Cassandra Nova portrait
Mutant class

Cassandra Nova

MutantReleased 2025

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,25024,72029,320
2022,12027,00032,030
4022,97028,04033,260
6023,67028,91034,280
8024,31029,68035,200
10024,89030,38036,040
12025,43031,05036,820
14025,94031,67037,560
16026,42032,26038,260
18026,89032,83038,940
20027,34033,38039,590

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
DauntedEnergy DamageFearMarkedNeuroshockRegenerationReverse ControlsRootStun
Energy Vulnerability
Granted via synergy
MaestroVoid
Activating a Special Attack 2 Inflict a non-stacking 450 Energy Vulnerability Passive for 20 seconds.
Pursuit
Granted via synergy
When fighting against #Spider-Verse Heroes, on Special Attack activation, gain a Pursuit Passive for 13 seconds.
Tags
#Offensive: Damage Over Time#Psychic Shielding#Size: S#Villain#Wrath
MUMMUDRAI — Always Active
  • When Cassandra would inflict a personal Neuroshock, she deals a burst of 4.9 Energy Damage that scales with Base Attack only.
  • While Channeling, reduce incoming damage from non-Special Attack 3 hits by 19.9%, doubled while fighting Skill Champions.
  • When inflicted with Bleed, refresh Cassandra’s 300.0 oldest personal Regeneration Passives.
ANTI-SELF — ALWAYS ACTIVE
  • Cassandra’s first Medium Attack is the only Basic Attack that makes contact with the Opponent. All of her attacks deal Energy Damage, and her Heavy Attack can be charged for 300.0 seconds.
  • When the Opponent gains a Bar of Power, Cassandra inflicts a Fear Passive for 12 seconds.
STOP RIGHT THERE — STUN EFFECTS
  • Just before being struck by a Basic Attack while charging or performing a Heavy Attack, Cassandra inflicts a Stun Passive for 0.5 seconds that is paused until the final hit of her Heavy Attack.
  • When this Stun ends or when Cassandra is knocked down by a Heavy Attack, this Stun goes on cooldown for 10 seconds. This cooldown will not re-trigger while already active.
  • The duration of personal Stuns and the Stun from the Parry Mastery cannot be reduced. If the Stun from the Parry Mastery is Purified or Cleansed, Cassandra’s Stun cooldown is removed.
GENETIC MANIPULATION — AGAINST SKILL CHAMPIONS
  • The Opponent's maximum Regeneration Rate is always equal to their percentage of remaining Health, and their Disorient Ability Accuracy is reduced by 100.0%.
  • When an Opponent with a Regeneration effect is Neuroshocked, inflict a non-stacking Marked Passive for 10 seconds, paused while Channeling and during Cassandra’s Special Attacks.
DAUNTED PASSIVES — MAX: 25
  • Personal 9.0% Daunted Passives last 15 seconds. These are paused while Channeling, during Cassandra’s Special Attacks, and while the Opponent is Blocking.
  • On hit or Block, the first landed hit of a Heavy Attack consumes up to -5000.0 hits from the Opponent’s Combo Meter to inflict -1 Daunted for every 2 hits consumed.
  • If Cassandra is struck while -1+ personal Daunteds are inflicted, or struck while she is suffering from Shock against a Tech Champion, 300.0 personal Daunteds are removed.
CHANNELING
  • While charging a Heavy Attack and at the end of her Special Attacks 1 and 2, Cassandra Channels for up to 3 seconds. As a Defender, she also Channels during her Special Attacks 1 and 2.
  • Channeling increases the Opponent’s aggression and inflicts -1 personal Daunted every 0.5 seconds. If struck while Channeling, 50.0% of Daunteds inflicted since it started are removed.
  • While Channeling, releasing a Heavy Attack or activating Special Attack 1 or 2 extends Channeling until the final hit is performed.
  • While Channeling at the end of a Special Attack 1 or 2, charging a Heavy Attack restarts Channeling and refreshes all personal Daunteds.
  • Channeling ends if Cassandra stops charging a Heavy Attack or recovering from Special Attacks 1 or 2 for any other reason.
NEUROSHOCK PASSIVES — MAX: 15
  • Personal Neuroshock Passives deal 25.0 Energy Damage over 5 seconds, are paused while Channeling or during Cassandra’s Special Attacks, and scale with Base Attack only.
  • While Cassandra is suffering from Shock against a Tech Champion, personal Neuroshocks cannot be inflicted through Block.
PSIONIC ENTITY — WITH 12+ PERSONAL DAUNTEDS INFLICTED
  • Basic Attacks inflict 100.0 personal Neuroshock Passive. As a Defender, these can be inflicted through non-Well-Timed Blocks.
  • Performing the first hit of Special Attacks 1 or 2 Passively Roots the Opponent for 3 seconds. This Root is paused until the final hit, and removed if the hit is Well-Timed Blocked or Dodged.
SPECIAL ATTACK 1
  • On activation, gain a Regeneration Passive healing 20.0% of missing Health over 20 seconds. Max stacks: -1. While active, Cassandra’s Regeneration Rate cannot be reduced below 0%.
  • The first and final hits inflict 100.0 personal Neuroshock. These can be inflicted through non-Well-Timed Blocks.
SPECIAL ATTACK 2
  • Each hit that strikes the Opponent or a non-Well-Timed Block inflicts 100.0 personal Neuroshock. If -1 or more consecutive hits are Well-Timed Blocked or Dodged, remove 100.0 personal Neuroshock.
  • When the Opponent or a non-Well-Timed Block has been struck 3 times, inflict a Reversed Controls Passive for 3 seconds, paused until the final hit of this attack.
SPECIAL ATTACK 3
  • Cassandra consumes all personal Daunteds, and deals a burst of 500.0 Energy Damage with its base potency increased by +-1% flat for each Daunted consumed.
  • All personal Daunteds are paused for 30 seconds, or until either Champion activates a Special Attack.

Team synergies(5)

LFG

  • Cassandra Nova: While Cassandra is recovering from her Special Attack 1 or 2, charging a Heavy Attack refreshes her personal Root Passive.

Anima and Animus

UNIQUE
  • Synergy Champions: Tapping Block while charging a Heavy Attack allows these Champions to interrupt their Channeling. Cooldown: 5 seconds.

Dark Mirrors

UNIQUE
  • Synergy Champions: Activating a Special Attack 2 triggers the following non-stacking effects for 20 seconds:
  • Cassandra Nova: Inflict a [450] Energy Vulnerability Passive.
  • Void: Inflict a [450] Physical Vulnerability Debuff.
  • Maestro: Gain a +[450] Precision Buff.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗