Doctor Strange portrait
Mystic class

Doctor Strange

MysticAscendableReleased 2015

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,49028,65034,010
2025,77031,45037,320
4026,76032,65038,740
6027,58033,65039,940
8028,31034,54040,990
10028,98035,37041,970
12029,61036,13042,870
14030,20036,85043,730
16030,76037,55044,540
18031,31038,20045,330
20031,83038,84046,090

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Coldsnap Immunity
Granted via synergy
Dormammu
Gain Immunity to Coldsnap. While charging a Heavy Attack, gain an Unstoppable Passive and +60% Combat Adrenaline.
Abilities
Energy DamageFate SealNeutralizeNullifyStunWeaknessWither
Prowess
Granted via synergy
Sorcerersupreme
Gain Passive Prowess whenever a Blessing activates, increasing Special Attack damage by 15%. These last until the end of the Synergy Champion's next Special Attack, and are capped at 3.
Tags
#AQ: Ramp#Control: Denial#Defenders#Flying#Hero#Illuminati#Meteor#Midnight Sons#Rising Power#Saga Champions#Size: M#Water
WELL OF UNSEEN WORLDS — Always Active
  • At the start of each fight, grant the Opponent 99.0 (rounded down) indefinite Placebo Buff(s) and then inflict a Fate Seal Passive for 3 seconds.
  • When Doctor Strange gains an Arcane Font, he has a 9.9% chance to gain another. This can trigger itself, but is not affected by Ability Accuracy.
  • Before the Opponent would be Knocked Out, inflict a 125% Neutralize Passive for 3 seconds.
MASTER OF THE MYSTIC ARTS
  • Earth’s Sorcerer Supreme, Doctor Stephen Strange has 0% Combat Power Rate, but he generates 3.5% of his Max Power per second.
  • As an Attacker, Doctor Strange Passively gains 12% of his Max Power each time a Buff on the Opponent is Nullified or expires naturally. This replaces the Mystic Dispersion Mastery.
ARCANE ARSENAL — ALWAYS ACTIVE
  • Channeling defensive wards, Doctor Strange Passively Regenerates 60.0% of the damage taken from Blocked hits, or 80% from a Well-Timed Block.
  • Slinging offensive cantrips, all of Doctor Strange’s attacks deal Energy Damage and bursts of 50.0 Energy Damage.
  • Prepared with counterspells, after the Opponent gains a Buff, Doctor Strange has a 60.0% chance to Nullify their most recent Buff.
ARCANE FONTS — MAX: 100
  • When any Buff on the Opponent is Nullified, Doctor Strange gains an Arcane Font, each increasing the potency of his personal bursts of Energy Damage by 3.0%.
  • While charging or performing a Heavy Attack, double tap Block to consume 1 Bar of Power to gain 300.0 Arcane Fonts, once per Heavy.
VISHANTI BLESSINGS
  • Doctor Stephen Strange invokes three Vishanti Blessings to aid him in battle, each lasting 20 seconds and cycling in sequential order. Blessings are paused while Doctor Strange is performing a Heavy or Special Attack.
  • Oshtur’s Refuge grants 40.0% increased Regeneration potency. During the Opponent’s Special Attacks, this bonus is doubled and this Blessing is paused.
  • Agamotto’s Insight grants +35.0 Attack Rating. During Doctor Strange’s Special Attack 1, this bonus is doubled.
  • Hoggoth’s Wisdom grants 100.0% increased Ability Accuracy. During Doctor Strange’s Special Attack 2, he gains an additional Arcane Font when an Opponent’s Buff is Nullified.
TIME WEAVING — HEAVY ATTACK
  • Charging a Heavy Attack after landing any non-Combo-Ending Attack inflicts a Stun Passive for 0.3 seconds.
  • While charging a Heavy Attack, personal effects on the Opponent are paused. Doctor Strange’s Heavy Attack can be charged for an extended duration.
  • After charging for 0.5 seconds, Doctor Strange increases the expiry rate of his Vishanti Blessings by 1200% for as long as he charges his Heavy Attack.
SORCERER SUPREME'S SPELLS — HEAVY AND SPECIAL ATTACKS
  • The final hit of Doctor Strange’s Heavy Attack, and the final 3 hits of his Special Attacks 1 and 2 trigger effects based on the current Vishanti Blessing.
  • Under Oshtur’s Refuge, inflict a 30% Wither Passive for 30 seconds. Max stacks: -1.
  • With Agamotto’s Insight, deal an additional burst of 50.0 Energy Damage.
  • Through Hoggoth’s Wisdom, grant the Opponent a Placebo Buff for 10 seconds.
SPECIAL ATTACK 1
  • On the first hit, the Winds of Watoomb inflict a Coldsnap Debuff dealing 90.0 Energy Damage over 2.5 seconds.
  • On the next 3 hits, the Flames of the Faltine inflict Incinerate Debuffs each dealing 30.0 Energy Damage over 0.5 seconds.
SPECIAL ATTACK 2
  • The first 3 hits lash with an Eldritch Whip, each granting the Opponent a Placebo Buff for 10 seconds.
  • After landing the final hit, 3 Buffs on the Opponent each have a 50.0% chance to be Nullified.
SPECIAL ATTACK 3
  • Refresh the current Vishanti Blessing and inflict a Fate Seal Passive for 15 seconds.
  • While this Fate Seal is active, when the Opponent is prevented from gaining a Buff due to Fate Seal or Immunity, Doctor Strange gains an Arcane Font.

Team synergies(7)

Aggressive Negotiations

UNIQUE
  • Doctor Strange: Gain Immunity to Coldsnap. While charging a Heavy Attack, gain an Unstoppable Passive and +60% Combat Adrenaline.
  • Dormammu: Gain Immunity to Incinerate. When detonating a Soul Bond, inflict a Degeneration Passive dealing Direct Damage equal to 80% of the damage dealt by the Soul Bond over 10 seconds.

Hand to Hand

UNIQUE
  • Doctor Strange: Personal Damaging effects gain 500% increased duration.
  • Cyclops (Blue Team): Special Attack 3 gains +500% Special Damage.

Possible Futures

UNIQUE
  • Doctor Strange: Gain 40% increased Nullify Ability Accuracy.
  • Iron Man, Spider-Man: Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
  • Star Lord, Mantis, Drax: Start each fight with an indefinite +[500] Precision Buff.
  • Synergy Champions: There is a 1 in 14,000,605 chance to also start with an indefinite +1,000% Fury Buff.

Teammates

  • All Champions gain +5% Perfect Block Chance.

You enable for other champions(40)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Energy Conduit

Benefit for Bishop
  • Bishop: Start with +2 Prowess and 1 Bar of Power.
  • Doctor Strange: +15% energy resistance

A Spell A Day Keeps The Doctor Away

UNIQUE
  • Black Widow (Claire Voyant): The final hit of Special Attack 2 has a 50% chance to inflict a Stun Debuff for 2 seconds.
  • Doctor Strange: The final 3 hits of Special Attack 2 inflict either Poison, Incinerate, or Bleed Debuffs based on the current Vishanti Blessing, each dealing 60% of Attack over 8 seconds.

Fateful Friends

UNIQUE
Benefit for Ikaris
  • Ikaris: When a personal Incinerate expires naturally or is Purified, there is a 30% chance to re-inflict it.
  • Iron Man: Special Attack hits inflict Incinerate Debuffs dealing 100% of Attack as Energy Damage over 3 seconds.
  • Doctor Strange: The first time Doctor Strange is struck in each fight, he gains a 5% Safeguard Buff for 10 seconds.

Doctor Despots

UNIQUE
  • nfamous Iron Man: Cowardice effects gain 50% increased potency.
  • Doctor Strange: During Special Attack 1, gain +40% Attack Rating.

Pact With a Demon

UNIQUE
Benefit for Mephisto
  • Mephisto: Gain 70% increased Incinerate potency.
  • Doctor Strange: Gain 10% increased Regeneration potency.
  • Ghost Rider: Gain +10% Attack Rating.

Eager to Learn

UNIQUE
Benefit for Pixie
  • Pixie: Oshtur's Refusal now includes Incinerate effects.
  • Doctor Strange: The Wither Passives inflicted by Oshtur's Refuge have their potency increased by 50%.

Defenders

UNIQUE
Benefit for Ruby Thursday
  • Ruby Thursday: Can activate a Pre-Fight Ability to replace Ruby's Special 2 Lock Passive with a Special 1 Lock Passive.
  • Doctor Strange, Hulk, Valkyrie: Gain +10% Combat Adrenaline.

No More Patients

UNIQUE
Benefit for Sauron
  • Sauron, Mister Sinister, Doctor Strange: Whenever an Opponent heals, gain a 2% Regen Passive for 2 seconds. This goes on Cooldown for 5 seconds. Once this has been triggered 4 times, Inflict Heal Block Passive for 12 seconds.

Secret Defenders

UNIQUE
Benefit for Silver Surfer
  • Silver Surfer: Reduce the cooldown of Silver Surfer's Power Cosmic Buff by 3.0 seconds.
  • Hulk: All of Hulk's Fury Buffs are Passive effects and grant [100] bonus Critical Rating when striking a Stunned Opponent.
  • Doctor Strange: Increase the Potency of each of Doctor Strange's Blessings by 25%.

Doctors Strange

UNIQUE
Benefit for Sorcerer Supreme
  • Sorcerer Supreme, Doctor Strange, Symbiote Supreme: Gain Passive Prowess whenever a Blessing activates, increasing Special Attack damage by 15%. These last until the end of the Synergy Member's next Special Attack, and are capped at 3.

Mystic Masters

UNIQUE
Benefit for Symbiote Supreme
  • Symbiote Supreme: Start each fight with 1 Bar of Power.
  • Doctor Strange: When a Buff on the Opponent is Nullified, deal 50% of Base Attack as a burst of Direct Damage.
  • Mordo: At the start of each fight, place a Detonate Buff on the Opponent for 20 seconds. When it is Nullified or expires naturally, it deals 50% of Base Attack as a burst of Energy Damage.

177A Bleecker Street

UNIQUE
Benefit for Wong
  • Wong: Maximum Eldritch Energy increased to 125.
  • Doctor Strange: Fate Seal Duration increased by 50%.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗