Gorr portrait
Cosmic class

Gorr

CosmicAscendableReleased 2022

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,29028,43033,720
2025,55031,20037,000
4026,53032,40038,420
6027,34033,38039,590
8028,07034,28040,650
10028,74035,09041,610
12029,36035,86042,510
14029,94036,56043,360
16030,51037,25044,170
18031,04037,91044,950
20031,56038,54045,700

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Immunities
Heal Block Immunity
Abilities
BleedContact AttacksDegenerationFuryPoisonPower GainRegenerationShockUndermineVicious
True Damage
Granted via synergy
While the Opponent is inflicted with at least 15 damaging Debuffs, gain an indefinite True Damage Buff.
Tags
#10 Year Challenge#AQ: Ramp#AW : Clarity#AW : Magic Thief#AW: Planetary Endurance#Fantastic#Genesis#Offensive: Damage Over Time#Saga Champions#Size: M#Stabilize#Stone#Villain
GODHUNTER — Always Active
  • Gaining a Shadow Magic Buff also grants an Undermine Buff for 9.9396 second(s).
  • Personal damaging Debuff duration is increased by 147.5 second(s) flat. It is further increased by 0.5 second(s) flat when fighting #Gods, #Elders, and for each stack of Heresy.
  • Gain 100.0 stack of Heresy the first time entering a fight on the final node in a Quest. Max Heresy is increased to 4.
PASSIVES — via auntm.aiin-game text · frozen 2024
  • Immune to Heal Block.
ALWAYS ACTIVE
  • Immune to Heal Block.
  • If the Willpower Mastery is active, it is removed, and each rank grants Gorr an indefinite Vicious Buff, increasing the potency of Damage over Time effects by 25.0%.
  • Gain 100.0 stack of Heresy after winning a fight against a #God or #Elder. Heresy persists between fights. Max 3.
SHADOW MAGIC — BUFF
  • Gorr has 3 types of Shadow Magic Buffs. They each last 30 second(s) and allow him to inflict different damaging Debuffs by striking with his second Medium Attack. Max: 4 Each.
  • Gorr starts with Viscera Magic active. Starting his fourth Light Attack grants him the next Shadow Magic Buff in sequence. When fighting as a Defender, this also occurs automatically every 10 second(s).
  • Viscera Magic: Inflict Bleed, dealing 40.0 Direct Damage over 18 second(s).
  • Venom Magic: Inflict Poison, dealing 30.0 Direct Damage over 18 second(s) and reducing Regen Rate by 30%.
  • Volt Magic: Inflict Shock, dealing 50.0 Energy Damage over 18 second(s).
  • If any of these Debuffs is prevented via Immunity, Gorr instead inflicts a Degeneration Debuff, dealing 9.0 Direct Damage over 18 second(s). Damage increased by 500.0% against Tech Champions.
  • While Shadow Magic is active, striking Block has a 4.0% chance per Buff on Gorr to inflict its matching damaging Debuff, but not Degeneration.
HERETIC’S DEFIANCE
  • When Struck, gain a non-stacking Regeneration Buff, restoring 16.0% of missing Health over 12 second(s). The amount healed is increased by 12.5% when fighting #Gods, #Elders, and for each stack of Heresy.
  • A stacking copy of this Buff triggers whenever Gorr is inflicted with Power Burn, or a damaging effect that matches any active Shadow Magic Buff.
  • A stacking copy of this Buff triggers when gaining a Shadow Magic Buff, if Gorr is already affected by its matching damaging effect.
HEAVY ATTACKS
  • Once per fight, if the Opponent is inflicted with at least 20.0 damaging Debuffs, Gorr gains a Power Gain Buff for 2 second(s), granting the difference in Power between his current Power and Max Power.
SPECIAL ATTACKS
  • All Gorr’s Shadow Magic Buffs are paused during both Champion’s Special Attacks.
SPECIAL ATTACK 1
  • After this Attack, pause Shadow Magic Buff for 6 second(s).
  • On activation, when fighting as a Defender, activate all Shadow Magic Buffs.
SPECIAL ATTACK 2
  • On Activation, gain a Fury Buff, increasing Attack Rating by 20.0 for 20 second(s). Gain an additional Fury Buff for each unique damaging Debuff on the Opponent.
  • These Fury Buffs are refreshed when Gorr activates any Special Attack.
SPECIAL ATTACK 3
  • Gorr activates all of his Shadow Magic Buffs, and pauses all Shadow Magic Buffs for 11 second(s).
  • +12.0 Attack Rating during this Attack for each damaging Debuff on the Opponent. This is increased by 100% per unique damaging Debuff on the Opponent, and by an additional 100.0% when fighting #Gods, #Elders, and for each stack of Heresy.

Team synergies(5)

Blood and Gorr

  • Gorr: The recovery reduction from Poison effects on Gorr is 50% less effective.

Death to Valhalla

UNIQUE
  • Gorr: While the Opponent is inflicted with at least 15 damaging Debuffs, gain an indefinite True Damage Buff.
  • Mangog: While Enrage is active, the burst of Energy Damage from Heavy Attack charges twice as fast.

Consuming Darkness

UNIQUE
  • Gorr: Heavy Hits grant a non-stacking Vicious Buff for 10 second(s), increasing the potency of Damage over Time effects by 20%.
  • Knull: While the Opponent is Corrupted, Necrosword Attacks inflict an additional instant Bleed dealing 30% of Attack Rating in Damage.

You enable for other champions(2)

Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
mcoc.gg per-state-columns + kabam-forum-base-pool
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗