Solvarch portrait
Tech class

Solvarch

TechReleased 2025

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,03024,45029,010
2022,17027,06032,100
4023,01028,08033,320
6023,72028,94034,340
8024,34029,70035,240
10024,91030,40036,070
12025,45031,06036,850
14025,95031,67037,580
16026,44032,26038,280
18026,89032,82038,940
20027,34033,36039,590

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Bleed ImmunityPoison Immunity
Abilities
ArmorColdsnapEnergizeHeal BlockNo CriticalParry Non-contactPower DrainRegenerationReverbSteadfastStun
Tags
#Defensive: Tank#Eidol#Forbearance#Frightful#Ricochet#Size: XL#Villain
WOLF OF THE STARS — Passive
  • When Solvarch’s Block would be Broken due to Unblockable or Crush effects, consume 550.0 Armor Up Passives (rounded up) to gain a Steadfast Passive for 2 seconds. If the hit is from a Special Attack reduce the Armor Up cost by 50% (rounded down).
  • While Solvarch has a Steadfast, they are Immune to Crush.
TECHNICAL EIDOL PHYSIOLOGY — ALWAYS ACTIVE
  • Solvarch is a Tech Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Poison effects.
  • Solvarch’s Regeneration Rate cannot be reduced below 50.0%. Against Mutants it cannot be reduced below 100.0%.
  • Solvarch's Parry Mastery can trigger its Stun against non-contact attacks.
  • Solvarch cannot land Critical Hits, but gains +15.0 Attack Rating for each Energize effect on them.
ARMOR UPS
  • Start each fight with 5 indefinite Armor Up Passives granting +20.0 Armor Rating. These Armor Up Passives can be removed by Armor Breaks.
  • While Solvarch has any Armor Up effect, the Opponent's Critical Penetration is reduced by --80.0% flat.
ISO CORE — MAX CHARGE: 100
  • The ISO Core inside Solvarch’s chest can be in either Absorb Mode or Release Mode, starting each fight in Absorb Mode with 2500.0 Core Charge.
  • Against non-Cosmic Opponents, when Charged to 100, Solvarch inflicts a non-stacking 50.0% Kinetic Discharge Passive for 10 seconds, paused while at 100 Core Charge.
  • When Solvarch takes Energy Damage they Passively Regenerate 50.0% of the damage taken and build 10.0 Core Charge.
  • When Solvarch takes damage from a Mutant, they build 1000.0 Core Charge.
  • When the Opponent is inflicted with a Coldsnap Debuff, Solvarch builds 500.0 Core Charge.
  • When Solvarch activates a Special Attack, they build 1000.0 Core Charge for each full Bar of Power remaining.
ISO CORE — ABSORB MODE
  • Build 100.0 Core Charge every second.
  • Solvarch's second Medium Attack inflicts a Coldsnap Debuff dealing 30.0 Energy Damage over 20 seconds.
ISO CORE — RELEASE MODE
  • Lose -400.0 Core Charge every second.
  • Gain a Reverb Passive with up to 300.0% potency based on current Core Charge.
SPECIAL ATTACKS — DIVERT CHARGE
  • Tapping Block during Solvarch’s Special Attacks grants bonuses for each tap.
  • Absorb Mode: Consume 10 Core Charge to gain an indefinite Armor Up Passive granting +20.0 Armor Rating. Max stacks: 10. These Armor Up Passives can be removed by Armor Breaks.
  • Release Mode: Consume 1 Armor Up effect to gain a +15.0% Energize Passive for 14 seconds, paused during Special Attacks. Max stacks: 10.
  • Solvarch gains an additional +50.0% Combat Power Rate while at max Energize stacks.
  • As a Defender, Solvarch converts all available Core Charge or half of available Armor Ups over the course of their Special Attack.
SPECIAL ATTACK 1
  • On activation, switch the ISO Core Mode.
  • Absorb Mode: If Solvarch has at least 5 Armor Up Passives, the final hit Power Drains 30.0% of the Opponent's current Power.
  • Release Mode: If Solvarch has at least 5 Energize Passives, the final hit inflicts a Stun Debuff for 2.5 seconds.
SPECIAL ATTACK 2
  • Absorb Mode: The final hit inflicts a Power Drain Debuff, draining 2.0% of the Opponent’s current Power per second, for 10 seconds, paused while in Absorb Mode.
  • Release Mode: The final hit inflicts a Heal Block Passive for 15 seconds, paused while in Release Mode.
SPECIAL ATTACK 3
  • At the end of this attack, consume all of Solvarch's Core Charge and enter Absorb Mode.

Team synergies(4)

Hunger for the Stars

  • Solvarch: Build an additional 5 Core Charge for each full Bar of Power remaining when activating a Special Attack.

Low Thermal Calibration

UNIQUE
  • Solvarch: At the start of each fight, Solvarch is inflicted with a Coldsnap Debuff dealing 5 Energy Damage over 2.5 seconds.
  • Other Synergy Champions: 15% increased Coldsnap Debuff potency.

High Thermal Calibration

UNIQUE
  • Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
  • Other Synergy Champions: 15% increased Incinerate Debuff potency.

Big and Tall

UNIQUE
  • Solvarch: The first time each fight Solvarch's ISO Core reaches 0 Charge, they gain 25 Charge.
  • Kingpin: At the start of each fight, gain a Rage Debuff.
  • Joe Fixit: Dead Man's Hand Debuffs last an additional 2 seconds per Bar of Power spent.

You enable for other champions(5)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

The Founder's Military Might

Benefit for Isophyne
  • Isophyne: At the start of each fight, Isophyne's Opponent is inflicted with their personal Degeneration Passive, lasting for half of its base duration.

The Virtue of Duty

Benefit for Lumatrix
  • Lumatrix: While Invisible, Lumatrix's fourth Light Attack grants them their personal Unblockable Passive for 2 seconds.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗