Super-Skrull portrait
Cosmic class

Super-Skrull

CosmicReleased 2021

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,06024,49029,050
2022,00026,85031,850
4022,83027,88033,060
6023,54028,73034,080
8024,16029,50034,990
10024,74030,20035,820
12025,27030,85036,590
14025,78031,47037,330
16026,26032,06038,030
18026,73032,62038,700
20027,17033,17039,340

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Incinerate ImmunityShock Immunity
Abilities
AptitudeArmorContact AttacksEnergy VulnerabilityFuryIncineratePower GainUnblockableVigilance
Armor Break
Granted via synergy
Ironfist
Each time you activate a Fury Buff there is a 100% Chance to place an Armor Break on the Opponent lasting 4 seconds, reducing Armor by 150. Max Stacks: 5
Vigilance
Granted via synergy
Doctordoom
Start the fight with a Vigilance Buff, which prevents their attacks from Missing, and lasts 15 seconds.
Tags
#AW : Magic Thief#Dinosaur#Fantastic Four#Genesis#Offensive: Burst#Size: L#Villain
SELF SUSTAINING POWER — Always Active
  • While in Cosmic Energy Overload, Super-Skrull gains a Power Gain Buff, granting 1.5% of a Bar of Power per second.
  • Against Tech Champions, when Super-Skrull would inflict a personal Incinerate Debuff he instead inflicts a matching Nova Flame Debuff.
ALWAYS ACTIVE
  • Immune to Shock, Incinerate, and Special Lock effects.
  • Fury Buffs also grant +3.0 Block Penetration.
  • Armor Up Buffs also grant +5.0 Critical Resistance.
HYPNOTIC GAZE
  • 10 seconds after the start of each fight, inflict a Falter Passive for 1 second.
  • This Falter starts paused and is unpaused when Super-Skrull is struck or the Opponent Misses.
  • When this Falter ends, inflict a non-stacking -25.0 Energy Vulnerability Passive for 22 seconds and start a Falter cooldown for 22 seconds. When this cooldown ends, reinflict the Falter.
COSMIC ENERGY RECEPTOR BUFFS — MAX: 5
  • Every 1 second Super-Skrull reaches full Charge, and his next action creates an indefinite Buff, resetting the Charge.
  • Hitting the Opponent or their Block grants a +16.0 Fury Buff.
  • Being struck by or Blocking an attack grants a +16.0 Armor Up Buff.
COSMIC ENERGY OVERLOAD
  • Upon reaching his Cosmic Energy Receptor Buff limit, Super-Skrull enters Cosmic Energy Overload for 15 seconds, and cannot gain any more Cosmic Energy Receptor Buffs until it ends.
  • Super-Skrull gains additional non-stacking Buffs for 15 seconds based on the Armor Up or Fury Buffs active when he enters Overload.
  • 300.0+ Armor Up Buffs: Gain a Vigilance Buff.
  • 600.0+ Armor Up Buffs: Gain an Unblockable Buff.
  • 300.0+ Fury Buffs: Gain an Undermine Buff.
  • 6.0+ Fury Buffs: Gain a Nova Fists Buff. While active, all attacks inflict a 45.0 Incinerate Debuff for 1.5 seconds.
  • All indefinite Cosmic Energy Receptor Buffs are removed when Overload ends.
SPECIAL ATTACK 1
  • On activation, convert up to 5.0 Fury Buffs into +16.0 Armor Up Buffs for 30 seconds and refresh any personal Vigilance and Undermine Buffs.
  • Being struck by or Blocking an attack grants a +16.0 Armor Up Buff.
SPECIAL ATTACK 2
  • On activation, convert up to 5.0 Armor Up Buffs into +16.0 Fury Buffs.
  • Hitting the Opponent or their Block grants a +16.0 Fury Buff.
  • Each hit inflicts a 140.0 Incinerate Debuff for 5 seconds.
SPECIAL ATTACK 3
  • Gain an indefinite non-stacking Aptitude Buff increasing the potency of future Armor Up, Fury, and Precision Buffs by 60.0%.
  • 100.0% chance to inflict a 3 second Stun Debuff.

Team synergies(6)

Hostile Takeover

UNIQUE
  • Super-Skrull: Each time you activate a Fury Buff there is a 100% Chance to place an Armor Break on the Opponent lasting 4 seconds, reducing Armor by [150]. Max Stacks: 5.
  • Iron Fist: The first 4 of Iron Fist's personal Armor Break Debuffs start paused. While the opponent is suffering any Armor Break Debuffs the next Buff triggered on them will be immediately Nullified and an Armor Break Debuff is consumed.

Wedding Crasher

  • Super-Skrull: Start the fight with a Vigilance Buff, which prevents their attacks from Missing, and lasts 15 seconds.

H.E.R.B.I.E.

UNIQUE
  • Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 seconds(s) instead.

Force Block

UNIQUE
  • Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).

Rain of Fire

UNIQUE
  • Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present.

The Brave and the Boulder

UNIQUE
  • Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.

You enable for other champions(3)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Fighting Destiny

UNIQUE
Benefit for Hulkling
  • Hulkling: When striking a Tech Opponent, 25% chance per Armor Up Buff they have to gain a Pierce Buff of 700 potency for 16 second(s).
  • Super-Skrull: Personal Energy Vulnerability Debuffs are paused while Attacking the Opponent.

Double (Triple) Agent

UNIQUE
Benefit for Spider-Woman
  • Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
  • Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
  • Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.

Altercations

UNIQUE
Benefit for Wiccan
  • Wiccan: Increases the Potency of Incinerates by 25%.
  • Super-Skrull: While Cosmic Energy Overload Buff is active, launching a Special attack will trigger the effects of Cosmic Energy Overload based on how many Cosmic Energy Receptors Buffs are active.
  • The Hood: Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗