Dracula portrait
Mystic class

Dracula

MysticReleased 2025

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,41024,92029,550
2022,13027,02032,040
4022,98028,06033,280
6023,69028,93034,310
8024,33029,71035,230
10024,92030,42036,080
12025,46031,09036,870
14025,97031,72037,610
16026,46032,32038,320
18026,93032,89039,000
20027,39033,44039,660

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Heal Block Immunity
Abilities
BleedDegenerationFearFuryInvisibilityNullifyPower StealRegenerationSlow
Tags
#Control: Counter#Metal#Meteor#Offensive: Damage Over Time#RAIDS : Tactician#Size: M#Villain
THE PRINCE OF DARKNESS — Always Active
  • As an Attacker, when the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, inflict a 24.4 Bleed Passive for 3 seconds.
  • Dracula gains +24.4 Attack Rating for each Armor Break Debuff he is suffering from, up to 5.
BLOOD OF VAMPIRES
  • Dracula’s vampiric blood makes him Immune to Heal Block, but while fighting #Silver Champions he suffers -25% Regeneration Rate.
  • Driven by bloodthirst, Dracula only benefits from half the potency of the Mystic Dispersion Mastery, but after a Buff on the Opponent is Nullified he inflicts a 30.0 Bleed Passive for 3 seconds.
DREAD OF NIGHT — DIRE DEGENERATION
  • Dracula strikes terror into the very souls of mortals. As an Attacker, at the start of each fight, inflict a Degeneration Passive dealing 8000.0 Direct Damage over 666 seconds. This is unaffected by Ability Accuracy and scales with Base Attack only.
  • Charging a Heavy Attack or Interrupting any attack with a Light Attack makes this Degeneration Dire, increasing its tick rate by 666%.
  • The Degeneration remains Dire as long as Dracula continues attacking, or while a Striker or Striker Opening are active.
FORM OF MIST — INVISIBILITY
  • Hitting the Opponent’s Block with a Basic Attack grants Dracula an Invisibility Buff for 2 seconds. This will not re-trigger while active.
  • If this Invisibility causes an attack to Miss, or if Dracula is struck while it’s active, it goes on cooldown for 12 seconds when it ends.
VAMPIRIC DRAIN — SPECIAL ATTACKS
  • During his Special Attacks 1 and 2, Dracula gains a Regeneration Passive healing 0.25% of his Max Health per second. The tick rate of this Regeneration is increased by half of the Dire Degeneration's increased tick rate.
  • Each sword hit Nullifies a Buff on the Opponent. If a Fury Buff is Nullified, Dracula steals it to gain a Fury Buff with twice the potency until the end of the Special Attack. Max potency: +100.0.
SPECIAL ATTACK 1
  • On activation, inflict a Slow Passive for 40 seconds.
SPECIAL ATTACK 2
  • During this attack, Dracula’s Degeneration becomes Dire, increasing its tick rate by 666%. If it was already Dire, its tick rate is instead increased to 1200%.
  • Each bat hit inflicts a Fear Passive for 60 seconds. This can be inflicted through Block.
SPECIAL ATTACK 3
  • As an Attacker, re-inflict Dracula’s Degeneration Passive.
  • Inflict a Power Steal Passive stealing a Bar of Power over 3 seconds.
  • At the end of this attack, inflict a 162.6 Bleed Passive for 3 seconds. If the Opponent is below 30% Health, this Bleed gains up to 1260% base potency based on their missing Health.

Team synergies(5)

Vampyrsk, the Vampire Kingdom

UNIQUE
  • Dracula: At the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.
  • Synergy Champions: Interrupting any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
  • Storm, Jubilee, Black Panther: While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.

You Big Nerd

UNIQUE
  • Dracula: Personal Bleeds gain 35% increased potency. Under the light of the Full Moon, this is increased to 50%.
  • Moon Knight: If the real-world Moon is Full or New, it is considered to be both. If it is Waxing or Waning, it is considered to be both.

Children of the Night

UNIQUE
  • Dracula: Gaining a personal Invisibility grants the Opponent a non-stacking +15% Fury Buff for 15 seconds.
  • Werewolf by Night: Chilling Howl grants a +15% Fury Passive for 20 seconds.

Horrible Cursed Night

UNIQUE
  • Annihilus: Gain +10% Special Damage.
  • Medusa: Gain +20% Combat Adrenaline.
  • Apocalypse: Gain +[500] Armor Rating.
  • Apocalypse: Gain +[500] Armor Rating.
  • Franken-Castle: Gain +10% Attack Rating.
  • Archangel: Gain +[200] Critical Rating.
  • Dracula: Gain the bonuses of other present Synergy Champions.

You enable for other champions(4)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Canine Teeth in the Side of my Neck

UNIQUE
Benefit for Karolina Dean
  • Karolina Dean: While suffering from an Incinerate effect, Karolina generates Iridescence Buffs 35% faster while in the sun and her personal Incinerates gain 20% increased duration.
  • Morbius, Dracula: When inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗