Arnim Zola portrait
Tech class

Arnim Zola

TechAscendableReleased 2025

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,22028,34033,630
2025,64031,30037,120
4026,61032,48038,540
6027,42033,47039,710
8028,15034,36040,760
10028,81035,17041,710
12029,43035,93042,620
14030,02036,63043,470
16030,58037,32044,280
18031,11037,98045,050
20031,63038,60045,800

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityPoison Immunity
Abilities
Armor BreakCowardiceDirect DamageDisintegrationEnergizeFurySleepUnblockable
Armor Up
Granted via synergy
Start each fight with an indefinite +500 Armor Up Buff.
Root
Granted via synergy
Spider Women New
The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
Tags
#Cabal#Control: Denial#Defensive: Tank#Forbearance#Frightful#Hydra#Metal#Robot#Size: L#Villain
GRASP OF HYDRA — Always Active
  • Upgrades to his intricate neural network grant Zola the #Psychic Shielding tag while in a fight.
  • Striking a Sleeping Opponent grants Zola an Unblockable Passive for 2.868256343 seconds.
  • When Zola’s Special Attacks remove his Disintegration Debuffs, each Debuff deals a final burst of 5.0 Direct Damage.
ALWAYS ACTIVE
  • Advanced robotics provides Immunity to Bleed and Poison, and Zola’s Ability Accuracy and Combat Power Rate can only be modified by his own effects.
  • The Critical Penetration of the Opponent’s Basic Attacks is reduced by -80% flat, and Zola cannot lose more than 10.0% of his Max Health from a single damage source, other than a Special Attack 3.
  • Zola’s first Medium and first Light Attacks are kinetic pulses that do not make contact.
SYSTEMS OF CONTROL
  • Zola can activate a Pre-Fight Ability to select either a Special 1 Lock or a Special 2 Lock. When Zola finishes a Special Attack, he inflicts the selected effect as a Passive for 20 seconds.
  • If neither Pre-Fight is selected, during the Opponent’s Special Attacks they are inflicted with a 30.0% Cowardice Debuff. As a Defender, this becomes a 90% Cowardice Passive.
ESP BOX — SLEEP
  • When Zola is struck by anything other than a Heavy Attack, he gains an indefinite ESP Charge. When Zola Blocks any hit, he gains 3 Charges. Max stacks: 30.
  • 20+ Charges: Before being hit by a Basic Attack, Zola has a 10% chance to consume all ESP Charges and inflict a Sleep Passive for 3 seconds. For each Charge over 20, the chance is increased by +5% flat. During a Well-Timed Block, the chance is increased to 100%.
  • If Zola is knocked down by a Heavy Attack, he loses 10 ESP Charges.
DISINTEGRATION GAUNTLETS — HEAVY ATTACKS
  • The first hit of Zola’s Heavy Attack inflicts a 0.5% Disintegration Debuff dealing 3.0 Direct Damage over 0.5 seconds. If the Opponent was not Stunned, inflict 5 additional Debuffs.
  • While the Opponent is suffering from any of these Disintegration Debuffs, all of Zola’s hits inflict another Disintegration Debuff.
  • These Disintegration Debuffs are paused while Zola is charging or performing a Heavy or Special Attack, and the final hit of Zola’s Special Attacks removes them.
SPECIAL ATTACK 1
  • On activation, gain a 10.0% Energize Passive for 60 seconds. Max stacks: -1.
  • The first hit grants a +30.0 Fury Buff for 4 seconds, paused until the start of Zola’s next Special Attack.
SPECIAL ATTACK 2
  • On activation, inflict a 40.0% Disintegration Passive dealing 50.0 Direct Damage over 10 seconds.
  • Each buzzsaw hit consumes 1 of Zola’s personal Energizes to inflict a 10.0% Disintegration Passive dealing 120.0 Direct Damage over 10 seconds.
SPECIAL ATTACK 3
  • Inflict an Armor Break Debuff, reducing Armor Rating by -30.0 for 20 seconds. Max stacks: -1.
  • Gain a Self-Repair Passive healing 100% of Zola’s missing Health over 20 seconds. This Self-Repair is lost if Zola is Stunned.
  • For each time this Special Attack has been used previously in the Quest, these effects’ base durations are tripled. Zola’s anti-exponential algorithms won’t let this increase more than 3 times.

Team synergies(5)

Two More Shall Take Its Place

UNIQUE
  • #Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
  • Captain America: While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.

Zema & Zolo

UNIQUE
  • Arnim Zola: When an Opponent is Immune to a Stun effect, gain 10 ESP Charges.
  • Baron Zemo: If Zemo runs out of Cleanses during an Opponent's Special Attack, his Root is inflicted once the Special Attack ends.

Super Specimen

UNIQUE
  • Arnim Zola: Start each fight with an indefinite +[500] Armor Up Buff.
  • Captain America (Infinity War): Signature Ability Debuffs have a 100% chance to be inflicted an additional time, reduced by -25% flat for each instance of this Debuff already present.

Glued to the Tube

UNIQUE
  • Arnim Zola: The first time in each fight Zola is struck by a Heavy Attack, he gains a Brace Buff until the end of the attack. Brace causes Champions to be Passively Unstoppable against the final hit of incoming Special 1, Special 2, and Heavy Attacks.
  • Mojo: For every million Followers, Passively Regenerate 10% of damage taken from Blocked hits. Max: 50%.

Geneticists

UNIQUE
  • Arnim Zola: Personal Disintegration Debuffs deal 20% more damage.
  • Mister Sinister: Personal Degeneration Debuffs deal 20% less damage but gain 50% increased duration.

You enable for other champions(1)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Hydra Rebel

UNIQUE
Benefit for Spider-Woman
  • Spider-Woman: Against Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
  • Zola: The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
  • Red Skull: On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
  • Crossbones: While Overrun is on cooldown, Intercepts trigger Crossbones' Fury pause ability.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗