Punisher portrait
Skill class

Punisher

SkillReleased 2015

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,26024,72029,330
2022,13027,02032,050
4022,98028,05033,280
6023,69028,92034,300
8024,32029,69035,220
10024,90030,40036,060
12025,44031,06036,840
14025,95031,68037,580
16026,44032,28038,290
18026,91032,85038,960
20027,35033,39039,610

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Wither Immunity
Abilities
BleedBleed ResistanceBleed VulnerabilityEnduranceFuryGritImpactIndestructibleInjuryPhysical ResistancePrecision
Incinerate
Granted via synergy
Heavy Attack inflicts a non-stacking Incinerate Debuff dealing 120% of Attack as Energy Damage over 15 seconds.
Tags
#Defenders#Dinosaur#Hero#Offensive: Damage Over Time#Size: M#Thunderbolts
OPEN WOUNDS — Always Active
  • Whenever a Bleed Debuff on the Opponent expires, there is a 25.0% chance to inflict a 28.9 Bleed Passive for 2 seconds. These Bleeds scale with Base Attack only.
  • While Punisher’s Precision is active, the chance of this effect is increased by a flat +100.0%.
ALWAYS ACTIVE
  • Punisher doesn’t have time to bleed. He has -40.0% Bleed Resistance and is Immune to Wither.
  • For every 20% Health either Champion is missing, Punisher gains an indefinite -20.0% Endurance Passive. Max stacks: -1.
  • When Punisher is cornered, Punishes a Special Attack, or Intercepts an Opponent, he gains a Grit Passive for 2 seconds. This Grit will not trigger against Mutants, and is paused while cornered and when an Opponent or their Block is hit.
  • Punisher’s Light Attacks can Critically Hit through Block.
MAKE THEM BLEED
  • Punisher’s Critical Hits inflict a 33.0 Bleed Debuff for 8 seconds. As a Defender, this effect scales with Base Attack only.
  • Against Science Champions, the Ability Accuracy of Punisher’s personal Bleed effects cannot be reduced.
  • When the Opponent is inflicted with 8 or more Bleed effects at once, inflict a 50.0% Bleed Vulnerability Passive for 15 seconds and remove and re-inflict all of Punisher’s personal Bleed Debuffs on them. This will not trigger while already active.
PAIN TOLERANCE
  • Each time a Champion or their Block is hit by a first or third Light Attack, Punisher gains an indefinite +7.0 Physical Resistance Passive. Max stacks: -1.
  • Striking Punisher with a second Medium Attack removes 100.0 stack of Physical Resistance. Mutants remove 1 extra stack.
  • As an Attacker, when Punisher would gain a personal Physical Resistance, he has a 3.0% chance per Physical Resistance to gain a non-stacking +50.0 Fury Passive for 4 seconds, paused during Punisher’s Special Attacks.
INDESTRUCTIBLE PUNISHER
  • Every 33% Max Health lost, the stubborn Punisher gains an Indestructible Passive for 4 seconds, unaffected by Ability Accuracy. The first two Health thresholds can only be triggered once per Quest.
  • Punisher’s Indestructible will not trigger and is removed if he is Marked.
  • If this Indestructible triggers during a Mutant’s Special Attack, the Indestructible is delayed until a second after their Special Attack ends, unless they are a #Villain. A delayed Indestructible lasts for 1 second instead of 4.
  • As a Defender, his personal Indestructible is paused unless either Champion or their Block is hit. The effect is not paused if a Mutant has a Regeneration effect.
  • While Indestructible, Punisher's attacks become Guaranteed Critical Hits and he can land Critical Hits through Block.
FIGHT WITH IMPACT
  • The first hit of a Special Attack grants Punisher a +5.0 Impact Passive for every Physical Resistance he has active. These last for 20 seconds, increased to 40 seconds against #Villains. Max stacks: -1.
  • When starting a fight against a #Villain, Punisher gains one of these Impact Passives.
  • Punisher’s Heavy Attack refreshes all personal Impact Passives.
SPECIAL ATTACKS
  • If Punisher has an Impact or Indestructible effect active, Punisher’s gun shots into Block are Guaranteed Critical Hits.
SPECIAL ATTACK 1
  • The first hit inflicts a non-stacking -50.0% Injury Passive for 20 seconds.
  • If activated while Punisher's Unstoppable is active, pause it until the end of this attack, Punisher’s gun shots deal Guaranteed Critical Hits, and the final shot gains additional bonuses that can trigger through Block:
  • Grant Punisher a +30.0 Precision Passive for 10 seconds.
  • Increase the tick rate of all Bleed Debuffs on the Opponent by 300.0% for the duration of the Precision.
SPECIAL ATTACK 2
  • While below 1 Bar of Power, each hit into Block grants 15% of a Bar of Power.
  • On activation as an Attacker, Purify all Petrify Debuffs.
  • As an Attacker, if the final hit lands into the Opponent’s Block, Punisher gains an Unstoppable Passive for 1.75 seconds and the Opponent is more likely to cower behind their block.
SPECIAL ATTACK 3
  • +40.0 Attack Rating for each personal Endurance.
  • +250.0 Attack Rating if Punisher is Indestructible.

Team synergies(4)

A Good Lie

UNIQUE
  • Punisher: Heavy Attack inflicts a non-stacking Incinerate Debuff dealing 120% of Attack as Energy Damage over 15 seconds.
  • Franken-Castle: When Franken-Castle drops to 1% Health, he gains an Indestructible Passive and deals Guaranteed Critical Hits for 5 seconds.

You enable for other champions(19)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Headache

UNIQUE
Benefit for Anti-Venom
  • Anti-Venom: Against #Villains Fury effects gain 30% potency.
  • Punisher: Gain 30% Offensive Ability Accuracy against #Villains.

Crime and Punishment

UNIQUE
Benefit for Black Cat
  • Black Cat: Whenever a Champion knocks her out, Black Cat places an indefinite Cross-Fight Vengeance Passive on them. Against an Opponent with a Vengeance effect, Black Cat starts the fight with an indefinite Fury Passive, increasing her attack by 30%.
  • Punisher: While below 20% Health, Punisher's chance to gain Fury Buffs is increased by a flat 20%.
  • Ghost Rider: Each Judgment on the Opponent grants Ghost Rider +5% Combat Power Rate.
  • Mangog: Each stack of Hatred grants +45 Critical Damage Rating.

Fisk's Downfall

UNIQUE
  • Daredevil (Hell's Kitchen): While charging a heavy attack, enemy attacks have a 100% chance to miss for 1.5 seconds. This ability goes on Cooldown for 15 seconds.
  • Spider-Gwen: +3% Attack rating per Spider-Sense charg
  • Punisher: +10% Attack rating. +50% Fury Buff Duration.

Teammates

Benefit for Deadpool
  • All Champions gain +5% Perfect Block Chance.

It's Alive!

UNIQUE
Benefit for Morbius
  • Synergy Members: +10% Bleed Debuff duration.
  • Punisher: While Indestructible, hits grant a Regeneration Passive, recovering 2% of Missing Health over 3 seconds. Max 3 stacks.

Midnight Pursuit

UNIQUE
Benefit for Night Thrasher
  • Night Thrasher: Medium Attacks have a 30% chance to inflict Bleed, dealing 50% of Base Attack as Direct Damage over 3 seconds. As the Moon waxes, the chance to Bleed on Medium Attacks is 100%.
  • Punisher, Moon Knight: The duration of Bleeds are increased 40%.

Cross Training

UNIQUE
Benefit for Punisher 2099
  • Punisher 2099: Begins the fight with 20% Power Meter.
  • Punisher (Classic): +20% Fury and Bleed Ability Accuracy.

Friends

Benefit for Rhino
  • All Champions gain +[130] Armor Rating.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗