Nick Fury portrait
Skill class

Nick Fury

SkillReleased 2019

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,83024,23028,720
2022,29027,24032,280
4023,05028,15033,370
6023,67028,92034,270
8024,23029,60035,080
10024,74030,22035,820
12025,21030,80036,510
14025,66031,35037,160
16026,09031,88037,780
18026,51032,38038,380
20026,90032,86038,950

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Stun Immunity
Abilities
BleedContact AttacksDisorientFuryStunUnblockable
Tags
#AW : Magic Thief#AW: Planetary Endurance#AW: Unsteady Ground#Defensive: Utility#Genesis#Hero#Offensive: Damage Over Time#RAIDS : Assault#S.H.I.E.L.D.#Size: S
LIFE MODEL DECOY
  • When Nick would be knocked out, his Life Model Decoy is destroyed instead and he returns to the fight with a permanent Fury’s Fury Buff and Stun Immunity. However, Nick loses his Infinity Formula and begins taking Direct Damage equal to 500.0% of his health per second for the rest of the quest while above 30% max health. The destruction of Nick’s decoy Removes all Effects and isn't affected by Ability Accuracy reduction.
BATTLE SCARS
  • When striking a Bleeding Opponent Nick’s Critical Rating is increased by 10.0 and his attacks ignore 100% of Physical Resistance.
  • While the Opponent is not under the effect of a Regeneration Buff all of Nick’s Bleeds are 100% more potent.
BASIC ATTACKS
  • Ending a combo with a Light Attack has a 100% chance to inflict a Bleed, dealing 45.0 damage over 1 second.
  • Landing any Medium Attack has a 100% chance to inflict a Bleed, dealing 2.5 damage over 6 seconds.
  • Landing a Heavy Attack has a 100% chance to inflict up to 3 stacks of Bleed, each dealing 5.0 damage over 12 seconds.
  • When hitting into Auto-Block Nick is Stun Immune and has a 100% chance to inflict a Bleed dealing 5.0 damage over 12 seconds.
  • Knocking down the Opponent Purifies Nick's non-damaging Debuffs.
INTERNAL BLEED — PASSIVE
  • If the Opponent gets 8 stacks of Bleed, their Bleed effects are removed and replaced with a Passive Internal Bleed effect which deals 270.0 damage over 30 seconds.
  • While Internal Bleed is active all the Opponent's Bleed Debuffs have an increased duration of 20.0 seconds per Tactical Charge.
TACTICAL ADVANTAGE CHARGES — PASSIVE
  • Nick starts the fight with 6 Charges when fighting an Avenger.
  • When Nick is Struck he has a 100% chance to gain 1 Tactical Charge. Reduced to 25% against Mutant Opponents.
  • While Nick is under the effect of a Fury Effect, Tactical Charge durations are paused.
  • Nick loses 1 Charge every 6 seconds, decreasing to every 4 seconds while at or above 10 total Charges. Additionally if the Opponent performs a Well-Timed Block Nick loses 1 Charge.
  • At 5+ Charges: Nick's attacks can’t Miss or be Evaded.
  • At 10+ Charges: Nick's Purify effects now target all Debuffs.
  • At 15+ Charges: Nick becomes Unblockable.
  • At 20+ Charges: All Charges are removed and replaced with a Fury’s Fury Buff which grants 180.0 Attack Rating for 10 seconds. All Tactical Charge gains are doubled while Fury’s Fury is active.
SPECIAL ATTACK 1
  • On activation, Nick gains 4 Tactical Charges.
  • Any hit after the first inflicts a Disorient Debuff, reducing Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 8 seconds. This will not trigger while already active.
SPECIAL ATTACK 2
  • Nick slashes his Opponent causing up to 4 stacks of Bleed, each dealing 25.0 damage over 8 seconds.
  • 50.0% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.
SPECIAL ATTACK 3
  • Additional 200.0 Attack if Fury’s Fury is active.
  • Additional 200.0 Attack if Internal Bleed is active.

Team synergies(7)

Nick's Leadership

UNIQUE
  • All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead.

Restoration Kit

UNIQUE
  • All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison, or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.

Strategic Sabotage

UNIQUE
  • All Champions except Nick: If Nick is alive, the first 3 hits thrown by the Opponent have 100% chance to be Evaded. This will not trigger while Blocking or Dashing Back.

Increased Firepower

UNIQUE
  • All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Buff doubling their Critical Rating for 10 seconds.

Extreme Conditions

UNIQUE
  • All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frostbite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.

Power Kit

UNIQUE
  • All Champions except Nick: If Nick is alive, once per fight when a teammate is inflict with an effect that would reduce or block their Power Bar he will drop a Power Kit, Removing the effect and granting 1 bar of power over 10 seconds.

You enable for other champions(4)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Partners in S.H.I.E.L.D.

UNIQUE
Benefit for Captain Marvel
  • Captain Marvel: Each Energy Charge lasts an additional 1 second while in Binary Ignition.
  • Nick Fury: Each Tactical Advantage charge lasts an additional 1 second.

Double (Triple) Agent

UNIQUE
Benefit for Spider-Woman
  • Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
  • Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
  • Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.

Questionable Good

Benefit for The Maker
  • All Champions: Gain +4% Health.
  • Synergy Champions: Against #Villains, gain +4% Attack Rating. Against #Heroes, gain +[100] Armor Rating and Block Proficiency.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗