Invisible Woman portrait
Science class

Invisible Woman

ScienceReleased 2019

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
019,73024,10028,570
2021,75026,57031,500
4022,58027,58032,700
6023,27028,42033,700
8023,89029,17034,590
10024,45029,86035,410
12024,98030,51036,170
14025,48031,11036,890
16025,95031,69037,580
18026,41032,25038,240
20026,84032,78038,870

BHR scaling

15,00020,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Contact AttacksDodge or DodgingExhaustFragilityFuryInvisibility
Tags
#AQ: Ramp#AW : House of Mirrors#AW: Defiance#AW: Unsteady Ground#Defensive: Tank#EQ : Romance#Fantastic Four#Hero#Offensive: Raw Damage#Size: S#Valentine's
VANISHING ACT — Passive
  • Invisible Woman turns Invisible at the start of the fight, but it is not Paused.
  • 941.0% chance to turn Invisible whenever Invisible Woman is knocked down.
  • Whenever the Opponent Misses, the Force Field gains back 100.0% of its starting value.
ALWAYS ACTIVE
  • While Dodging backward, Invisible Woman is not struck by attacks.
  • 20.0% chance that a Block is a Perfect Block, reducing all damage to 0.
  • Physical Resistance decreased by -25.0.
  • For each Debuff on the Opponent, Invisible Woman’s Attacks deal an additional 4.0% of the damage dealt as a burst of Physical Damage.
THE BEST DEFENSE... — PRE-FIGHT ABILITY
  • If the Force Field is active, Invisible Woman's Hits have +20.0 Attack Rating, but also drain the Force Field by 5.0%.
FORCE FIELD — PASSIVE
  • Invisible Woman starts the Fight with a Force Field. The Force Field’s maximum strength is equal to 10.0 Health, and scales with boosts and buffs.
  • Whenever Invisible Woman would take damage other than from Special Attack 3, the Force Field takes up to 90.0% of the damage instead.
  • Physical and Energy Resistance are increased by 15.0.
  • When the Force Field runs out, it goes into cooldown for 20 second(s), after which it will reform at 100.0% strength. If the Force Field doesn’t reform for any reason, it goes into cooldown again for 10.0 second(s).
INVISIBILITY — PASSIVE
  • Invisible Woman turns Invisible whenever she Dodges an attack or the Force Field is depleted.
  • Invisibility lasts for 2 second(s), but starts Paused if Invisible Woman is not Bleeding.
  • While Invisible, incoming attacks have a 100% chance to Miss as long as Invisible Woman is not Blocking or Dodging, and Critical Rating is increased by 65.0.
  • Invisibility is unpaused when Invisible Woman Blocks an Attack, an Opponent Misses, or an Opponent hits Invisible Woman.
  • When Invisibility expires, it goes into cooldown for 10 second(s).
FRAGILITY — DEBUFF
  • Whenever Invisible Woman would turn Invisible, she places a Fragility Debuff on the Opponent, max stacks 5000.0.
  • When attacking a Fragile Opponent, increase Critical Damage Rating by 8.0 and decrease their Block Proficiency by 10.0%.
  • All Fragility Debuffs are Purified when Invisibility expires. Whenever a Fragility Debuff is Purified, Invisibility expires immediately.
SPECIAL ATTACK 1
  • On the last hit, if the Force Field is active, add a flat 25.0% to its current strength.
  • On the last hit, if the Force Field is on Cooldown, 50.0% chance for it to be restored at 50.0% strength.
SPECIAL ATTACK 2
  • If this attack is Blocked, Invisible Woman has a 50.0% chance to turn Invisible.
SPECIAL ATTACK 3
  • If the Force Field is active, add a flat 100.0% to the Force Field's current strength. If the Force Field is on Cooldown, it is instead restored at 100.0% strength.
  • Pause Invisibility on Invisible Woman. It cannot unpause for 6 second(s).

Team synergies(5)

Force Block

UNIQUE
  • Other Synergy Members: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
  • If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).

Till Death...

UNIQUE
  • Invisible Woman: When the Opponent activates a Special Attack, if the Force Field is active, it gains 10% strength for each Bar of Power spent.

Just Friends

UNIQUE
  • All Champions gain +5% Health.

You enable for other champions(23)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Frequent Kidnapper Miles

UNIQUE
Benefit for Attuma
  • Attuma: Power gained from the Opponent Evading is increased by a flat 15%.
  • Wasp: +10% flat chance to trigger personal Purify for each Debuff on her.
  • Invisible Woman: Landing a Heavy Attack while Invisibility is unpaused repauses it.
  • Phoenix: Heavy hits grant 2 Phoenix Force Charges.

First Crush

UNIQUE
Benefit for Dragon Man
  • Dragon Man: While Unstoppable and being attacked, Dragon Man reduces his Opponents Offensive Ability Accuracy by 50%.
  • Invisible Woman: When becoming visible, retain 40% of Vulnerabilities on the Opponent.

Rain of Fire

UNIQUE
Benefit for Human Torch
  • Other Synergy Champions: The last hit of Special Attack 1 Incinerates the opponent for 6 second(s).
  • This also inflicts Heal Block if all other Champions in this Synergy are present.

H.E.R.B.I.E.

UNIQUE
Benefit for Mister Fantastic
  • Other Synergy Members: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.

The Fantastic Four

UNIQUE
Benefit for Mister Fantastic
  • If all other Champions in this Synergy are present:
  • Thing: Whenever you would gain a Rock Stack, gain an additional one.
  • Human Torch: Incinerate and Nova Flame duration increased by 30%.
  • Invisible Woman: Invisibility only has a 15% chance to unpause during a Well-Timed Block.
  • Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic's current Attack Rating as Direct Damage per second.

Malice

UNIQUE
Benefit for Psycho-Man
  • Psycho-Man: Psycho-Man's Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat.
  • Invisible Woman: While Invisible, all Attacks have a 25% chance to place a Vulnerability Debuff on the Opponent.

Eternal Knockout

Benefit for Sersi
  • Sersi: Transmutation Buffs grant +[150] Block Proficiency. Transmutation Buffs that exceed the maximum do not count towards this ability.

H.E.R.B.I.E.

UNIQUE
Benefit for Super-Skrull
  • Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 seconds(s) instead.

Rain of Fire

UNIQUE
Benefit for Super-Skrull
  • Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present.

The Brave and the Boulder

UNIQUE
Benefit for Super-Skrull
  • Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present.

Reeding Complications

UNIQUE
Benefit for The Maker
  • The Maker: Debuffs last 25% longer.
  • Invisible Woman: While the Force Field is active, gain 14% Offensive Combat Power Rate.

The Brave and the Boulder

UNIQUE
Benefit for Thing
  • Champions other than Thing: If the Opponent is hit by the first hit of Special Attack 1, gain a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack.
  • This effect is doubled if all other Champions in this Synergy are present.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗