Iron Man (Infinity War) portrait
Tech class

Iron Man (Infinity War)

TechReleased 2018

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,32024,81029,430
2021,94026,79031,770
4022,71027,73032,890
6023,36028,52033,820
8023,93029,22034,650
10024,45029,86035,410
12024,94030,45036,120
14025,40031,01036,780
16025,84031,54037,410
18026,26032,06038,020
20026,66032,55038,600

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityColdsnap Immunity
Abilities
ArmorArmor BreakAuto-BlockHeal BlockIncineratePlasmaShock
Cowardice
Granted via synergy
While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.
Tags
#AW : House of Mirrors#AW: Subdue#Avengers#Control: Counter#Frightful#Hero#Metal#Size: M#Stark Tech
DEFLECTOR PROTOCOL
  • Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15.0% Health or less remains, creating a hardened exterior by instantly granting 100.0 stack(s) of Molecular Armor.
  • While 15.0% Health or less remains and Iron Man has an Armor effect, gain a Power Gain Passive that is not affected by Ability Accuracy reduction and grants 3.6% of Max Power per second. Additionally, Iron Man has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.
MOLECULAR ARSENAL
  • Tony Stark’s Model 50 suit uses state-of-the-art nanotechnology to change form and mass at will, providing extreme adaptability and a wide array of weaponry including Blade Arm, Hammer Arm, and point-blank Repulsor attacks.
MOLECULAR ARMOR PASSIVE
  • Up to 24.0% chance to activate an Armor Passive when attacking or struck by an attack, increasing Armor by 53.0 for 8 seconds. The chance to trigger is reduced for each active Armor Passive.
  • Start the fight with 100.0 stack(s) of Molecular Armor.
  • Critical Resistance increases by 12.0 for each active Armor effect.
  • Each Armor effect active on Iron Man reduces the effectiveness of Power Drain, Power Steal, and Power Burn effects by -18.0%.
  • After achieving 400.0 stacks of any Armor effect, Iron Man has a 100.0% chance to Auto-Block the next attack and then consume 1 Armor effect(s). This Auto-Block triggers Parry.
  • A stack of Armor is lost each time Iron Man is inflicted by an Armor Break effect.
  • Molecular Armor provides full immunity to Bleed and Coldsnap effects while active.
REPULSOR ATTACKS
  • The first Medium hit, the first Heavy hit, and the second and fourth Light attacks employ point-blank Repulsor blasts.
  • Repulsor hits don’t make contact, cannot be evaded, and deal Energy Damage instead of Physical.
  • Repulsor hits that strike an opponent suffering from both Shock and Incinerate fuse those two Debuffs into a new Plasma Passive that has the properties of both.
  • Repulsor hits refresh Incinerate Debuffs and Plasma Passives on opponents.
  • Repulsor hits that strike an opponent suffering from a Shock or Plasma effect generate zero Power in opponents and drain up to 2.5% of their current stored Power.
HEAVY ATTACKS
  • The first Repulsor hit has all the properties of a Repulsor Attack and has +100.0 Attack Rating.
  • The second hit employs a Hammer Arm and has a 100.0% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by -25.0 for 12 seconds.
  • The third and final hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
SPECIAL ATTACK 1
  • The first hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
  • Each energy projectile has all the properties of a Repulsor attack and generates zero Power in opponents.
  • 100.0% chance to leave opponents Shocked for 100.0 Energy Damage over 16 seconds.
  • Shock duration increases by up to 50.0% based on the opponents’ current Power.
SPECIAL ATTACK 3
  • 100.0% chance to instantly ignite and electrify the target, inflicting a Plasma Passive that deals 300.0 damage over 10 seconds.

Team synergies(5)

Esoteric Insight

UNIQUE
  • Iron Man (Infinity War): Molecular Armor is 15% more effective at reducing Power Drain, Power Steal, and Power Burn effectiveness.
  • Vision: Power Burn deals 20% more damage.

You enable for other champions(22)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Possible Futures

UNIQUE
Benefit for Doctor Strange
  • Doctor Strange: Gain 40% increased Nullify Ability Accuracy.
  • Iron Man, Spider-Man: Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
  • Star Lord, Mantis, Drax: Start each fight with an indefinite +[500] Precision Buff.
  • Synergy Champions: There is a 1 in 14,000,605 chance to also start with an indefinite +1,000% Fury Buff.

Cybernetics Upgrade - Tactics

UNIQUE
Benefit for Gamora
  • Gamora: Godslayer Strike's Cooldown is reduced by 20%, Additionally gain +20% Attack Rating during Special Attacks.
  • All Synergy Champions (Beast, Iron Man (Infinity War)): +5% Attack Rating.

Maybe Avenger

UNIQUE
Benefit for QuickSilver
  • Quicksilver: Increase Block Proficiency by [1,000].
  • Captain America (Infinity War): Increase the potency of Fury effects by 25%.
  • Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff.
  • Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.

Iron Men

UNIQUE
Benefit for Silver Centurion
  • Silver Centurion: While Locked-On Special Attack 1 inflicts Energy Vulnerability, decreasing Energy Resistance by 15% for 10 seconds.
  • Iron Man (Infinity War): Each Molecular Armor effect increases the potency of Armor Break by 10%.
  • Superior Iron Man: Gaining an Armor Up Buff grants a Fury Buff, increasing Attack Rating 30% for 12 seconds.
  • Iron Man: Special Attacks inflict a Plasma Passive dealing 40% of Attack over 6 seconds.

Stark Internship

UNIQUE
  • Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
  • Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.

Leading Avengers

UNIQUE
Benefit for Sunspot
  • Avengers and New Avengers: When fighting Villain Champions, reduce the Potency of any Power Sting and damage over time effects by 10%. Increased to up to 40% based on Sunspot's Signature Level.

Advanced Tech

UNIQUE
Benefit for Wasp
  • Wasp: When she intercepts the opponent's Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight.
  • Iron Man, Iron Man (Infinity War): Armor Up effects last for an additional 2 seconds.

When's the Wedding?

UNIQUE
Benefit for Wong
  • Wong: While Virtue of Valtorr is active, apply Incinerates instead of Energy Damage, lasting 4 second(s). Max Stacks: 5.
  • Iron Man (Infinity War): Plasma Passives are paused during Iron Man's Special Attacks.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗