RHINO ARMOR — Always Active
  • Gain Critical Resistance equal to 9.8% of Physical Resistance.
  • While at 15+ personal Physical Resistance, making contact with the Opponent pauses personal Breach, Taunt, and Trauma Debuffs for 0.098 seconds.
ALWAYS ACTIVE
  • Rhino's thick hide reduces the Opponent's Bleed Ability Accuracy by -75.0%.
  • Rhino gains no benefits from Critical Rating, and instead increases his personal Fury duration by up to 200.0 second based on Critical Rating bonuses. Max bonus gained at -1 Critical Rating.
PHYSICAL RESISTANCE — MAX: 20
  • When Rhino inflicts a Debuff, is struck, or Blocks a hit, he gains a +2.5 Physical Resistance Passive for 15 seconds, refreshed when he gains a new one. Multiple Physical Resistances cannot be gained from a single trigger.
  • If struck while under the effect of a personal Unstoppable, consume -1 personal Physical Resistances to reduce the hit damage by 60.0%. This does not trigger against Special Attack 3.
  • As a Defender, when the Opponent Dodges back, remove 100.0 personal Physical Resistance. Cooldown: 2.5 seconds.
RHINOCEROS RESISTANCES
  • Rhino gains cumulative benefits based on how many personal Physical Resistances are active.
  • 5+ Physical Resistance: When gaining a personal Physical Resistance, inflict a 5.0% Trauma Debuff for 10 seconds. Max stacks: -1.
  • 10+ Physical Resistance: When starting a Dash or Medium Attack, gain an Unstoppable Passive for 1.5 seconds. If struck while this Unstoppable is active, it goes on cooldown for -1 seconds.
  • 15+ Physical Resistance: Rhino becomes Stun Immune while Unstoppable.
CHARGE!
  • When Rhino Dashes forwards, he inflicts a non-stacking 5.0% Taunt Debuff for 5 seconds. As a Defender, he instead inflicts a Breach Debuff for -1 seconds. This Breach will not trigger while already active.
  • Performing a first Medium Attack grants Rhino 1 Fury Passive, and he gains up to 6 more while Dashing forwards based on the distance travelled. Each Fury grants +7.5 Attack Rating, and lasts 2.5 seconds. Max stacks: 20.
  • These Furies are refreshed when Rhino starts a Dash, Intercepts the Opponent, or Punishes their Heavy or Special Attacks.
  • These Furies are paused while Rhino is Dashing, and during the Opponent’s Special Attacks.
  • If Rhino starts a Dash while at max Furies, pause them for 2 seconds after the Dash, and inflict a Breach Debuff for 2 seconds. This Breach will not trigger while already active.
SPECIAL ATTACKS
  • Personal Fury, Unstoppable, and Trauma effects are paused during Rhino’s Special Attacks.
SPECIAL ATTACK 1
  • On hit, inflict a Stun Debuff for 1.75 seconds.
  • On activation, if at 10+ personal Physical Resistances, gain an Unstoppable Passive for 5 seconds.
SPECIAL ATTACK 2
  • Each hit inflicts an 8.8% Trauma Debuff for 10 seconds. Max stacks: -1.
  • The final hit refreshes all personal Trauma Debuffs.
SPECIAL ATTACK 3
  • Inflict a -20.0% Intimidate Debuff for 10 seconds.

Team synergies(4)

Friends

  • All Champions gain +[130] Armor Rating.

Friends

  • All Champions gain +[130] Armor Rating.

Teammates

  • All Champions gain +5% Perfect Block Chance.

You enable for other champions(15)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

What You Don't Know, You'll Fear

UNIQUE
Benefit for Chee'ilth
  • Chee'ilth: When Blocking a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
  • Synergy Champions: +8% Attack Rating.

Enemies

Benefit for Deadpool
  • All Champions gain +[155] Critical Rating.

Friends

Benefit for Electro
  • All Champions gain +[130] Armor Rating.

Enemies

Benefit for Luke Cage
  • All Champions gain +[155] Critical Rating.

Full Speed Ahead

UNIQUE
Benefit for Nova
  • Nova: Starting a Dash Attack immediately after Dashing Back generates 5 additional Nova Charges.
  • Rhino: 30% Chance to refresh Fury Buffs when striking with Medium Attacks.
  • Iron Fist: Medium Attacks gain +5% chance for each Armor Break Debuff on the Opponent to inflict a Stun Debuff for 1.5 seconds.

Eastern Blockers

UNIQUE
Benefit for Red Guardian
  • Rhino: Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.
  • Abomination: All attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.

Live and Die by the Horns

UNIQUE
Benefit for Rintrah
  • Rintrah: 30% chance to reapply any Ruptures removed on Special 2.
  • Mangog: Gain a 10% Attack Rating per Stagger on Opponent.
  • Rhino: Gain a 25% Crit Rating when Unstoppable.
  • Purgatory: Class Souls last an extra 2 Fight(s).

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗