Man-Thing portrait
Mystic class

Man-Thing

MysticAscendableReleased 2019

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,06027,98033,400
2025,43030,87036,820
4026,40032,04038,220
6027,21033,01039,390
8027,93033,88040,440
10028,58034,68041,390
12029,20035,44042,280
14029,78036,15043,130
16030,34036,82043,930
18030,87037,46044,690
20031,38038,08045,440

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Armor Break ImmunityArmor Shattered ImmunityBleed Immunity
Abilities
Armor BreakContact AttacksFuryNullifyPoisonRegeneration
Torment
Granted via synergy
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
Vicious
Granted via synergy
Activating a Special Attack grants a non-stacking Vicious Buff increasing the potency of Damage Over Time Debuffs by 50% for 10 seconds.
Vicious
Granted via synergy
Start each fight with a 10% Vicious Passive for 30 seconds.
Tags
#AW : Provocateur#AW : X - Magica#AW: Sugar Pill#Coda#Defensive: Tank#Hero#Legion Of Monsters#Midnight Sons#Saga Champions#Size: L#Thunderbolts#Water
STRENGTH OF THE SWAMP — Special Attacks
  • Activating a Special Attack grants Man-Thing a non-stacking Regeneration Passive, healing 10.0% of missing Health over 10 seconds.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Man-Thing\u2019s lack of blood also makes it Immune to Bleed effects.
MADE OF MUSH — PASSIVE
  • Man-Thing is made of swamp mush, and lacks any meaningful weak points to exploit, this makes it Immune to Armor Break or Shatter effects, and prevents Critical Hits from dealing bonus Damage.
  • Man-Thing’s lack of blood also makes it Immune to Bleed effects.
EMPATHIC AGITATION — PASSIVE
  • Man-Thing reacts to powerful emotions, gaining +500.0 Agitation when struck by any attack, when hitting a Buffed Opponent with a Medium Attack, or when Nullifying a Buff. Max Agitation: 100.0.
  • As Man-Thing’s Agitation grows so does its Attack, gaining up to 100.0 Attack based on Agitation.
  • Agitation falls off over time, falling off faster the longer it’s been since it last increased.
  • If the Opponent is a #Villain or has an active Buff, Man-Thing will wait 5 second(s) after each increase before Agitation begins to fall off.
ACIDIC SECRETIONS — PASSIVE
  • As a Defender, when Man-Thing makes contact with the Opponent during a Basic Attack, it has up to a 25.0% chance based on its current Agitation to Nullify a Buff on the Opponent.
TOXIC PUSTULES — BUFF
  • Any Buff other than a Toxic Pustule Nullified on the Opponent has a 100.0% chance to become a Toxic Pustule lasting for 15 seconds.
  • Whenever a Toxic Pustule Buff is Nullified it has a 100.0% chance to burst becoming a Poison Debuff and an Armor Break Debuff.
  • The Poison Debuff does 92.5 damage over 15 seconds, and reduces Regeneration effects by 30%.
  • The Armor Break Debuff reduces Armor by -10.0 and lasts 15 seconds.
WHEN CHARGING A HEAVY ATTACK
  • 100.0% Chance to gain an Unstoppable Buff for 1 second(s). Cooldown: 500.0 seconds.
HEAVY ATTACKS
  • 100.0% chance to Nullify each Toxic Pustule Buff on the Opponent. Armor Break and Poison Debuffs caused by bursting Toxic Pustules with this ability have 5000.0% increase potency.
SPECIAL ATTACKS
  • When Activating a Special Attack Man-Thing has a 100.0% Chance to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.
SPECIAL ATTACK 1
  • 100.0% Chance on Contact, to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.
SPECIAL ATTACK 2
  • 100.0% Chance to Nullify up to 2 Buff(s) per Hit.
SPECIAL ATTACK 3
  • 100.0% Chance to grant a Fury Buff increasing Attack by up to 80.0 based on Agitation for 30 seconds.
  • 100.0% Chance to place a Poison Debuff on the Opponent causing up to 147.5 damage based on Agitation over 20 seconds, and reducing all Regeneration by 30%.
  • 100.0% Chance to place 200.0 Toxic Pustule Buffs on the Opponent lasting 15 seconds.

Team synergies(4)

Misunderstood Monsters

UNIQUE
  • Man-Thing: Well Timed Blocks inflict a Poison Debuff dealing 25% of its Attack as damage over 5 seconds, and reducing Regeneration effects by 30%.
  • King Groot: Start the fight with 2 additional Furies, and gain 2 additional Furies when exiting his Cooldown state.

Fearsome Four

UNIQUE
  • Man-Thing: If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
  • Howard: When the Opponent has an ISO Loader effect, Howard's Special 2 gains +50% Ability Accuracy.
  • She-Hulk: Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increasing Attack by 100% of her Base Attack for 1 second.

Bane of Evil

UNIQUE
  • Man-Thing: Agitation starts at, and will never fall below, 50 vs a #Villain.
  • Ghost Rider: Each Judgement active on the Opponent increases the Ability Accuracy of other Judgements by 25%.

Things

UNIQUE
  • Man-Thing: Well Timed Blocks grant a Fury Buff increasing its Attack by 25% of its Base Attack for 1.5 seconds. This Fury doesn't Stack.
  • Thing: Thing's Rock Stacks last Indefinitely up to 20.

You enable for other champions(13)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Fairest of them All

UNIQUE
  • Abomination (Immortal): Heavy Attacks inflict an Armor Break Debuff reducing the Opponent's Armor Rating by [250] for 15 seconds.Venom the Duck: Symbiote Buffs gain +15% duration.
  • Man-Thing: The Opponent's Combat Power Rate is reduced by up to 50% based on Agitation when struck by a Special Attack.

Shining, Shimmering Splendor

UNIQUE
Benefit for Attuma
  • Attuma: Start the fight with a dormant Hydration charge that, while active, grants a 50% chance to gain up to 10 stacks of Hydration on a Well-Timed Block. When Hydration is gained this way, the charge is consumed and is reapplied when Attuma gains Hydration from another source.
  • Toad: Landing a Heavy Attack refreshes all Poison Debuffs on the Opponent.
  • Man-Thing: The delay before Empathetic Agitation begins to fall off is doubled.

Cosmic Bane of Evil

UNIQUE
Benefit for Cosmic Ghost Rider
  • Cosmic Ghost Rider: On Heavy Charge gain a 100% Chance to trigger an Unstoppable Buff, lasting 0.5 seconds, then going on Cooldown for 10 seconds.
  • Man-Thing: Gain 5 Agitation whenever you Nullify a Buff.

Mean Greens

UNIQUE
Benefit for Lizard
  • Lizard: When the Opponent is inflicted with a non-Damaging Debuff other than the Parry Mastery Stun, inflict a personal Rupture.
  • Sauron: If the Opponent Purifies or Cleanses the Parry Mastery Stun, gain an Unstoppable Passive for 1 second.
  • Man-Thing: Each hit of Special 2 Nullifies 1 extra Buff.

Monster Mash

UNIQUE
Benefit for Mole Man
  • Mole Man: Increases the duration of Monster Mass while Frenzied by 10%.
  • Abomination: When inflicted with a Debuff, gain a Fury Buff increasing Attack by 50% for 12 seconds.
  • Man-Thing: Heavy Attacks are guaranteed Critical Hits while Man-Thing is Unstoppable.

There Goes the Multiverse

UNIQUE
Benefit for Psycho-Man
  • Psycho-Man: Lock and Heal Block effects last 15% longer.
  • Deadpool and Deadpool (X-Force): Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -[700] for 10 second(s). Reverberate this!
  • Man-Thing: Gain up to 25% Perfect Block Chance based on Agitation.

Just Hair and Things

UNIQUE
Benefit for Sasquatch
  • Sasquatch: During Wrath of Tanaraq gain +12% Attack.
  • Man-Thing: Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
  • Sabretooth: Once per fight, throwing Special Attack 3 grants 1 Persistent charge.

Greasy Swamp Boys

UNIQUE
Benefit for Toad
  • Toad: +8% Poison Debuff Potency.
  • Man-Thing and King Groot: Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.

Big Game Monsters Synergy

Benefit for Werewolf By Night
  • Werewolf By Night: Chilling Howl inflicts a 5% Physical Vulnerability Debuff for 25 seconds. Max stacks: 3.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗