Beta Ray Bill portrait
Cosmic class

Beta Ray Bill

CosmicReleased 2024

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,38024,88029,510
2022,06026,93031,940
4022,91027,97033,180
6023,63028,84034,210
8024,26029,62035,130
10024,85030,33035,980
12025,39030,99036,760
14025,90031,62037,510
16026,39032,22038,220
18026,86032,79038,900
20027,31033,34039,550

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Power Drain ImmunityShock Immunity
Abilities
Bleed ResistanceEnergizeGritInfuriateIntensifyIntimidatePoison ResistancePulverizeResonanceShockSteadyUnstoppable
Tags
#AQ: Ramp#AW : Clarity#Dinosaur#Guardians of the Galaxy#Hero#Metal#Offensive: Burst#Size: L#Stabilize
CHAMPION OF KORBIN
  • The potency of personal bursts of damage is increased by 5.0%.
  • Reduce Call of Thunder’s Unstoppable cooldown by 100.0 seconds.
  • While a personal Unstoppable Buff is active, damage taken is reduced by 10.0%. Does not reduce damage from Special Attack 3.
ALWAYS ACTIVE
  • Incoming Bleed and Poison effects suffer -50.0% reduced potency.
  • Beta Ray Bill is Immune to Shock and Power Drain. When the Power Drain Immunity triggers, he gains a Power Gain Passive, granting 100.0 Bar of Power over 0.5 seconds. Cooldown: -1 seconds.
  • When starting a fight against Tech Champions or when Immune to an effect, gain a Steady Buff for 20 seconds.
  • The Thor Relic increases the potency of personal Buffs by 25.0%.
CALL OF THUNDER — WHILE CHARGING A HEAVY ATTACK
  • Gain an Unstoppable Buff. If struck while this Buff is active this effect goes on cooldown for 24 seconds.
  • All Buffs on Beta Ray Bill and all Shocks on the Opponent are paused.
  • Every 0.4 seconds gain a 20.0% Intensify Buff for 400.0 seconds. Max stacks: -1. Beta Ray Bill’s Heavy Attack can be charged for an extended duration.
  • While above -1 Bars of Power: while Beta Ray Bill is below 2 Stacks of Intensify, the Opponent suffers a 10.0 Intimidate Passive. At max stacks, the Opponent suffers a 10.0% Infuriate Passive.
  • Activating a Special Attack 2 while charging a Heavy Attack pauses all personal Buffs until Beta Ray Bill has landed or been struck by 400.0 Basic Hits per Intensify gained, up to a max of -1. Heavy Hits count as 2 hits. This effect does not trigger if it is already active.
  • Releasing the Heavy Attack grants a Grit Buff for 15 seconds.
ARMOR PULVERIZER — MEDIUM ATTACKS
  • Beta Ray Bill’s first Medium Attack Pulverizes one Armor Up effect, removing it and dealing a burst of 100.0 Direct Damage.
SHOCKS
  • If the Buff pause is not active, Basic Attacks have a 10.0% chance to inflict a Shock Passive, dealing 20.0 Energy Damage over 25 seconds. Max stacks: -1.
  • During a combo started with a Medium Attack, or while striking the Opponent with a Special Attack 1, the expiration rate of personal Shocks increases by 285.0%.
  • The final hit of Special Attacks refreshes all Shocks on the Opponent.
  • All Shocks are paused during the Opponent’s Special Attacks and Beta Ray Bill’s Special Attack 2.
  • When any Shock on the Opponent ends, deal a burst of 60.0 Energy Damage.
SPECIAL ATTACK 1
  • On activation, gain an Fury Buff, granting +60.0 Attack Rating for 15 seconds. Max stacks: -1.
  • During this attack, the potency of personal bursts of damage is increased by 200.0%
  • While the personal Buff pause is active, when any Shock ends on the Opponent during this attack, inflict a personal Shock Passive.
SPECIAL ATTACK 2
  • The first hit grants a non-stacking 15.0% Energize Buff for 15 seconds.
  • All lightning hits inflict a personal Shock Passive. Each Intensify Buff grants a 10.0% chance to inflict these Shocks through Block.
SPECIAL ATTACK 3
  • Gain a 65.0% Resonance Buff for 20 seconds, paused during Special Attack.

Team synergies(5)

Cage Fighters

UNIQUE
  • Synergy Champions: When Rooted, Passively gain up to the nearest Bar of Power over 1.5 seconds. The Power Gain is removed if the Root expires, and does not trigger during the Opponent's Special Attacks.

Thors

UNIQUE
  • Beta Ray Bill: The final hit of Special Attack 1 has a 33% chance to inflict a Stun Debuff for 3 seconds.
  • Thor (Ragnarok): Start each fight with a Thunder God's Wrath Passive for 10 seconds.
  • Thor (Jane Foster): If the Opponent is not Shocked, Basic Attacks have a 10% chance to inflict a Shock Debuff, dealing 85% of Attack as Energy Damage over 4 seconds.

Galactic Breakout

UNIQUE
  • Beta Ray Bill: The final hit of a Special Attack Pulverizes 3 Armor Ups, each dealing 100% of Attack as Direct Damage.
  • Moondragon: If Psionic Transcendence is not active, Mind Blasts trigger 2 times when punishing the Opponent's Special Attacks.
  • Groot: Fury and Cruelty Buffs gain 25% duration.
  • Captain Marvel: Basic Attacks have a 15% chance to grant 1 Persistent Energy Charge.

You enable for other champions(3)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Why the Bong Face?

UNIQUE
Benefit for Doctor Bong
  • Doctor Bong: Start with +1 Bong Buff, and Reverbs gain 25% increased potency.
  • Beta Ray Bill: Bill's Unstoppable Buff becomes an Unstoppabong Buff. It's the exact same Buff except if Beta Ray Bill is struck while it's active he gains a personal Fury Buff.

Flarking Annihilators

UNIQUE
Benefit for Gladiator
  • Synergy Champions: When gaining a Bar of Power, gain a non-stacking 5% Fury Buff for 10 seconds. Each other living Synergy Champion increases this potency by +5% flat.

THE VILLAIN'S WEAKNESS

UNIQUE
Benefit for Vox
  • Attacking and Defending Vox: While fighting against Synergy Champions, receive +10% damage from hits involving hammers.
  • Other Synergy Champions: Attacks involving hammers have +10% Attack Rating

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗